Savage Pathfinder Pathfinder Adventure Paths Are Coming To Savage Worlds!

Pinnacle Entertainment Group has announced that it will be bringing Paizo's Pathfinder adventurer paths to Savage Worlds, starting with Rise of the Runelords. They will be launching a Kickstarter in January 2021.

The Kickstarter includes a core ruleset called Savage Pathfinder, and a Rise of the Runelords boxed set.

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 PRESS RELEASE



It’s Thanksgiving here in the United States. For our international friends, that’s a time when we come together as friends and family and tell everyone what we’re thankful for.

Today, Pinnacle Entertainment Group is INCREDIBLY thankful to our good friends at Paizo for letting us play in their amazing world of Golarion, setting of the phenomenally successful Pathfinder Roleplaying Game!

Following the incredible reception we had with Kevin Siembieda’s phenomenal world of Rifts®, we’re bringing Pathfinder’s fantastic Adventure Paths to the Savage Worlds™ system, starting with the best-selling Rise of the Runelords™!

The Kickstarter begins mid-January, 2021, and will feature the Savage Pathfinder core rules, a boxed set with all the usual Savage Worlds accessories, AND the Rise of the Runelords boxed set with all six books of the Adventure Path and other deluxe accessories!
 

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Vinicius_Zoio

Explorer
I am so pumped for this. I just started reading through the 5e version of Sunless Citadel and am adapting it for Savage Worlds. I actually love the system. It’s definitely more cinematic than D&D.

I have a couple players willing to give me two sessions to try it out. Hopefully they like it because if not, it’s back to 5e we go.
I ran "Sunless Citadel" using Savage Worlds (and porting it to Heroes of Might & Magic' setting), and we all had a blast! :)

It was a fun experiment, and one I definitely will repeat in the future! ^^
 

Vinicius_Zoio

Explorer
1) Because it's a license and Pinnacle may not have asked.

2) Paizo's biggest issue at the moment is to get people to move from Pathfinder 1E to Pathfinder 2E. Creating an easy on-ramp for them to switch to D&D 5E instead isn't really the best business decision they could make. If they do end up going all-in on conversions to 5E D&D, I would take that as a sign that they're throwing in the towel, effectively, on having their own system and just going back to being the best D&D adventure writers around.
I'm reading a bit of "Path 2e is not going well!" here on this thread...

Has this really been an issue? I was under the impression that Pathfinder performing as well as it has always been, is that not the case? I've never really invested in Path, so I would not know.
 

Vinicius_Zoio

Explorer
The core SWADE mechanics handle bathing in dragon's breath just fine, without any changes. Not exactly the same as a d20 game, but it does.

(For those not familiar with SW, every 4 points over a character's Toughness inflicts one Wound. The character, if not a "mook" Extra, can take 3 Wounds before becoming Incapacitated on a fourth. Each Wound give the character a -1 on any of his rolls.

Damage dice can "explode", meaning if the max value is rolled on any die - a 6 on a d6, for example - then you roll it again and add to the total. Dice can explode multiple times.)

A dragon in SW does 3d6 damage with its breath weapon in a cone area. Average damage will be 11 points without an Acing (exploding) die.

Let's take a middling example character, Bob, with d8 Vigor and chain mail, giving them Toughness 9.

Bob is "essentially unscathed" by dragonfire in the following situations:
  • Initial activation of the breath weapon (d10 and Wild Die vs Target of 4) has a small chance of missing targets altogether
  • Success on an Evasion roll, which all characters get unless surprised. A character with the Improved Dodge Edge has a +2 on this roll.
  • Any damage less than Bob's Toughness
  • Damage from 9 to 12, Bob is only Shaken
  • Damage 13 to 16, Bob takes a single Wound. Bob spends a Benny and succeeds on a Soak roll (odds are good), removing it.
  • Damage dice exploded and rolled 16 or higher, inflicting two or more Wounds. If Bob can't Soak all of these (likely), he's now got a problem. Luckily, the spellcaster can cast Heal. He does so, touching Bob and removing all his Wounds.
  • The party's spellcaster knew they were facing a dragon, and cast Environmental Protection on everyone, which prevents 4 Wounds from fire. Now the dragon's 3d6 would have to explode for at least 29 points of damage to inflict a single Wound. (37 points if the spellcaster got a Raise.)
  • Bob has a Wound or two and drinks a Healing potion* to get rid of them.
  • The spellcaster is out of points, but he does have the Healing Skill and Healer Edge. If Bob has a couple of Wounds, the caster can still patch him up after combat, with a good chance of him fully recovering.
*Okay, a Healing Potion isn't covered in the Core SW, unless you're an Artificer, but they'll definitely be part of a fantasy setting, as they already exist in the current Fantasy Companion.

Now, if Bob and/or the party are low on resources (Bennies, power points, potions, still have Wounds), then he'll fight more cautiously, or even consider retreat. Probably not much different than a PF character with low HP knows a failed (or even successful) Save against the breath weapon will probably kill him.

I'm not saying gameplay of the AP in each system will be the same; it definitely will not be. But you can see that there's also some similarities. Even in just the above examples, there's a lot of the same fantasy game tropes (evasion, protection from elements, healing, etc.) I think SW can handle a Pathfinder fantasy AP just fine without trying to be PF mechanically, and still maintain the flavor of the setting and adventure.

I mean, the PEG team adapted frikkin' Rifts to great success, so I think they can handle something slightly less gonzo like Pathfinder.

I couldn't have demonstrated it better myself!

People often overlook the role Bennies play in Savage Worlds math.

And your example is just using the default core rules. That can be further adjusted with Setting Rules that could greatly steer the system in the right "spot" of flavor for Golarion!
 

Retreater

Legend
I'm reading a bit of "Path 2e is not going well!" here on this thread...

Has this really been an issue? I was under the impression that Pathfinder performing as well as it has always been, is that not the case? I've never really invested in Path, so I would not know.
Of course we don't have insider information, but trying to infer from clues, no - it doesn't seem to be going well. VTT games of 2e are a fraction of what 1e has. 3PPs say that PF 1e products are vastly outselling 2e products - some are not even producing for that line. There doesn't seem to be a high adoption rate amongst their fanbase.
 



Doctor Futurity

Adventurer
Of course we don't have insider information, but trying to infer from clues, no - it doesn't seem to be going well. VTT games of 2e are a fraction of what 1e has. 3PPs say that PF 1e products are vastly outselling 2e products - some are not even producing for that line. There doesn't seem to be a high adoption rate amongst their fanbase.
I'd be interested in sources on this. I mean....it could make sense (I feel PF2E worked well to bring back lapsed players like myself, but I don't know if it convinced players who never got tired of 1E to switch).
 


Of course we don't have insider information, but trying to infer from clues, no - it doesn't seem to be going well. VTT games of 2e are a fraction of what 1e has. 3PPs say that PF 1e products are vastly outselling 2e products - some are not even producing for that line. There doesn't seem to be a high adoption rate amongst their fanbase.
I’m not sure it’s a matter of PF1 to PF2 adoption so much as Pathfinder just relentlessly declining in popularity since 5E came out. Activity on Paizo’s forums is way down, adventure paths get far fewer reviews than they did 6 years ago, very little fan content is being released on Youtube, etc.

This isn’t new with the release of PF2. Look at the number of reviews and comments for War for the Crown vs Jade Regent. Any RPG relies on a strong influx of new players to counteract the relentless attrition in the hobby, and Pathfinder hasn’t been winning that battle for years.
 

Whizbang Dustyboots

100% that gnome
I’m not sure it’s a matter of PF1 to PF2 adoption so much as Pathfinder just relentlessly declining in popularity since 5E came out. Activity on Paizo’s forums is way down, adventure paths get far fewer reviews than they did 6 years ago, very little fan content is being released on Youtube, etc.

This isn’t new with the release of PF2. Look at the number of reviews and comments for War for the Crown vs Jade Regent. Any RPG relies on a strong influx of new players to counteract the relentless attrition in the hobby, and Pathfinder hasn’t been winning that battle for years.
I think Pathfinder 2 was likely, at least in part, itself an attempt to stem this tide.
 


Ace

Adventurer
I think Pathfinder 2 was likely, at least in part, itself an attempt to stem this tide.
Almost certainly.

Anecdote not evidence but a great many groups in my area switched to 5E which does everything we want D&D to do with much less rules load.

Simpler rules, coherent, well supported just an all together different and IMO better play experience than 3x/Pathfinder was. Last guy offering to run Pathfinder 1E got a resounding "meh" from the players, me included. Don't get me wrong 3X -PF1 was a huge improvement over 2e in many ways but 5E is simply stellar and its very hard to compete with that degree of quality.

PF2 is not bad at all but so many feats, its like Oprah Winfeat "A feat for you, a feat for you and a feat for you." and while mechanically not that hard to grok I think its just too full of stuff for a lot of people tastes so when it comes to choosing as most people do, its 5E all the way.

This plus the lockdowns have hit Paizo in the pocketbook so licensing out well loved adventure paths and even new ones is an obvious choice.
 

Retreater

Legend
I'd be interested in sources on this. I mean....it could make sense (I feel PF2E worked well to bring back lapsed players like myself, but I don't know if it convinced players who never got tired of 1E to switch).
PF1 was still in the lead on Fantasy Grounds
PF2 games are less than half of the ones on Roll20

PF2 releases on Roll20 have been ... delayed, flawed, and incomplete (the first AP isn't available yet). The Compendium doesn't work with the Character Sheet (which is really bad to begin with).

Legendary Games has a version of their latest adventure path for PF2 but admitted that it was the least selling one (compared to 5e and PF1). Now they are developing their own PF1-compatible system, Corefinder.

Frog God Games isn't touching PF2, though all their products are released for 5e, PF1, and their in-house OSR system (Swords & Wizardry).

And as someone who ran PF2 for a year, I can say 3rd party resources for that system have been like looking for a needle in a haystack. EN Publishing did some but they are retiring that line. Legendary Games has done some, but likely they will be focusing on Corefinder.

While Organized Play is likely suffering during the pandemic, a look at the official Paizo site lists very few online Society games with PF2. But you can find Starfinder games.

I mean, I'm glad you're enjoying it. I don't think it's a bad system for what it's trying to do. But it's pretty much DOA at this point.
 

Whizbang Dustyboots

100% that gnome
Frog God Games isn't touching PF2, though all their products are released for 5e, PF1, and their in-house OSR system (Swords & Wizardry).
Swords & Wizardry was one of the dominant OSR retroclones. I'd be curious to see numbers on how OSR books are doing. Although they've always been niche, if influential, I wonder how much of their audience shifted over to 5E or DCC. (Obviously, there are going to be hardcore grognards who will be running OD&D until their dying breath.)
 

Stacie GmrGrl

Adventurer
Swords & Wizardry was one of the dominant OSR retroclones. I'd be curious to see numbers on how OSR books are doing. Although they've always been niche, if influential, I wonder how much of their audience shifted over to 5E or DCC. (Obviously, there are going to be hardcore grognards who will be running OD&D until their dying breath.)
5e is what finally got me to turn to the OSR. In so many ways the direction 5e has gone is, to me, a giant middle finger to both 3.x and 4e gamers. It is its own OSR retroclone of sorts, minus the good DM tools that define the good OSR books. It is also it's own storygame attempt of D&D, including a lot of storygame prompts and doing it badly. But my biggest issue with 5e is the pedestal the game has been put on. I despise it.

I'd have been all over Pathfinder if Paizo hadn't flooded us with so much product that made the game so overwhelming. That's one of the things that makes Savage Worlds appealing; PEG doesn't flood us with too much.
 

Jadeite

Open Gaming Enthusiast
You can probably add Kobold Press to the list of publishers not supporting PF2.
The 5e Southlands KS (which I regrettably can't back), has, in less than 24 hours, nearly reached as much as the PF1 version during its whole campaign.
 

Retreater

Legend
Swords & Wizardry was one of the dominant OSR retroclones. I'd be curious to see numbers on how OSR books are doing. Although they've always been niche, if influential, I wonder how much of their audience shifted over to 5E or DCC. (Obviously, there are going to be hardcore grognards who will be running OD&D until their dying breath.)
It could be just a personal anecdote, but I feel like the OSR is growing pretty substantially. I wouldn't be surprised if the movement overtakes PF1 as an alternative version of D&D - though it's not going to come close to overtaking 5e. Old School Essentials just finished a massive Kickstarter.
In my own groups, I am playing in an OSE game and DMing both Swords & Wizardry and 5e. Presently, I don't have the mental bandwidth to try to a) learn a new system, b) convert it to a VTT, and c) teach it to new players virtually. OSR games (for players in my age group) are a familiar, casual feel for stressful times. Game theory, in depth crunch, and 600+ page rules tomes can wait until life gets back to normal.
Even though I've played Savage Worlds, it definitely checks all the boxes for "I don't have the mental bandwidth." Around a year ago I ran a game for our old college friends' Gamer Weekend. I had to constantly look to other players. "How many wounds would that be, after subtracting the armor piercing from the toughness, dividing that total by four?" and "You're attacking a tank with a laser sword - which gets past all armor and toughness - so how many wounds does the tank have?" It was exhausting, even in person without the restraints of VTT, fiddling with connections in Zoom, etc.
 

wilcoxon

Explorer
This confuses me. I’m assuming this was agreed to by Paizo out of some mutual love/passion and not for significant financial reasons.
No offense intended to Savage Worlds (I’ve never played it so have no opinion) but if Paizo wants to get the most $ out of their IP then more 5E conversions (like Kingmaker) would be needed, rather then converting to some other minor game system. And history has shown that more 5E generates more PF (it’s definitely not a zero sum game).
But I’ve converted a lot of PF1 and PF2 content to 5E and it is very easy to do (especially if you use ToB, CC, and ToB2 from Kobold Press to help you reskin monsters) so I’m not complaining. And in such a small market as TTRPGs, a good passion project is a beautiful thing. Might get me to check out Savage Worlds (but likely not because I am fine with both 5E and PF2 systems).
Not necessarily. Releasing Paizo APs for 5e has two significant downsides:
  • It potentially boosts 5e sales (WotC is their closest competitor so probably not good)
  • The 5e market is over-saturated making it hard to be noticed (though Paizo is widely enough known they would have a leg up there) and, when the market crashes (as will happen like it did in the 3.x/OGL 3rd-party days), it would be better to not be part of it (a LOT of small publishers went under because of that - Paizo is probably big enough not to go under but would still be significantly impacted).
 

dbm

Adventurer
restraints of VTT
Just for info, the implementation of SWADE in Fantasy Grounds is amazing. It calculates raises, wounds, soaks, ammo consumption from high rate of fire and has specific statuses tacked on to the powers that deliver them (e.g. a specific ‘quickened’ status attached to the Slow / Speed power). It really lifts a chunk of the mechanical load off the GM and players.
Edited for typos
 
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