Helldritch
Hero
I only track component if the component is worth one gp or more. Or if the character lost its focus item somehow. Otherwise, I rely on the player's honesty.
Or in prior editions, when the component is a freaking LIVE SPIDER. I mean, how and where do you keep something like that? And why would you want to eat it? Just get a party rogue.I only track component if the component is worth one gp or more. Or if the character lost its focus item somehow. Otherwise, I rely on the player's honesty.
Ho... in 1ed? I had an excel spread sheet for all character's components and I was keeping track of it like a raving madman. Even a failed spell would use up a component. It was really hard being a caster in 1ed...Or in prior editions, when the component is a freaking LIVE SPIDER. I mean, how and where do you keep something like that? And why would you want to eat it? Just get a party rogue.
I'd be lying outright if I said it always resulted in spectacular story moments, but I do feel it can lead to significantly more decision points for the players depending on the situation, and those in turn can impact the story. I find this particularly true on the clerical side of things, though perhaps that's where I notice it most because I run fairly brutal combats where I'm not afraid to use intelligent enemies intelligently. I do things like focus on downed characters that are still a perceived threat should they rejoin the fight, altering tactics based on what the PCs are actually doing, up to and including retreat to a stronger position (even if this means leaving the "battle map") or altering positions and patrols if the PCs do something like attack, clear an area partially and then leave. But I'm getting off track a bit.How does it effect the gameplay? E.g. did it cause any spectacular story elements, like fighting the main enemy they ran out of components. Do the players like it?
Pretty simple, so I don't know why people ignore it.