TwoSix
Bad DM
Sticking to the rules instead of homebrewing to get the experience you want is no virtue.also big props from me for trying to do it within the rules instead of hand waving it. You’re my kind of player
Sticking to the rules instead of homebrewing to get the experience you want is no virtue.also big props from me for trying to do it within the rules instead of hand waving it. You’re my kind of player
Yeah, you really could do worse than starting as a monk with a staff and magic initiate feat.If you want to go the suboptimal route and use the staff one handed with a multiclass or feat usage for a secondary stat to attack with I say more power to ya.
As long as you as a player realize you’ll not (nor should you) be as viable as an dedicated martial character (or an optimized bladesinger) in melee combat.
personally I’d go the monk route but with shillelagh stats- since you can’t use the martial arts if you’re wearing light armor, you’re going to need to have a high wisdom regardless if you want to have a halfway decent AC.
you’re still throwing points at a stat you don’t really care much about except to twirl your stick, but at least you don’t need to waste an action to make it happen.
what is so unbalanced about polearm mastery and dex? The entering your reach attack as a reaction? I am not sure you will use it if that means you lose the benefit of a shield spell, on the other hand you now have a free hand to actually cast that shield spell... maybe together with warcaster you can make a meaningful attack... but at that point, you give up dex, int or con... 3 stats you really want to have high.I don't think it is necessarily the case that the DM will allow this and balance it appropriately.
Rather, any DM that considers allowing dex+pam staves without a hefty drawback probably makes poor balance choices across the board.
Yeah I’ve been playing since the late 80s.So, you want your players to have your style of fun, and if they have a unique idea that isn't allowed by the rules doesn't break the game, and isn't even equivalent in power to optimized builds... you want to shut them down?
You're missing out. Whether we're talking about the awakened wolf monk, the order of Krull/Glaive fighter monks, or the thousands of homebrew spells that players (and I) have created over the editions, the changes we've made to the rules are what makes my world distinct and uniquely fun.
Sticking to the rules instead of homebrewing to get the experience you want is no virtue.
You're welcome to your opinions, of course. I simply don't share those aesthetic preferences. I'm a little burnt out on RAW heavy build oriented games.the people who’ve been in the games I’ve run over the last 20 years (started dming around then after playing for awhile) would disagree. Heavily.
and home brewing everything instead of working within the rules to accomplish what you want is boring.
what is so unbalanced about polearm mastery and dex? The entering your reach attack as a reaction? I am not sure you will use it if that means you lose the benefit of a shield spell, on the other hand you now have a free hand to actually cast that shield spell... maybe together with warcaster you can make a meaningful attack... but at that point, you give up dex, int or con... 3 stats you really want to have high.
a much easier way to get another attack is just using short swords to make an off hand attack. It is not that the +3 to 5 damage make a difference at the end of the day... the possibility of wielding two magic weapons makes up for that. And if you took combat caster anyway, you can now cast shield and anything you like with both hands full.
I´d take combat caster over PAM everyday and then just use two short swords. So, why not just allow the use of dex if it makes the player happy.