Chaosmancer
Legend
No, one of these options is different from the other. Not better. There's nothing wrong with a setting where you are expected to do something. You might not like it, but, that doesn't make it "objectively better". Just that one is a better fit for you than another. If a setting does not have a particular class, for example, does that make it objectively worse than a setting that does include that class?
Restrictions are not automatically bad.
This isn't a restriction though.
You can play an Faithless character with no problem from 1 to 20. The gods do not act against you. You lose nothing, gain nothing, it is essentially a background noise choice.
Until you die, and then sometime later your soul is put in the wall to be tormented and eventually destroyed. Not fast enough that you can't be affected by Raise Dead. Maybe as much as a year later.
How often do you go back and try to interact with the soul of a party member a year dead?
It is a literal meaningless punishment from a meta perspective. A player can completely ignore it, and nothing happens to them. Because generally after a PC is dead for long enough to be mortared into the Wall, they don't go seeking them out anymore.
Which means it is only going to come up that your PC was punished after the fact.
"I wonder how Greg is doing. He died a bit ago in that Giant fight, but he sure was fun."
"Oh, well Greg never worshipped the gods of Faerun, so he is being tortuously crushed in a wall full of atheists until his soul is destroyed never to exist in the multiverse again."
"Um... what did you have against Greg?"
So, an arbitrary punishment that can be trivially ignored at the meta level, while being suspension of disbelief destroying at the setting level vs a system that integrates and works with the concepts at both the meta and setting levels...
Yeah, one of those is objectively better.