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5E Material components

der_kluge

Adventurer
I think the addition of a "spell component pouch" in the equipment section kind of encourages people to basically ignore the rule. You just buy that pouch, and you're golden for the rest of the campaign. Unless it's stolen, I guess.

Which, I think is mostly OK. Some components are rather cumbersome and annoying (hearts of hens, anyone?). I used to play DDO, and in that game most people carried stacks of 999 of these components (There was only 1 type per level), and I remember thinking to myself, "I literally have almost a thousand hearts of hens on my person right now. How is that even possible?!?"
 

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Charlaquin

Goblin Queen
I think the addition of a "spell component pouch" in the equipment section kind of encourages people to basically ignore the rule. You just buy that pouch, and you're golden for the rest of the campaign. Unless it's stolen, I guess.
You don’t even need a component pouch, since spellcasting foci also replacrvthe need for material components and are generally both cheaper and weigh less than component pouches.

That’s always bugged me. I would really like there to be some reason to choose a particular spellcasting focus over another, or to choose a component pouch instead. As it stands, they’re all functionally identical (except the “emblem” holy symbol which frees up a hand if you put it on your shield) except for cost and weight. The only reason to choose a heavier or more expensive focus is for flavor, and I am not a fan of flavor taxes.
 

There are several scenarios that become unplayable without them, mostly the "captured" and "survival" types, where the party is supposed to be with limited resources. If you allow the casters to ignore material components you may as well allow the martial characters to ignore the need for weapons and armor in these scenarios too.
I cant remember what edition it was in but didnt a wizard/magic user/mage lose all memorized spells if they were knocked unconscious? I seem to remember playing a wizard, being capture and in a cell and couldnt just escape because I had no spells.
 

Maxperson

Morkus from Orkus
I think the addition of a "spell component pouch" in the equipment section kind of encourages people to basically ignore the rule. You just buy that pouch, and you're golden for the rest of the campaign. Unless it's stolen, I guess.

Which, I think is mostly OK. Some components are rather cumbersome and annoying (hearts of hens, anyone?). I used to play DDO, and in that game most people carried stacks of 999 of these components (There was only 1 type per level), and I remember thinking to myself, "I literally have almost a thousand hearts of hens on my person right now. How is that even possible?!?"
The same way that fighters in 1e and 2e were often walking around with a long sword, a two-handed sword, a dagger, a mace, a morning star, a spear and a bow. :LOL:
 



ccs

40th lv DM
I think the addition of a "spell component pouch" in the equipment section kind of encourages people to basically ignore the rule. You just buy that pouch, and you're golden for the rest of the campaign. Unless it's stolen, I guess.

Which, I think is mostly OK. Some components are rather cumbersome and annoying (hearts of hens, anyone?). I used to play DDO, and in that game most people carried stacks of 999 of these components (There was only 1 type per level), and I remember thinking to myself, "I literally have almost a thousand hearts of hens on my person right now. How is that even possible?!?"

You think that's silly? I played one of the Star Wars games where I literally pulled an AT-ST out of my pack....
 

jasper

Rotten DM
Given as the assumption is you're crawling around in dusty old dungeons, finding a spider when you need one should be the least of your worries... :)
DArn IT DM! Do you know how hard it is to find a humanoid to eat when I want to cast "Surf Internet" Said Charolette.
 

Horwath

Hero
If your spell component pouch/focus is not stolen/destroyed you are considered to have all mundane material components.
If you are grappled/pinned you may not be able to access material or somatic components.

We track costly components 1GP per cast or more.
 

Fenris447

Explorer
I play it by the book; component pouches or arcane/holy/druidic foci take care of most components. But any components that have a written cost in gold, are consumed, or both, must be acquired to cast the spell. If you don't have the pouch or focus, you can't cast spells that would otherwise require them.
 

der_kluge

Adventurer
You think that's silly? I played one of the Star Wars games where I literally pulled an AT-ST out of my pack....
That's pretty silly alright.

WAY, way back in high school, I played Ultima VI over the summer. I figured out that Dupre (the strong one) could, if he emptied his backpack, carry a canoe in it. If my party walked up to a river, I'd take it out of backpack, drop it in the river, put all my party in it, cross the river, and then put it back in my backpack.
 

That's pretty silly alright.

WAY, way back in high school, I played Ultima VI over the summer. I figured out that Dupre (the strong one) could, if he emptied his backpack, carry a canoe in it. If my party walked up to a river, I'd take it out of backpack, drop it in the river, put all my party in it, cross the river, and then put it back in my backpack.
I once had a player who after checking the 1st level characters inventory thought he could carry a cord of firewood in his backpack.
 


Lanefan

Victoria Rules
I cant remember what edition it was in but didnt a wizard/magic user/mage lose all memorized spells if they were knocked unconscious? I seem to remember playing a wizard, being capture and in a cell and couldnt just escape because I had no spells.
I'm going to guess that one's a house rule.
 

I'm going to guess that one's a house rule.
It could've been I honestly cant remember anymore its been so long. I looked in the 2E PHB and DMG but couldn't find anything but then again some of those rules are buried so deep that unless you know where they are they're hard to find.
 

Maxperson

Morkus from Orkus
It could've been I honestly cant remember anymore its been so long. I looked in the 2E PHB and DMG but couldn't find anything but then again some of those rules are buried so deep that unless you know where they are they're hard to find.
In 1e and 2e, once you hit 0 hit points you can't cast spells for a week, but you don't lose them. I THINK that if you die you lose your spells.
 

In 1e and 2e, once you hit 0 hit points you can't cast spells for a week, but you don't lose them. I THINK that if you die you lose your spells.
IDR not being able to cast for a week. I thought it was only until you regained 1 hp, got 8 hrs of rest and memorized your spells again. But like I said I could be wrong its been so long.
 

Maxperson

Morkus from Orkus
IDR not being able to cast for a week. I thought it was only until you regained 1 hp, got 8 hrs of rest and memorized your spells again. But like I said I could be wrong its been so long.
"Any character brought to 0 (or fewer) hit points and then revived will
remain in a coma far 1-6 turns. Thereafter, he or she must rest for a full
week, minimum. He or she will be incapable of any activity other than that
necessary to move slowly to a place of rest and eat and sleep when there.
The character cannot attack, defend, cast spells, use magic devices, carry
burdens, run, study, research, or do anything else."
 


Benjamin Olson

Adventurer
I tend to obsess over what my own character's hands are doing and tend to play a lot of spellsword types, so I keep track of whether they are slinging a wand, drawing from a component pouch, or not on a particular turn, as that is a hand that is not holding a weapon.

Priced components have to be tracked down at every table I've ever played at (at least so far as I know), with some occasional handwavy freebies when the DM wanted to simplify something and some retconning purchases the character would have remembered to make in the last town that a player didn't. As a DM I've only ever really made it a struggle when it comes to components for a few problem spells, like Revivify diamonds.
 

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