Lanefan
Victoria Rules
Major general bug which goes back to 3e yet 5e still hasn't fixed it: time, particularly in combat, and how the game ignores it.
Examples:
--- a character moving in combat does all its move on its turn, kind of like a micro-teleport: it was here, now it's there. Bug.
--- --- that a character only moves on its own turn means two characters cannot by RAW move side by side (as in, together) from A to B. Bug.
--- spells take no in-game time to cast (you both start and resolve casting on your turn) and are nigh impossible for someone else to interrupt. Bug.
--- --- you can suspend castring your own spell to counterspell someone else's counterspell, then resume your original spell. Stupid, and a bug.
--- --- if you cast counterspell to counter someone else's counterspell yours - the last to start - will resolve first. Stupid, and a bug.
--- simultaneous initiatives cannot by RAW exist. Bug.
--- too many things can be done by a character during a round. It's as if the designers looked at 1e's one-minute rounds, designed the permissible-actions table around that, then shoehorned it all into 6-second rounds without thinking it through.
Examples:
--- a character moving in combat does all its move on its turn, kind of like a micro-teleport: it was here, now it's there. Bug.
--- --- that a character only moves on its own turn means two characters cannot by RAW move side by side (as in, together) from A to B. Bug.
--- spells take no in-game time to cast (you both start and resolve casting on your turn) and are nigh impossible for someone else to interrupt. Bug.
--- --- you can suspend castring your own spell to counterspell someone else's counterspell, then resume your original spell. Stupid, and a bug.
--- --- if you cast counterspell to counter someone else's counterspell yours - the last to start - will resolve first. Stupid, and a bug.
--- simultaneous initiatives cannot by RAW exist. Bug.
--- too many things can be done by a character during a round. It's as if the designers looked at 1e's one-minute rounds, designed the permissible-actions table around that, then shoehorned it all into 6-second rounds without thinking it through.