Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Knightfall

World of Kulan DM
Okay, so I'm going to post actions for both Scotley and Scott DeWar again soon, so @Tellerian Hawke and @JustinCase, go ahead and post your actions for round three. Also include a Sense Motive check for your PCs.

First, I need a nap. Very bad headache again. :( :sleep:

But, the plan is to get actions up for Breva and the doppelganger before the end of the day.
 




Knightfall

World of Kulan DM
@Tellerian Hawke, you're up!

No need to make a Sense Motive check. It's obvious what the doppelganger was trying to do. You do need to roll for the miss chance (40%) with each attack, however.

FYI, the miss chance will be the same for Round 4 but will increase to 50% for Round 5 (assuming the doppelganger survives that long).
 


Knightfall

World of Kulan DM
@JustinCase, you're up for both Tuck and Mutt for the end of Round 3. The miss chance is 40% in the deepening fog. No spot or listen check is required as the doppelganger is now surrounded.
 


Neurotic

I plan on living forever. Or die trying.
Yesterday was an epic fight with some kind of weapons golem...the thing was hard to hit (less then 50% chance for us to hit it) and it hit me on 4 or 5. Worse, DM couldn't roll under 15 so most of the hits were crits (PF2 has this feature to crits that it is a crit if you hit by 10 or more)

And we couldn't hit it and when we did we rolled low damage. My alchemist couldn't hit it with the bomb and wasn't any good in melee. So he charged (ofcourse), acrobatics to climb some chain (it was a dungeon with prisoners in cages) and swing and try to disbalance it - it had some kind of horn on its head.

Main tank with bleeding ongoing damage will drop on the next hit or if missed will fall from bleeding.
Melee rogue about the same, but bleeding less
Archer couldn't hit anything whole combat while shooting 2-4 arrows per round.

Thus, we enter the round in which we die.
Alchemist smashes acid bomb into its face (+4 to hit says DM and I hit! ;) ( for whole of 4 damage :( )
Tank crits for over 38 damage
Archer crits with longbow (deadly=double damage + 1d10 + 2d8 from hunters prey = 51 damage) and secondary arrow with about 10

The thing stands and is starting whirlwind attack (we saw it earlier)
Acid from my hit does ongoing damage which pulses at the start of the round (does 2d6) - DM comments the thing has 10hp remaining

Roll 2d6...
11! :D

epic.

After that there was a rush to save the bleeders, but the combat was...we were resigned to TPK and then rolled two crits in 3 attacks and high ongoing just enough to drop it.
 

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