Jack Daniel
Legend
You claimed that it was possible for the DM to be either incorrect or immoral by disallowing certain options at character creation. Your example is not that. Still waiting.A DM hears that their player wants to play a race, lets say a Tabaxi. So they Add them as a brand new race to the world, something never before seen. That way they can have every single town and village turn out the pitchforks and torches, every shop jacks up their prices, every crime is blamed on them, and they are generally treated as being unwanted and despised in every single place they go.
Does that rather minor limit of who is allowed to have been a race back when the kingdoms were established, with the explicity reasoning of treating the PC as horribly as possible count for you? You did ask for only one example, and people in this very thread have proposed doing exactly that. So I'm not even proposing something absurd.
("took the title"?) Still meaningless without context. I've consistently been talking only about players joining extant games wherein the DM has already imposed limitations on character creation because of setting lore, campaign theme, or (at the extreme) choice of ruleset. My position has consistently been that just because an option is in a game's core book, that's no cause for a player to assume it's automatically available in every campaign; and that DMs are largely free to impose such constraints prior to the start of a campaign, for any reason, without external justification. Nothing more than that; nothing less than that. I'm not talking about a group of players and a DM negotiating the initial parameters of a campaign; that's not remotely relevant to anything I've been discussing here.Two people sit down to play a game of DnD. They are at the start of character creation. One of them wants Dwarves. One of them does not. Why should the one who took the title of DM get their way automatically, while the one who is the player does not?
So clarify this scenario to me. "The start of character creation" is not, after all, the same thing as "the start of the campaign". How long has the DM been running this campaign? How long has the DM been using its setting? Does the DM intend for the campaign to have a specific theme that might make dwarves a poor fit for the game, even if they exist in the game world? Details, please.
Interesting assumptions.Yeah, maybe you should open up the PHB and check some backgrounds.
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Sure, you can play the game with nobody tourists who have never done anything, but the game itself does not assume that as the absolute default.
(Well that's certainly an artful way to dodge my question about Ohioans vs. tabaxi.) But, no, I suppose I really don't care, when you get right down to it.I think this plays into this issue we are having in communicating.
You don't care about your player's ideas. You attribute it to not knowing them well enough, but I personally find that a bit misleading, as I have run for many years for a local guild and I've had at least one new person I've never met before a year, and I do care about their ideas.
But that is a massive disconnect between our two positions.
I don't think it's in my job description to care. When I DM a game, my job is worldbuilder and referee. I'm there to arbitrate the rules and maintain the integrity of the milieu, both of which have to have already been set in stone before the campaign begins, or else there's no campaign. It's not even relevant to my position whether any players have been involved in the design process or not. The point is that the decisions have been made; they're finalized; the law hath been written, and my job is now to enforce it.
Given those circumstances, the game elements that fall under the purview of the DM—whatever setting lore exists, whatever game rules and house rules are in force, and whatever rulings the DM makes during play—all have the coequal force of law in that campaign. (Again, it's not pertinent here whether that law is backed up by the authority of a tyrannical DM or a benevolent consensus of players. The point is simply that it's there and it's being put into practice by all involved.) That includes nonstandard constraints on character creation, which are, after all is said and done, nothing more than a set of a priori rulings (if the constraints are there to enforce a theme) or a convergence of setting lore and house rules.
So if a player has a character idea that falls outside of the campaign's predetermined limitations on permitted playable character types, I fail to see how that's any different from a player who has an "idea" to (e.g.) summarily grant themselves 18s (or, hell, 100s) in all of their ability scores. The latter idea is obviously absurd, and I'm under no obligation to entertain it, never mind care about it. The same applies to the former.
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