D&D General How Was Your Last Session?

Got to get back to running for my old B/X campaign. A campaign that has run for about 4 years and the PCs have just started teaching the domain game. It was developing into a very interesting combination of dungeon crawling, hex clearing, and political intrigue.

Unfortunately, situations have caused the game to go on hiatus for quite a while.

Recently we got together for some online play. Decided to keep it simple and ease into it, so I'm running a module set up as a diversion from any of the outstanding plot lines. Just to kick the dirt off the tires.

I picked an Advanced Adventure: Chasm of the Damned to run. Basically, a chasm of dungeons that appears in the world only every 37 years and it only remains for 108 hours. So the players have to be economical with their time. It kinds of adds an interesting tension to the game, since they have a time limit.

It has been pretty fun. I haven't run B/X is a while so I've forgotten a lot of the rules (monster to hit for one thing). No PC deaths, but several retainers have perished. PC's are around 4th to 6th level now and at that level are pretty durable.

It looks like we may make this a regular thing now. Which would be nice. Some of the players I haven't seen in a while.

I am a backer for the Old School Essentials Advanced Fantasy Kickstarter. I have been also thinking of starting a new campaign and I'm now convinced to use that instead of 5E. I'm really digging getting back to running more old school games.
 

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Princelucianus

Explorer
[Intro]The last 3+ players session I had was in March. Due to Covid we have it postponed until (?)
So, in August I invited a colleague to play together with my girlfriend, since he had never played and one other person in my household seemed okay.
We've played 3 sessions and unfortunately Covid cases now have exploded in my city so we've stopped for the time being as well.[/intro]

LAST SESSION
It was ages ago that I hosted a D&D session for only two players and I quickly rediscovered that two players is dangerous. But the amount of immersion for the players is still huge and I love it as a DM.
The players were investigating a plague in a city (how appropriate) and tied it to a family of wizards. They found the source of the plague and had an interesting fight with many new spells for the newbie player- seeing a mirror image for the first time is always a delight...
They now have the information who's behind it and have found an ally to confront the perpetrators but... it will be a while until we see how it will end.
 

ART!

Deluxe Unhuman
Not well.

Our DM is being very railroad-y, and our characters have very little agency. More than one player is pretty durn frustrated at this point. We're trying to figure out how to approach the DM about it, and/or how long we should wait before doing so. they have something very structured in mind, so maybe there's a big revelation that will open things up more?
 

Wasteland Knight

Adventurer
Another fantastic session, where the PCs burst in on an illicit Underdark deal in progress between a band of Duegar and a Half-Troll with hobgoblin and goblin minions.

Having obtained critical information from previous sessions, the party Swashbuckler leapt into the room and promptly used a Bluff to announce to the room that "the timetable for our plan has moved up and we need to take out the other side right now!". His final roll for Bluff was a 31.

Total confusion ensued.

The leaders on both sides were totally taken aback ("how could the other side have set up a double cross without our spies knowing anything?!"

The minions on both sides were confounded ("why didn't the boss tell us anything about this plan to take out the other side?! This was supposed to be a business meeting! Oh, well....)

The evil cleric in attendance (with a monster Sense Motive) was the only one who figured out what was going on ("Idiots, don't you see this a RUSE!!!!")

The effect of this Bluff by the PCs was quite astounding. "And the man in the back said everyone attack; And it turned into a ballroom blitz"!

Battle ensued. Scores were settled. Ultimately, as reinforcements on both sides arrived, it turned into a running, 2-hour-of-realtime battle. Due to clever planning (for once, a plan that was simple and direct not vastly overcomplicated) and good tactics the PCs emerged victorious.

I'm enjoying some of the best gaming I've ever had. It's fantastic to have a small group of gamers who all are invested in their characters, who all have system competence (if not system mastery). Everyone shows up on time, we start playing and have incredibly fun and productive 4 hour sessions.
 


Zardnaar

Legend
Completed Salvage Operation in Ghosts of Saltmarsh.

Used the first part of Savage Tide AP. Mostly to use Sasserine as a base.

There's a table fee for players they get store credit but a couple of bucks go to the DM ad store credit.

IMG_20201007_180952.jpg


Present to myself.

Next week sailing to Farshore on the Isle of Dread (level 4). Vanthus can be a pain.
 

Weiley31

Legend
We had a dance of-okay no not really.

We are going to help the Druid Player's NPC brother to fight and beat the DMpc of the current region we are in within the Campaign Story.
 


This happened, when we were fighting altogether too many frost giants and their pets with no preparation time, and really really needed the gnome rogue to have a decent sneak attack damage roll to at least thin down the herd of bad guys a little bit...

wtf petros dice.JPG
 


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