Alright, last post was too long even for me. Trimming hard this time.
I really don't think anyone has anything against discussing things, and yes the game pitch generally starts with the GM explaining what sort of game they'd like to run. And in practice I have never encountered any issues with this. Sometimes some potential players may say after hearing the pitch that they are not interested in that sort of a game. That's fine, I have done so too.
Perhaps it is jade-colored glasses, turning Scott's phrase, but when Zardnaar frex derides discussion with "what, do you think this is a democracy," then outright rejects the idea of negotiation in any form, what am I supposed to think? Ultimatum is not discussion.
I too read a pitch, talk to a DM, and often don't join; it is indeed fine. But the vast excluded middle remains: the "let's talk about this pitch" part. That's where the negotiation happens. That's where people decide whether the pitch--and, more importantly, the DM or player--will work for/with them. That's where you work out IF dragonborn can work in a game, or hexblades (to cite Zard's current bugaboo), or whatever else.
All of this ... is such a tempest in a teapot when it comes to real life.
Sometimes, sure. Y'all have a habit of backing down and admitting you DO talk it out and try to work with players when it comes to the quick, rather than the explicit references to dictatorial/absolute power from early in the thread. But there have also been real-life examples of the converse. It's often fine...but not always.
I didn't put a lot of thought into my pantheons<snip>
Forge deities not super common.
First: Ironic. Such talk of enormous work, deep detail, etc. And then a frank admission of not really thinking much about it. That beleaguered-victim-DM theory is sounding pretty tempest-in-a-teapot-y too.
Second: Artisan deities--teachers of constructive arts--are quite common. Creidhne, Goibniu, Kagu-tsuchi, Kurdalægon, Kyi, Lugh, the Norse Dwarves, Ptah, Svarog, and Vishvakarman are all explicitly or implicitly forge-godss/spirits/whatever (well, Kyi might not really have existed, but the others certainly). Artisans more widely, including the fine/creative arts, covers an enormous swathe of deities.
As a side note, even for this crazy, control freak DM, the amount of idiotic work they are giving themselves is staggering.
Could we not? This isn't constructive. I encourage player worldbuilding, but do a lot myself too. (All the demon/devil stuff upthread, frex.) I'm proud of it, and would feel hurt if told it was "idiotic work" that made me a "crazy control freak DM."
If I trusted the DM, of course I would. But, I can see why a lot of players wouldn't. And they are not wrong, nor am I right.
They're judgment calls. That doesn't mean they can't be right vs wrong, it means context--including
whose judgment--matters a ton. A right judgment
for me may be a wrong judgment
for you. Doesn't mean mine's not right; it means my me-ness and your you-ness are part of the call.
I am equating the DM telling a player to play a class and background to a player telling a DM to include a race in their world. That said, can the DM ask you to play a specific class? Yes. But if the player says no, the DM should not try to force the issue. And vice-a-verse, can the player ask to play a kobold? Yes. But if the DM says no, the player should not try to force the issue.
An excellent point, had any player asked for such a right. We've explicitly rejected asking for it. Now: What does "try to force the issue" mean? If told no sans context, does asking why and not accepting openly evasive or hinky-sounding answers make
me the problem?
Yeah, all games where people put thought in their worlds are bound to be miserable. Give me a break. You can have a preference without insulting people.
Straight-up: I wish you would apply this logic to your own posts. Calling
my style of DMing "design by committee" wasn't exactly "having a preference without insulting people."
And I cannot see, under any stretch, how one group on here thinks that a DM limiting races is a power move or pissy move or narrow minded move or "badwrongfun" move.
Never said that, never have. Explicitly said such limits happen, and irresolvable conflict means "player look for a new game" (or "DM pitch a new game," depending). I
did say absolute arbitrary limits (like Zardnaar's "didn't think much about it" yet "no forge gods") are such. Or (frex) Zardnaar and Maxperson justifying their hardline "no" answers with "my house, my castle" and "the DM is the Absolute Authority always forever" is, openly, a "power move" as you put it.
"Know Your Players"
<snip>
How anyone on here can read this and then criticize, say Oofta's DM'ing decisions, seems absurd.
Because it comes across as NOT knowing your players: as doing things
regardless of what your players like, think, or feel. Because all this talk about "the buck stops here" and such smacks of demanding, as I have said repeatedly, absolute trust--with zero accountability to boot.
Might be the rose colored glasses, but I think any DM who said this on here is probably short of temper for having to try and justify their view a thousand times. My guess is, in real life, they would sit down with the player and work things out. Unless, of course, there is something about the person they don't want there in the first place. But that is an out of game reason.
Yes, it does sound rosy. As for the rest? If you (generic) have pitched a thousand games and had THAT many so-called "problem" players, maybe you (generic) should look at the common denominator between all those games, instead of assuming that you (generic) are a beleaguered victim DM whose prospective players are so demanding and disrespectful.
I think in most games the DM says to the prospective player, "This is the kind of game I run <insert explanation> and this is the setting <insert explanation>." Followed by any house rules, etc. This happens before the player starts building a PC for the game. It seems silly for a player to just walk up blindly to a game and start building a PC without finding out if it's even a style of game he wants to play or even finding out if there is room.
If a player tried to do that to me, I'd back him up and explain the game I run to him and THEN after he agrees to play, work with him on a PC. I'm not going to waste my time working to build a PC for a player who might not even like the game that I run.
Okay. I don't see how a single bit of this precludes the player, again I must stress in the strongest terms possible
politely and positively asking for something that wasn't greenlit. As for the rest? I can't help having character ideas. It literally happens
while just starting the pitch. I literally cannot NOT start having character ideas. If I were only allowed to come up with ideas after completely reading the 20-page setting story or whatever, I'd (metaphorically) die. Honest to God. And since I love dragonborn, paladins, sorcerers, etc. so much...well, those are going to be first-run ideas, because I find them interesting and enjoyable.
Max is correct here. I have played in a lot of campaigns. Many states. Many different groups. I have never had a DM that wanted to run a campaign of any significant time period that has not done these things. Most go even further, such as telling us to tie in "such and such" into our character's history, or handing out lit or maps of their world, or meeting or emailing a bunch prior to session zero to talk shop about the character's design and abilities.
See above, but more importantly: You're clearly going out of your way to get the most information you can about what your players want and how to get it. You AREN'T giving flat "no" answers, refusing to explain (beyond non-answers like "just trust me"/"I just hate that thing"), and casting player comment/question/criticism as disrespect.
We use messenger in the lead up to session 0 and after.
Group chat so everyone theoretically knows what's going on.
Alright. And you've already shown you're willing to let players have things you aren't sold on at first (even if it sometimes works out poorly).
So...
where is our conflict, here? It honestly seems like the only disagreement we have is that you need to have your absolute dictatorial power explicitly recognized, which...is a big part of why this comes across
so badly.