Hexmage-EN
Legend
Druids (and other Primal power source classes) in 4E had a pantheon of spirits they revered, ranging from local spirits of an area to Great Elders. I personally much prefer the idea of nature clerics being servants of a nature deity while druids revere a large number of spirits that could vary by location and what spell they're casting.
A few primal spirit examples:
There were a lot more. Dark Sun 4E had unique ones, as well.
If you really want to you could flavor a druid in 5E as calling on spirits as they cast spells, as well as have local spirits manifest in various forms to speak to druids (intelligent beasts, fey, elementals, living druid spells, etc).
A few primal spirit examples:
- Black Land. Spirit of earth and it's capacity to nourish plants.
- Everflame. Spirit of wildfire as a source of destruction and renewal.
- Fate Weaver. Spirit of prophecy.
- Hunter of Winter. Spirit of the frozen wild.
- Primal Beast. A shapeshifting entity that embodies the wild shape ability.
- Grey Roarer. Spirit of the howling wind.
- World Serpent. Spirit of protection against extraplanar threats.
There were a lot more. Dark Sun 4E had unique ones, as well.
If you really want to you could flavor a druid in 5E as calling on spirits as they cast spells, as well as have local spirits manifest in various forms to speak to druids (intelligent beasts, fey, elementals, living druid spells, etc).
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