Fine, you haven't said that, but others most certainly have. People have mentioned "broken combos" repeatedly which is why I keep showing people that nothing we are now getting is actually broken or even new.
"any class that could benefit from medium armor"
ie Rogues, Wizards and Sorcerers (Warlock's have hexblade and potenially that new heavy armor invocation) . And Wizards could already get medium armor from Githyanki. So really just Sorcerers and Rogues... and Dragon Sorcerers have a native ability that lets them get an 18 AC if they decided to invest in Dex. So really just rogues? Nah, I'll let Sorcerers stay, 20 Dex on a sorcerer is a bit much to ask. Though it isn't too much for a Rogue, who would then match half plate.. so only sorcerers.
So, Sorcerers will get a +2 AC from their normal. That is it.
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hmm, here is that thing I keep getting told no one is saying. Strange how it keeps showing up.
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Interesting, we are now saying that there are PC races for players to chose under character races, and Monster Races that players can choose under races.... and that those are allowed to work differently because clearly PC races are designed for players to play, unlike those Monster races that players can play.
By the way, what is the definition of PC in DnD again?
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So.. an issue is only real if they change something in response to it?
Good news. DnD they changed something in response to it. The issue was real.
And all other halfings are about 3 ft tall and weigh 40 lbs. All halflings do mature around the age of 20 and live to around 150 as their natural lifespan.
But does that mean that every halfling in the entire multiverse is lucky? Actually no. Because I can use the commoner statblock to represent a halfling farmer per the rules in the MM and I don't need to include Lucky. I can, but I do not have to to make him a halfling.
What about speaking common? Does every single halfling across all time and space take the time to learn the Common Trade Tongue? Well, common sense tells me that... no. Even in countries with a heavy emphasis on learning foreign languages, you have people who might not have learned a second language.
So, some of these things apply to every halfling. Some of these things don't. Is +2 Dexterity in the first category or the second? Well, it could be either. It depends on what +2 dexterity means.
And, while you are saying it would be a "mature step" to say that they mean what you want them to have meant... the designers themselves have said they meant it for PCs only. So, your "mature step" would involve me calling them liars. And, since when I look at all three core books together, it seems fairly blatant that they did not mean for the PC racial stuff to be universally applied to members of the race no matter what, I think it is fair to assume that they are telling the truth.
I did discuss how the lore will not change. I was told that I was clearly wrong, because of the ASIs being tied to the lore. Which when I dug into it... I was told the lore doesn't matter. Right around the time I was showing fairly clearly that those ASIs were not really tied to solid lore.
I've also shown that the lore won't change because the DM can choose not to change it, since they still and always have complete control of the NPCs. I was told that I was wrong, and that the lore would change despite the DM, or that I was wrong because the DM has always had this power so still having it doesn't change anything?
I mean, I've discussed a lot. For a long time at this point. And it keeps coming back to shifting goal posts and being straight up ignored.
Not sure why I should abandon this position in favor of just getting jerked around some more.
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Why?
I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways.
The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly.
And, as I showed above, medium armor is able to be achieved by nearly every single class in the game. It is a meaningless ability for 10/13 classes.
So, really, why Mountain Dwarves? What are you getting that is so good?
Edit:
So... it is literally the ability to get a 17/16 instead of 16/16?
Man, that doesn't change your stats. You still need an ASI to hit 18, so unless you happen to have a half feat you really want, that gives you zero benefit in your build.
Half Elf is a little more understandable, considering that they can get their third stat up by a +1... but that is their tertiary stat. I'd give up a +1 to my third most important stat for booming blade on a rogue any day of the week (High Elf) or the ability to more easily hide (Halfling or Wood Elf) or the ability to guarentee surviving an attack (orcish resilience)
Or how about a level 1 feat?
There are s many options that I can easily give up a +1 to my third most important stat.