D&D 5E What is up with the popularity of watching other D&D groups play the game?

BlivetWidget

Explorer
That's what crinkles my shorts on the whole thing, sitting there listening to inside jokes, the metagame, the banter that is meaningless to me as an observer, long dialogue that don't advance the story. It's one thing being the DM and actively listening to the players discuss stuff in the group's game, entirely a different thing to slog through the same mud in a game I'm not invested in. So I will look up and watch TAZ and see if that helps me get into watching other gamers.

Consider that a large segment of the audience is there for just that. Don't think of it as a game, think of it as a talk show with a theme.

When I listen to Acquisitions Incorporated: The C-Team, it's not about the game they're playing; it's about a fun time with a group of friends. AI:C is all theatre of the mind anyway, so it's perfect podcast listening material.
 

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Warpiglet-7

Cry havoc! And let slip the pigs of war!
I think lots of the people lighting him up were people who were fans of the show but not gamers, so I wouldn't expect them to understand how gaming tables work.

The gamers I know who are CR fans tend to react to stuff that happens more as if it were happening at a table they were gaming at.
Ick.

just weird to me. D&d
For me has an edge. U usually win but sometimes you lose. And if I lose I take it like a grown person. I feel disappointed, get comforted and move on.

treasure fame and renown go to those who persevere not those who cry to the dm....

who might also mourn your passing!

if you are a certain fan and got user I hope you read this and know the game is not meant to coddle but to reward success and that some characters die!
 
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cbwjm

Seb-wejem
I tried to watch Critical Role but after an hour the PCs were still sitting around getting drunk in a pub. I really didn't get it - I would have had the pub burn down 45 minutes earlier just to get the game moving.
Why though? While CR is likely played as entertainment and you might want more action, if this was an actual game and the players were role-playing their time in the pub, why ruin that?
 



But are the players bored? I get that the DM should have fun too, but if a situation like that happens and everyone is enjoying it, why ruin that?
Because either they'd enjoy a game equally well where something is actually happening or I'd need to find new players!
 

I tried to watch Critical Role but after an hour the PCs were still sitting around getting drunk in a pub. I really didn't get it - I would have had the pub burn down 45 minutes earlier just to get the game moving.
The social interaction is the best part of any RPG. This is why I like the Critical Role, it is the sort of game I try to run and in which I'd enjoy to playing. A lot of in-character social interaction.
 

cbwjm

Seb-wejem
Because either they'd enjoy a game equally well where something is actually happening or I'd need to find new players!
That's the thing though, as far as they're concerned something is happening. I can understand wanting action all the time but sometimes spending that time in the tavern is what the players actually want to do, in that instance they're having fun. Why take that away from them just to push them into action, they'll get there eventually, just let them have this moment in the tavern.
 

Viking Bastard

Adventurer
I liked some of the early PA/PvP ones, but they were mostly played to be funny and didn't rack up to weeks of play time. I also really liked HarmonQuest, which again is played for laughs (and mercifully edited). I've found a few over the years that I've liked (both jokey and non-jokey) — there was this OSR podcast in particular I remember really liking — but they never seemed to last very long. Either my tastes run counter to the majority of potential listeners or the games I listened to were harder to produce (I do lean more towards the more edited end of the spectrum).

When CR started to become the new hot thing, I gave it a shot and found myself unable to get into it. Ive tried a few times since but I will just zone right out of it. Mercer seems like a fantastic DM and I'd pay for my players to have that level of engagement, but it's just so long-winded. It's the long in-character bits where I just zone out and then realize half an hour later that I have no idea what's happening.

Now, CR has a huge fandom, so I figured there's gotta be a gazillion fan-edited versions, some which may be better fits for me. And it turns out there are tons, but they all focus on the bits that I would've butchered and cut down on the bits I like more. So there's definitely a disconnect there for me.

So, in short, I like the actual plays in-theory, but my preferences do not seem to align well with most of it's viewership.
 

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