D&D 5E Odd things in the rules that bug you?


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tetrasodium

Legend
Supporter
Epic
that might be, but @Delazar idea has merit.
No it doesn't. Very early editions (1e? chainmail?) functioned like that with a damage die based on what was effectively your class, it was changed as the game was improved with added complexities that allowed greater story development & deeper character development than could be contained within a one shot experimental game. The reason so many of those weapons you note are stupid is because in the endless quest to simplify things at any cost they removed all of the subjective elements that made them viscerally different on a mechanical level
 

Horwath

Legend
Reality disagrees with you
oh, please...
how is shorbow different from longbow?

Only difference can be in draw strength(and that is irrelevant in 5E) and that has nothing with amount of training or in a way that a weapon is used.

If they put ALL crossbows simple and ALL bows martial, it would be more believable.
 

Oofta

Legend
A history degree with a focus in medieval Europe shows that medieval people worked longer and much harder than most of people in the modern West do. Certainly some people work ridiculously long hours today but that is because of modern connectivity they can be "working" while doing something else.

The idea that planting and harvest times are slow is not exactly true either. The off season was (and still is for modern agriculturalists) a time to catch up on things that weren't done during those busy times (fence repair/maintenance, building & tool repair/maintenance, slaughtering animals, preparing foods for storage, etc.). There isn't the same sense of urgency for a lot of those tasks as there is for planting and harvesting, but there are a bunch of things that need to get done.
The "medieval period" spans centuries and even if we're only counting Europe dozens of countries with hundreds of regions. So to make one declaration about the thousands of different time periods, locations and regions seems a bit far fetched. Also not worth arguing about. But there is another thing that bugs me ...

Outside of Eberron, magic has little or no impact on people's daily lives. I get that it doesn't really directly impact the adventuring life, but the idea that a moderately well trained wizard can create a ball of fire from nothing while most people don't even have a ritual to keep their food fresh a little longer is odd. Even when it's a "high magic" world like FR, almost every caster still focuses on combat related magic. It's like if the only people in the modern world that had technology were the armed forces. While soldiers drive tanks, everyone else is still riding around on horses.

We don't need a book dedicated to this kind of stuff, but maybe a section here and there? Options and thoughts of how it might affect a campaign? Ideas on how to protect that keep from other magic users and flying creatures? Anything at all really.
 


Minigiant

Legend
Supporter
No it doesn't. Very early editions (1e? chainmail?) functioned like that with a damage die based on what was effectively your class, it was changed as the game was improved with added complexities that allowed greater story development & deeper character development than could be contained within a one shot experimental game. The reason so many of those weapons you note are stupid is because in the endless quest to simplify things at any cost they removed all of the subjective elements that made them viscerally different on a mechanical level
Indeed

Many of the weird rules of 5e come from attempting to simplify the edition for new comers and going a smidge too far.

Weapons and armor were abstracted down to a level a tier too much. It could have been okay if there were official variants
 

Dioltach

Legend
Elves live in forests. Obviously the perfect place for their entire race to learn to fight with longswords and longbows. Dwarves live in tunnels, and prefer to swing large axes instead of focusing on short stabby weapons. Halflings are smaller and weaker than most races, so of course they specialise in throwing stuff instead of ranged weapons that rely less on strength.
 


Oofta

Legend
Indeed

Many of the weird rules of 5e come from attempting to simplify the edition for new comers and going a smidge too far.

Weapons and armor were abstracted down to a level a tier too much. It could have been okay if there were official variants
Because we should go back to the days of a couple dozen different types of pole arms? ;)
 


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