Charlaquin
Goblin Queen (She/Her/Hers)
- Gloom Stalker
- Beast Master
- Swarmkeeper
- Hunter
- Monster Slayer
- Fey Wanderer
- Horizon Walker
I like the strong themes of the fey and shadow rangers. I've also seen a gloom stalker in action pre Tasha's and they are more effective in combat than I think most people that complain about the ranger class realize.
What's wrong with Favored Foe? I think it's a brilliant replacement for Favored Enemy.Yeah. Stupid Favored Foe.
Dread Ambusher is extremely effective. bonus to initiative, increased movement by 10ft, get an additional attack, and if that additional attack hits, add 1d8 damage. See my comment above about how at level 3, I was 1-shotting orc sentries. Dread ambusher is the biggest draw to this class, IMO, and not darkvision.I legitimately do not understand the love for Gloom Stalker. The flavor is cool, but the mechanics are not compelling to me at all.
I assume the draw is the invisibility to darkvision in darkness? In the campaigns we play the only creatures who don't carry a readily available light source essentially at all times are those that are incapable of doing so. And many of those have alternate senses. Further, the ability is just bad if you have PCs that don't have darkvision in the party because they'll be carrying light sources. I suppose it's decent for scouting, but you still need Stealth.
I'll second that dread ambush is a good feature. Even in straight forward, normal combats where neither side is surprised getting an extra attack with extra damage on turn 1 is spicy. The burst is good enough that it either takes something out directly or puts something in a position to be taken out by the rest of your party before it causes too much trouble. Especially consider you can cast Hunter's Mark on that first turn since dread ambush doesn't use a bonus action.I legitimately do not understand the love for Gloom Stalker. The flavor is cool, but the mechanics are not compelling to me at all.
I assume the draw is the invisibility to darkvision in darkness? In the campaigns we play the only creatures who don't carry a readily available light source essentially at all times are those that are incapable of doing so. And many of those have alternate senses. Further, the ability is just bad if you have PCs that don't have darkvision in the party because they'll be carrying light sources. I suppose it's decent for scouting, but you still need Stealth.
One word: Concentration.What's wrong with Favored Foe? I think it's a brilliant replacement for Favored Enemy.