Chaosmancer
Legend
Well, part of the player's problem was that the character was an elf, which comes with a lot of backstory time to fill (what has this character been doing for longer than I've been alive?); part of the problem was they used the "Your Life" crap from Xanathar's, which ... tends to provide lots of (arguably superfluous) detail. Most of my problem was that the details the player wanted/expected me to remember were ... surrounded (buried?) in that detail. In reality, it probably only took me like ten minutes to read (I read quickly); it was just that the signal-to-noise ratio (where "signal" is "important/useful stuff" and "noise" is "everything else") was so crappy.
Something structured like what you describe, that had the detail I needed centered, I wouldn't complain about.
Ah yeah, signal to noise Ratio is rough, and I've seen writing like that were a the actually important stuff is buried in a lot of nonsense.
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Well, this is an example of false equivalency. A dog is a real thing with certain inherent qualities like mammal and carbon based life form. With the exception of the word robot, all the other words you've used to describe the dog do not change it's inherent qualities. I personally would be inclined to argue that the robot dog is actually a robot, and not a dog.
The examples I gave of Tolkien Elf and Elf On A Shelf are two things with drastically different inherent qualities. The Tolkien Elf is a fictional character in a book that has it's own fictional inherent qualities. The Elf On A Shelf is a child's toy. The word Elf alone has no inherent qualities attached to it, an Elf can be anything you want it to be. I have read several fantasy novels where the Elf was so drastically different from the description of a Tolkien Elf that the two are irreconcilable.
But just like a Wolf and German Shepherd have some connection and correlation, all elves tend to have some connections.
Long lived
Beautiful and graceful (yes, even santa's elves are sometimes shown this way)
Living in a magical land or a forest.
I'm not saying there aren't huge differences sometimes, there are, but I don't think that devalues the notion of "elf" at all. It is just a broad term. Like Fantasy.
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As much as people don't want to admit it, the DM is the most important person in the game. The DM has the final decision for a really simple reason; if he decides to stop playing the game dies. If a player decides to stop playing, the game can go on - because there are more of them.
Hmm, going to have to say that is not always true.
In fact, literally two days ago our DM was talking with a player about him taking over the campaign while he took a break. Same characters, same setting, I'd say same plot but we are kind of just wandering around at the moment.
So, it is entirely possible that a DM quits and the game keeps going on, because the players take over DMing. It isn't common, but well, I literally have an example. And I would do the same thing for a different DM of mine who is a father of an eighth month old.
I have been both and I understand that. I've DM'ed a campaign where the players would show up late, cancel the day of or show up not prepared (i.e. without character sheets or having read the rules). As a DM, this annoyed the heck out of me.
Snipping the rest of this story, but this annoys e as a player as much as it does a DM. People being late, unprepared or no showing is just aggravating, because it delays the game. No special DM feelings here, this is just a table issue.
If the DM allows for certain races in his game and they enhance the fun for everyone, most importantly the DM's, then by all means add them in. Personally I am curious, much like the original poster, on why someone would be interested in playing a non-traditional race.
Is it power-gaming for the numbers or to explore roleplaying extremes? Is it to be disruptive (I lump excessive power-gaming into the disruptive category as well as wanting to hog the spotlight)?
From a roleplaying perspective, one can already play a human from any Earth-like background (which covers a lot of roleplaying opportunities) and demi-human cultures (which cover a lot more). Although I can see how playing a warforged with the whole Vulcan "logic-based" mindset trope is set in fantasy culture.
So, you can see that "demi-human" cultures cover ground that isn't human, so how hard is it to see that "non-traditional races" cover even more?
I can't explore the same "beast within" questions with an elf that I can with a Shifter. I can't explore the same "what is an identity" questions with a dwarf as I can with a Changeling.
Maybe I want to be a gentle giant. Sure, I could just play a big human, but as a Firbolg I can literally be massive, yet disappear into a corner and talk to mice.
It is an entirely different story to be a "fish out of water" as a halfling sailor as it is being a Triton.
And there is no reason to assume any of this is more powergaming or spotlight hogging as could be done with a human character. I don't know why this keeps getting put out there. Those issues are completely secondary to choosing a race. Assuming they are somehow related is just insulting. Sure, maybe a player will try and be a spotlight hog with their unusual race. But take away that race... and they will still try and be a spotlight hog. The race is just a tool, and it isn't even the only one they can will try and use.
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Hiya!
My guess? "They look cool!". After that, it's purely the munchkin/min/max/PC-Build-Is-All-Important type people who only see the mechanical effects and could care less about anything else. Then there's the majority of people who think somewhere in between.
But, from MY EXPERIENCE, mostly the first "it looks cool" side of the equasion. It's never been a 'problem', not for long anyway.
What I mean is that my campaign is quite "old school humancentric". Humans rule the roost, so to speak. They are THE most adaptable and variable and most mutable of ALL the races in existence. It's their 'schtick', so to say. So, if a party of two Tieflings, one Half-Orc, one Dragonborn, and a Gnome walk into town...well...they are going to get the cold shoulder, mostly. The Gnome will be the one who gets addressed 9/10 times, often to the point of rudeness.
For example, the group is at a leatherworkers stall in the marketplace. The Dragonborn is looking at an unusually decorated large belt pouch with belt and asks "Is this oiled? You know, water resistant?", the vendor may give the Dragonborn a slightly quizzical look, then turn to the Gnome and say "Uh, yes, but only lightly. Does he want it?".
That kind of "human-centric", with the 'typical friends of humanity' being generally accepted as equals (re: elves, dwarves, halflings, and gnomes; half-elves and half-orcs, a bit less so, but still ok). The races that look "more something-else" than human are treated as just that...something else.
^_^
Paul L. Ming
Wonderful, the world isn't full of enough terrible things, might as well have racism in my gaming time too.
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This kind of points towards a point I've made earlier.
My campaign is also very human-centric in a swords & sorcery / Science Fantasy sort of way. There are fantastic creatures and cultures and entities out there, but most of them are alien and intended to be NPCs or monsters only.
So, if I let the flood gates open with regards to option selection, I put myself in an awkward situation where I have to think logically about my human centric settlements and consider how they would react to more monstrous races.
As DM, I'd rather not role-play entire settlements treating my players' characters as Frankenstein's monsters. I'd much rather just label such races as non-playable.
Perhaps certain races can be opened up as playable, if in game the players form alliances or treaties and establish diplomatic ties. The more obscure and monstrous races can remain off limits until they have been contacted and befriended through role-playing.
But you don't have to. Okay, maybe you specifically would have to because you built a human only world first, but I'm going to ask a fairly simple question
How many times are Jedi or the Star Trek Federation Racist? I'm not terribly familiar with Star Trek, but I generally don't see them treating alien species worse than they treat humans. I've never seen the Jedi act in a racist manner... pretty much ever.
But both worlds have hundreds of alien species. The floodgates were opened... and the writers said that that happened so long ago, that most people have figured out how to live side by side.
Now, maybe you think that isn't realistic. But we are playing a Fantasy game, aren't we? Isn't it better to have things better off, with the big question being how to sneak into the evil wizard's tower, than it is to ask how we can end racism in the Forgotten Realms?
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You claimed that the innkeeper would know because Tabaxi have been around as long as humans and when I asked how you know, you gave me the real world releases of both, which are irrelevant.
The DM can decide, but the 5e default is that Tabaxi are uncommon and outside of a metropolis like Waterdeep, are little known. If the DM homebrews that to be different for his game, the DM has to go out of his way to change the default of the game.
Nope. Tabaxi constantly travel around and explore. Says so right in their lore write up. They don't just explore big cities, they travel the world.
Also gnomes, halflings, elves and dwarves are all described as very rarely leaving home. So, they'd be even more unknown to this innkeeper, right?
Sure you can. Just not for the act of bringing it.
I did not explicitly ban Kryptonians. If you brought one to my table, we'd all have a good laugh and then I'd tell you no. If you insisted on being able to play such a clearly disruptive PC, then you'd become a disruptive player.
Mike Carr wasn't disruptive, because he didn't do that and he got told yes.
How do you know? Seriously, I looked into it. I didn't find any notes about how their conversation went down. Maybe he did insist on playing his cleric character. It was designed to be a counter to a specific threat (Sir Fang)
I guess the biggest difference is the last thing. A disruptive player isn't disruptive if the DM says yes. So, it has nothing to do with the player and what they want, and everything to do with how the DM treats them for wanting it.
A player doesn't compromise their enjoyment by playing a different character. Players enjoy a variety of character types and races. The DM on the other hand is in a true dichotomy. Either they ban the offensive race or their enjoyment is lessened/ruined. If a player can only get enjoyment from one specific race(and I've never seen it in 37 years of gamin) and no other, then that player needs to go find a game where he's not going to ruin someone else's fun by playing it.
Wrecking a player's fun(including the DM) is never an acceptable option.
I was literally rendered speechless by this. Yes, a player not getting to play a concept they were excited for has compromised their enjoyment of the game. Examples of that have been explicitly mentioned in this thread.
I mean, you are literally saying that you can't wreck a player's fun by shooting down their concept, because they will just come up with another. That is not only insensitive, but just plain wrong.
And, you keep saying that you've never met a player who can only enjoy playing one race. Obviously you have been missing this thread, because multple posters on here have been saying that they can only enjoy playing humans. And you and them seem to not find it strange at all to hate a race so completely, that its inclusion as an option for someone else will ruin the game for you.
The sheer disconnect here is almost impressive.
I never said that. I said that removing dwarves from the game isn't a mechanical change and that playing only humans works as well as having every race.
Well, guess I need to quote you back at yourself.
For context, I asked this in post #1,238
"Isn't removing dwarves a mechanical change to the game? "
Then in post #1,241, you explicitly answered that question "is it a mechanical change" with this:
"No. It's not. D&D requires race to function. It does not require all races to function. It functions just as well with only humans as it does with every race."
So, yes Max, you literally said that it was not a mechanical change. Your justification for it not being a mechanical change was that the game "functions just as well" with that change. Therefore a mechanical change is only present if the game no longer functions just as well with the change.
Yes, playing only humans causes the game to work just as well. But changing many mechanical facets of the game can leave the game functioning just as well. I could declare that anyone can pick any skills, instead of just their class skills, and the game would function just as well. That does not mean I did not make a significant mechanical change, just that the change did not cease the game from functioning.
I don't need to. What is written states claws. Since nothing is written about them being retractable, the DM has to make a private ruling for his game alone to allow them to retract. It's a reasonable ruling, but it has no place in discussion about what is written.
It's implied by breathing, which is mentioned in the rules. Of course, DMs being DMs, if you asked this question of 100 of us, I'm sure you'd get one who would be like, "Hmm, it would be pretty cool to have the races breathe through their skin."
Inspired by is not equates to. Just look at movies inspired by real life events. They often bear little to no resemblance to the actual events that inspired them.
I'm sorry, can you show me rules where Breathing requires lungs? You say it is implied, but just look at movies inspired by real life events. They often have little to no resemblance to the events that inspired them.
Or... we could try something kind of radical.
We could try Occam's razor. Fun little thing, basically what you go with what is more likely.
See, if we take the concept that the majority of cats have retractable claws, that big cats like Jaguars have retractable claws, that they have retractable claws because retracting them helps keep them sharp, then we take a race inspired by stories of humanoid jaguars that have sharp claws...
Then we can see that the most likely thing is that the Jaguar men share traits with Jaguars, including the Jaguar's claws, which they have, and the way to keep them sharp, because Tabaxi claws are sharp, by being able to retract them, like all jaguars can do.
Which seems to be much more logical than "they don't say they can retract them so they can't", especially since that would lead to their claws getting dulled (Cheetah's don't have retractable claws, and their claws are dull as a result) which would make them useless as a weapon, which would make them a non-threat to the innkeeper anyways.
So really, I guess I don't care which way you want to take this. Retractable claws (or wearing gloves) that hide the claws. Or claws that can't retract and are dulled as a result, and therefore not a threat to cause the innkeeper to act like a racist.
It's not factually wrong. Metropolis Island was bought from Native Americans in the 1600's by settlers and that's where they decided to live. It was around for centuries before Superman showed up.
And superman was first written in Action Comics #1, so unless Action Comics #16 came out before Actions Comics #1, then the city was created after the character.
Here, we can do another, easier one.
Arceus is the name of the Pokemon that created the pokemon world. It was created in 2006 in Japan. Pikachu was introduced in the first Pokemon game, which was created in 1996.
Pikachu existed ten years before Arceus. Yes, in the lore of the game that is not true, but in the actual world Pikachu came first, and the creators added in details later about the world of pokemon before Pikachu.
Metropolis might have been sold to settlers in the 1600's but the City didn't exist until September 1939 when Action Comics #16 was published.