D&D 5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

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The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 

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Well, carrying capacity and grappling are adjusted based on size in 5E. Not that grappling rules are comprehensive but you can't grapple anything more than 1 size larger.

Also don't discount magical strength. I mean, who knows what's in those keebler cookies that gnomes* are always cooking up.

*Those are definitely not elves in the old keebler commercials.
Yep, and also, small and tiny creatures have disadvantage with heavy weapons. Though an orc may have the same strength as a kobold, the orc still gets more strength-based benefits for being large.
 

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This is why Rolling sucks as ability generating method.

You roll abilities, then you think what race can salvage/munchkin this set of rolls
Not just rolling, I do this with point buy. Standard human is one of my favourite races because of the +1s across the board.
 

Not every see D&D as a wish-fulfillment exercise, though. How would you explain your point so someone who has different underlying assumptions?
'

I'd say "For many people, D&D is more about the roleplaying than the game. For them, character choices are about pursuing a fantasy that fits an aesthetic rather than power-level ideal. The raging halfling barbarian with a Napolean complex, clawfoot mount, and incredible strength but small size is a fantasy that is enabled by this. The dwarven runemage who's not going to win any bench press competitions but is a brilliant caster is another fantasy brought to life with these new rules. You may not play this way, but that's what variant rules are for - enabling people with different style of play"
 

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