Since I have explicitly told you otherwise more than once, this is now a deliberate misstatement on your part. You can't be getting it wrong accidentally.
I was clear. Were I talking about my table, I would have said so. Talking in general makes it crystal clear that I'm not specifically talking about my table.
Well, by talking in general you have made the entire point so confusing that it is moot. Especially since it might be a common situation, but in no way a guaranteed one.
Also, you seem to be ignoring the more important question, twice now, and that can't be an accident either.
If you agree that a DM should try and compromise, and that is my major position. Why are you arguing against me? My position has been very consistent, so why are you arguing against me if you also believe a DM should attempt compromise?
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I've also pointed out 8-20 is roughly my sweet spot for races.
That's still not anything goes.
Noting that by my count, that 20 means at least half of all races in the game. Which is fairly significant.
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It
looks like you and
@Minigiant are claiming that characters need to come from different cultures to be distinct. I don't
think that's what you're actually saying—or at least, I hope that isn't what you're saying—but it sure looks like it.
No, good lord how are these conversations so difficult.
You have created a single culture, right? Monoculture, everyone is from that culture and shares that culture. Therefore, my character has that culture. In your Not!England does everyone go to Church? Then my character goes to Church. That is the definition of Monoculture. Single Culture.
So, before in DnD I would have had hundreds of possible characters. Even just Three different Elves with 33 different deities gives me 99 different options. In your world... I am human and I have one god. That is 1 option.
So, I have far far far fewer options. Sure, I could come up with some details for my character, but if I want to play a cleric, there is one option. Human Cleric of X. Maybe I can swing one of two different subclasses.
And since I am a human cleric of X, in a Monoculture, I have set beliefs. There aren't sects within the religion, this is a Monoculture, there is one option.
So, I am a human cleric of X, with beliefs Y, likely a member of Church X, because there is one church. Sure, I could be more scholarly, or more zealous, or more saintly, I can add details to this character, but vast swaths of that character have been pre-determined.
You have written who my character follows, what creed they believe in, what organization they are a part of, there is not a lot of room left to explore here. I can still make a character, and maybe a second cleric wouldn't be the exact same character... but they would follow the same god, be a part of the same church, have the same culture, and hold the same beliefs.
Much of the information I would research, come up with, or consider... is already written for me because you have set such a strict limit upon that game.