doctorbadwolf
Heretic of The Seventh Circle
So, firstly, I don’t care at all about anything resembling a “your premise is bad” responses. Don’t thread crap. This is a +thread for the purpose of delving into how to make the Sorcerer more fun, and thus isn’t especially a thread for people who don’t think the sorcerer needs a boost.
That said, I don’t think the sorcerer needs a power boost, as such. If it gets one along the way, that’s fine, but I think the issue with the sorcerer is more about the feel of play than about numerical balance.
So, what can be done that isn’t an overhaul? I’m not interested in rewriting classes or using big invasive changes, but rather in simple clean fixes.
What about more metamagics known?
Are any of the metamagics way more restrictive than they need to be?
Would partial SP recovery on a short rest help?
Your thoughts?
That said, I don’t think the sorcerer needs a power boost, as such. If it gets one along the way, that’s fine, but I think the issue with the sorcerer is more about the feel of play than about numerical balance.
So, what can be done that isn’t an overhaul? I’m not interested in rewriting classes or using big invasive changes, but rather in simple clean fixes.
What about more metamagics known?
Are any of the metamagics way more restrictive than they need to be?
Would partial SP recovery on a short rest help?
Your thoughts?