Campbell
Relaxed Intensity
Honestly the typical ability score dynamics (Strength, Dexterity, Constitution) do a rather poor job of modeling human athleticism. The real trade off is between power (which includes speed and agility) and muscular endurance. The more you develop a particular muscle the more expensive it is to use it and more capacity you have power. Roleplaying games generally do a very poor job of portraying athleticism, particularly making endurance meaningful and portraying the importance of proper recovery. It's so weird to me as a professional software engineer and amateur power lifter that fighters are portrayed as energizer bunnies while wizards are the ones who become quickly taxed.
Generally in my experience with combat sports (wrestling, jiujitsu, kick boxing) endurance does not meaningfully reduce your chance of injuries. It does mean you can exert yourself longer, but a kick to the face is a kick to the face.
Generally in my experience with combat sports (wrestling, jiujitsu, kick boxing) endurance does not meaningfully reduce your chance of injuries. It does mean you can exert yourself longer, but a kick to the face is a kick to the face.