doctorbadwolf
Heretic of The Seventh Circle
All of this.But, let us ask a separate question as well.
Why did we make an entire setting where the gods were not only important, but the player was punished for not worshiping them?
Look at Theros as a counter-example.
Are the Gods in Theros important? Yes, religion plays a massive role in that setting
What happens if you deny the gods? You get different bonuses
Because denying the Gods is an equally valid approach to a setting where they are so integral. In Theros, there is an inter-play between the faithful and those who deny the gods. It is important to the setting and both paths are valid.
In Faerun, if you deny the gods then the only thing that happens is that when you die you are told your soul is tormented then destroyed in a horrific manner.
One of these options is objectively better than the other.
Also, I’ve run a campaign where the premise was that everyone was a memeber of a religious order of fighters in the same Church.
Because the whole group loved the premise when I presented it to them, and the story premise required that they all be part of the Church, and they knew that exploring questions of faith, obligation, and conflict between well meaning folk who don’t understand the situation and those who do understand, was going to be just as important as the actual primary conflict of the game.
Had anyone wanted to play an atheist, if their idea was interesting, I’d have found a place for it, and if I couldn’t I’d consider just telling a different story. Because as the DM, I’m not more important than the other players at the table.