Zardnaar
Legend
It is possible that I missed something along the way--as stated, the thread has moved incredibly fast and there are multiple 10-page spans I haven't had the time or inclination to check through. But you, certain posters no longer permitted to post in the thread, and others like Zardnaar have all at some point straight-up said some variation of the Viking Hat. "My house, my castle." "Ultimate Authority." "Do you think this is a democracy?" "If you want those races, go run a game that has them." Players choosing non-human races are a "problem," but not for long. Etc.
This wasn't a one-off event. This wasn't something that was overstated or misunderstood the first time and consistently resaid later to clear it up. This is a position that has been clearly and repeatedly made throughout the thread: A player who asks for something that isn't officially approved has erred. A player that asks to talk about any DM restriction whatsoever--no matter how honest or friendly the request--is challenging DM authority and thwarting DM vision; is failing to have any trust in the DM's judgment, and thus shouldn't play at that table; is unpleasable or demanding, incapable of accepting anything but 100% what they demand and the DM must always completely and totally compromise.
Literally not one thing from that previous paragraph hasn't been said by at least one person on the "pro-restriction" side. Sure, I've paraphrased the arguments, but I'm referencing numerous different posters here.
Whereas I have explicitly and repeatedly said that restrictions aren't inherently wrong. That openness to compromise does not entail a guarantee of it. That getting a game going is a process of negotiation and diplomacy rather than ultimatum and diktat. Each and every time someone has challenged me with a no-win scenario, I've admitted that it's a no-win scenario, that some players really just can't fit in some games or that some DMs really just aren't the right DM for a concept, or whatever. And in each and every case where the challenge has been more open-ended, such as the "sentient sword, or mecha pilot, or astromech droid, or..." list, I articulated my reasoning, and clearly demonstrated that there are things that won't fly as-is (as the pro-restriction side puts it, "saying no") but that I'm willing to hear the player out and look for what they really want (as I would put it, "finding yes") as long as the player is contributing positively (non-abusive, non-coercive enthusiasm).
I haven't seen this kind of thing from the other side. Perhaps I've missed it. Perhaps I've misunderstood it. But I'm just, flat, NOT seeing this amelioration. I'm NOT seeing the (for lack of a better term) "pro-option" side saying "NO YOU HAVE TO GIVE THE OPTIONS NO MATTER WHAT." One or two posters at most. As opposed to nearly every single one of the "pro-restriction" posters saying some variation of, "I as DM have absolute power, and if you don't like that, you can vote...with your feet."
I'll own that I said it lol you don't have to go digging to prove it.
I'm not saying anything goes is wrong, sometimes I do it sometimes I don't.
I don't appreciate people telling me my preferred way is wrong.
In 27 years if DMing players that keep pushing once no has been said is probably going to create other problems down the road.
If a DM advertised a game and has specifications I tend to listen. If it's not something that interests me I just don't sign up.
If you're to specific odds are you won't get players.