Teleport circle takes 1 year of casting from a 9th level caster every day... as was pointed out most 9th level casters don’t do this... I see no reason to not give the PCs the win here and give them a small business that turns xd6 gp profit per month... forget NPC status just make your next hook something to do with the business.P.S. If the PCs can set up a teleportation circle for supply routes (or similar) it would have already been done. PCs and "evil wizards bent on taking over the world" are not the only ones who have access to magic in my campaigns.
Some, yes. More likely the trading would become a time-consuming sideline - they'd still adventure, but every time they went back to town we'd be spending a few sessions sorting out their non-adventuring business concerns.wait....you have players who would stop adventuring to buy and sell trade goods? Really?
Fine if your players will accept it. Not so fine if your players, on behalf of their characters, want to a) go into much greater detail and b) squeeze every copper out of it.This is why I simply hand-wave this kind of stuff and assume that all profits (other than potentially living costs) are all sunk back into keeping the business afloat.
Agreed.P.S. If the PCs can set up a teleportation circle for supply routes (or similar) it would have already been done. PCs and "evil wizards bent on taking over the world" are not the only ones who have access to magic in my campaigns.
Seems like it'd be fairly easy to hash out a quick system by which their trade interests are dealt with in about 20 minutes of a single session. Make it a Downtime Activity.Some, yes. More likely the trading would become a time-consuming sideline - they'd still adventure, but every time they went back to town we'd be spending a few sessions sorting out their non-adventuring business concerns.
I've DMed this in one campaign, where a party ended up owning much of the trade across several nations. Never again.
You'd think, right? But when they want to keep an inventory of what they own; and where; and how much profit-loss each part of the company is turning; and then want to get into the details of what interests, businesses and-or commodities they buy or sell next - all that fights against any overarching system.Seems like it'd be fairly easy to hash out a quick system by which their trade interests are dealt with in about 20 minutes of a single session. Make it a Downtime Activity.
Yup yup and yup... every edition I have had at least 1 campaign become “wait are we working now” simulatorsYou'd think, right? But when they want to keep an inventory of what they own; and where; and how much profit-loss each part of the company is turning; and then want to get into the details of what interests, businesses and-or commodities they buy or sell next - all that fights against any overarching system.
I eventually beat it down to something simple but it took some player-wrangling.![]()
Excuse me. That is underground, off book, business manager.Mafia Boss
Oh yeah, you have to tell them in advance that you won't be dealing with distinct items like that, if they want to engage in trade. IME, even the players who want to do those things will tend to get bored of it eventually.You'd think, right? But when they want to keep an inventory of what they own; and where; and how much profit-loss each part of the company is turning; and then want to get into the details of what interests, businesses and-or commodities they buy or sell next - all that fights against any overarching system.
I eventually beat it down to something simple but it took some player-wrangling.![]()