Neonchameleon
Legend
I'm going to add a big and important use of race that isn't in the above 4 but I've seen used a lot and have used a lot.Another thing I am seeing in these thread is the "sameyness" of themes.
It's always
- Kitchen sinks
- LotR clones
- Human centered
- Real World History with countries painted by races
DMs in this thread have been suggesting the same 4 family of ideas over and over.
Could the problem be that since the Player Base is bigger than the DM base, the player's preferences to uncommon racial grouping are more represented?
I get (dwarf, elf, halfling, human ) as common is traditional.
But why are every DM using it? Specially since they can change it. It's not for player familiarity as DMs can make whatever setting they want.
5. Race as a reflection of the character's inner struggles
This particularly comes into effect for the races that often don't have a separate culture, with tieflings, warforged, shifters, changelings, and to an extent vampires on the list. Changelings, who change their form and may not even have a fixed one are a natural for identity issues and issues fitting in, exploring them in ways that humans struggle to. Tieflings are visible outsiders and either reinforce dark pasts or are blamed for the sins of their family - you can do the same with humans but tieflings reinforce the theme. Shifters are about the beast within. And warforged were either (a) created for a war that's now over - now what? or (b) created illicitly and for whatever reason and are probably out of contact with their creators - now what? You can do both these stories with humans, but the metaphorical nature of warforged (right down to the name) makes the theme more immediate and relevant.
And these themes are all IME far more vivid and immediate than the Tolkien Four and as such tap aspects of RP the Tolkien ones don't.
Also all these four approaches work in part because they are rare. When a DM says that "My world only has certain races" they are telling me that there are no mad scientist high level wizards who'd create warforged even in small numbers for any reason. They are telling me there are no magical curses that would create shifters or tieflings and that there are no dark bargains that would create tieflings. They are telling me that there's no such thing as a doppelganger or half doppelganger. Even Tolkien had a shifter as an ally who would be suitable as an adventurer - Beorn.
And no, the problem isn't that the player base is bigger than the DM base. This thread isn't DMs vs players. It's DMs in favour of rich and diverse worlds and empowered players vs DMs who want pretty exclusive control over the vision of the setting.