Savage Pathfinder Pathfinder Adventure Paths Are Coming To Savage Worlds!

Pinnacle Entertainment Group has announced that it will be bringing Paizo's Pathfinder adventurer paths to Savage Worlds, starting with Rise of the Runelords. They will be launching a Kickstarter in January 2021. The Kickstarter includes a core ruleset called Savage Pathfinder, and a Rise of the Runelords boxed set. It’s Thanksgiving here in the United States. For our international...

Pinnacle Entertainment Group has announced that it will be bringing Paizo's Pathfinder adventurer paths to Savage Worlds, starting with Rise of the Runelords. They will be launching a Kickstarter in January 2021.

The Kickstarter includes a core ruleset called Savage Pathfinder, and a Rise of the Runelords boxed set.

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 PRESS RELEASE



It’s Thanksgiving here in the United States. For our international friends, that’s a time when we come together as friends and family and tell everyone what we’re thankful for.

Today, Pinnacle Entertainment Group is INCREDIBLY thankful to our good friends at Paizo for letting us play in their amazing world of Golarion, setting of the phenomenally successful Pathfinder Roleplaying Game!

Following the incredible reception we had with Kevin Siembieda’s phenomenal world of Rifts®, we’re bringing Pathfinder’s fantastic Adventure Paths to the Savage Worlds™ system, starting with the best-selling Rise of the Runelords™!

The Kickstarter begins mid-January, 2021, and will feature the Savage Pathfinder core rules, a boxed set with all the usual Savage Worlds accessories, AND the Rise of the Runelords boxed set with all six books of the Adventure Path and other deluxe accessories!
 

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Retreater

Legend
Having never played Runelords, does it really fit the style of play emulated by SWADE? I would expect that having a band of Pathfinders going into quick, pulpy delves of episodic adventure would've been a better fit. Like convert the Pathfinder Society modules, maybe?
Again, I've never personally seen a SW game last more than 2-3 sessions due to frequent character death. Even passing out tons of Bennies only goes so far. However, I've only played vanilla fantasy and Rifts.
 

Ace

Adventurer
This is good news . Its going to put a bit of money into Piazos pocket and open up their IP to a whole new audience.

For anyone who hasn't tried it, incredibly well supported with every genre imaginable and robust rules set. Also of note the game does not require but is more focused around minis than even 5E. Templates for blast spells, grenades that kind of thing are measured in actual inches.

Also character generation is very flexible, very fast and doesn't push you to builds or fighting with the system.Its is not my Cuppa Joe but I do recommend giving it a look. You can get a test drive at Pinnacle's own store or on Drivethru absolutely free.
 
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dbm

Savage!
I think the badge of quality here is that Pinnacle are doing the conversion, like how Savage RIFTS is handled. For that, as I understand it, they brought in a line editor for the books who knew and loved both SW and Rifts. I feel very confident they will do the same here, so the adventure path will be adapted to the strengths of SW.
 

dbm

Savage!
This is good news . Its going to put a bit of money into Piazos pocket and open up their IP to a whole new audience.
I think it’s a genuine win-win. More people will experience Golarion (never played PF personally, so new to me certainly) and more people will try Savage Worlds because sometimes a generic system lacks the hook that pulls some people in; Golarion provides that hook.
 
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MaskedGuy

Explorer
I'm just pleasantly surprised its savage worlds kickstarter because I'm really sick of all cool things coming to 5e since again, I'm really tired of 5e :'D

Like I don't think this is particurly financial move (besides maybe "well the old ap sales are going to dry up so might as well get extra money out of them" way) since if they wanted to go for "most money route", 5e is sadly the biggest money making system assuming the 3rd party competition don't cannibalize each other.

But yeah, not super confident in savage worlds, I haven't ever played it myself, but I'm under impression its for shorter action movie sort of dealios than long running campaigns. Still should be interesting even if I'm happy with 2e related stuff, might honestly make for interesting change of pace to try running 1e aps in savage worlds since by now I'm getting kind of tired of 1e at high level shenanigans.
 

One of the things I'm curious about is if this will be a straight conversion, with no content revised (other than mechanically) or removed. Because Pathfinder and D&D are very grindy systems, built on lots and lots and lots of combats to harvest XP for the extremely long level ladder. The Savage Worlds content I've read has much less combat grind and a shorter level ladder. Combats are fewer, but more dramatic.
I'm glad the adventure paths are being made available to a wider audience. Hopefully it will be more than a straight conversion, for the reasons you give.

(Maybe one day I'll get to see Zeitgeist converted to Fate; I find the idea of doing it myself fairly daunting.)

Pathfinder adventure paths are very constrained by the XP system, although (especially in later ones) they often give out large "story awards" for overcoming non-combat challenges. I'm not very familiar with Savage Worlds, and have no idea how "levelling up" works in that system, but hopefully there is no need for a Savage Worlds version to include all the pointless filler encounters.

In fact, when I run Paizo adventure paths using Pathfinder I tend to leave out a lot of encounters, and change many of the other minor ones from "this NPC attacks immediately and fights to the death" to "this NPC will fight if necessary but would prefer to negotiate". I replace some of them with side-quests - I have lots of published adventures lying around that I have never run, so I can usually find something cool that fits in with the general theme of the campaign. Failing that, the PCs just level up at the appropriate stages even though their kill-count doesn't justify it by the rules. (I appreciate Paizo can't do either of these when they write the adventure paths.)
 

dbm

Savage!
Advancing in Savage Worlds, by default, is 'GM decides to suit their campaign pace'. There are some more XP driven options out there (and that used to be the default in earlier editions).
 


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