D&D 5E Psionics in Tasha

Weiley31

Legend
Worse case scenario, you just make it that Psionics ignore stuff like Counterspell, and things that have Magical Resistance.

Course, nobody said that Yuan-Ti Pureblood BBEG was actually a Psionic Soul Sorcerer, and therefore you give him Psionics Resistance(Magical Resistance but against for Psychic Damage attacks.)

Now I'll be hella disappointed if their claims of "Hey Psionics at last peeps!!" is just these spells, and somehow not an actual Psionics rule ala the Psi Die refined or something.
 

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D&D Designer A: So, we have this new thing we have to put in the game. Psionics.

D&D Designer B: Hmm... so, let's design something!

A: Yeah, let's do that!

B: What should we do? Something cool? Something new?

A: That sounds awesome! We should do something reflecting the long heritage of psionics in D&D!

....5 second pause....

A&B Together: Long peals of laughter

B: That was funny! So, spells?

A: Yep, spells.

That in no way reflects the design process which can be easily followed through several years of UA.
 

It feels a bit odd to me that psychic blasts affect the same damage taking pool that physical attacks do. Why should cure light wounds fix them, for example? It almost feels like there should be a separate mental hp pool with the will power stat adding on instead of con maybe.

From the PHB: ''Psychic damage targets the mind, inducing pain such as intense headaches. This damage type is most commonly associated with Mind Flayers.''

Infer from that that getting hit with a Psychic blast is like drinking a Pan Galactic Gargle Blaster:


Or: 'Having your brains smashed out by a slice of lemon wrapped around a large gold brick'

In all seriousness, I envision getting damaged with psychic damage is akin to being exposed to an excruciating head-ache, acute mental fatigue, nose bleeds (and ocular and aural bleeding) and a crippling concussion.

I can totally get a cure wounds spell helping alleviate the pain from that.
 



It feels a bit odd to me that psychic blasts affect the same damage taking pool that physical attacks do. Why should cure light wounds fix them, for example? It almost feels like there should be a separate mental hp pool with the will power stat adding on instead of con maybe.

I remember that from 2e. Where you first need to open a closed mind. You had psychic AC and then you first deducted from psi points? And if the pool was empty you took away hp or something like that. Although that always sounded cool, in play it was terrible...
 
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