Again, compromise doesn't have to mean giving the player the race he wants. No dragonborn will ever grace my game. However, I will work with the player to find/create something else just as fun or more fun to play.
This is basically all I've been saying, with one odd detail.
Is Dragonborn the only thing you have as a limit, or is it the only hard limit? I ask because it is the only thing you mention consistently, and it makes me wonder if you are willing to compromise on multiple fronts, and this is just the one thing you won't compromise on, or if you have only one thing that would require compromise and you won't compromise on it. Or do you see having a variant lizardfolk race with a breath weapon as a compromise on Dragonborn, basically just changing the name and the origin.
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Badwringfun is short for you must do it this way or the DM has to consent to the player.
It's an informal term conveying an idea.
Why do so many people keep seeing the word "compromise" and reading it as "I must give in to all demands"? That isn't what that word means, so why does it keep coming up again and again?
If you think our position is kowtowing to the player, and that is what you object to.... congratulations, that isn't our position.
If you want to follow that up with "Great, my position and power to do anything I want remains absolute and unchallenged".... No, it isn't. That is going to get pushback and an advocation for.... Compromise.
And then we return back to the first paragraph of my response.
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I really do not understand this. You can't see two human clerics who follow the same deity being different characters? With different backgrounds, personalities, psychologies, mannerisms, etc.? All of the stuff that makes a character a character?
Culture is not character. Otherwise, it wouldn't be possible to run an all-Viking campaign or an all-samurai campaign or an Arthurian knights campaign….
Can you please highlight the section where I said they can't be different characters? Or maybe the point that they couldn't have different personalities? In fact, I remember explicitly stating that they COULD have different personalities.
However, none of that changes that you have written large swaths of my character. NOT ALL OF IT. I am not saying you wrote all of it. but LARGE PARTS.
If you've written, heck, let us say 60% of my character, isn't that a bit too much? 50%? You've laid out some pretty strict guidelines.
Or maybe the issue is you don't understand what is meant by Monoculture? I mean, your example of an "all samurai game" kind of indicates that, because there were multiple different types of samurai. Look at
@Minigiant 's post again. A samurai from the Tokugawa clan would have had a fairly different culture than one from Nanbu, which is on the other end of the country. They also would be very different between Samurai that were Shinto and those that were Buddhist. To fairly distinct subcultures.
Heck, take America for a second. You would never claim that a person from Boston and Los Angeles would share identical cultures. We aren't a Monoculture. No actual place is that homogenized.
An All samurai game works because it isn't a monoculture. There is variation. The people of this city are different than that city, there are factions with different beliefs, subcultures.
By stating you wanted a Monoculture, you stripped all of that out. We have a single culture, a single set of shared values, a single set of beliefs. If that isn't what you meant... then I apologize but that is what a Monoculture is.
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Look at some of the real world religions with just one God. They are not one church or one culture and do not hold all the same beliefs, even though all are human. Some of those churches following the same God are in opposition to one another.
I imagine it could be the same in his game.
If it is not one culture, then it is not a Monoculture, which Jack Daniel said it was.
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That's not how cultures work though. I'm an American, a Southerner living in Arkansas to be specific, and while I share many cultural touchstones with my fellow countrymen we don't all have the same beliefs or habits. I don't like grits, have refused chocolate gravy for breakfast anytime it's offered, would rather own a car than a pickup truck, I spend my Sundays sleeping in, and I don't use Coke to refer to any soda pop I only use it when referring to Coca-Cola. (And I use the word soda pop which is weird down here.)
For one of my campaigns, I modeled the pantheon off of those wacky Greeks. There was one pantheon in the setting. Gnomes, elves, orcs, humans, etc., etc. all worshiped the same gods, though they might favor and be favored by one particular god. And priests dedicated to the same god didn't have to be alike. There was a difference between the LG priest of the storm god who did his best to placate the angry god and the CE priest of that same storm god who sought to unleash his destruction on others.
1000% agree.
But America is not a Monoculture. Neither is the American South. Neither is the American South in Arkansas. Neither is the City of Little Rock.
But Jack Daniel specifically said it was a Monoculture. That means it is one note. If you lived in a Monoculture, you would like grits, have chocolate gravy and drive a pick-up truck. Because there is only one culture and you all share it.
That is the point. If you are going to limit things down to a very small level, then you have more work to do to introduce more subcultures and differing experiences, because a single monoculture is not only not realistic, but too constraining.
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How so? How do you suppose then that writers manage it when they tell a story set within the bounds of one culture? Why, their characters don't even have stats to distinguish one from another…
Yeah, your issue is you meant "Culture" but you said "Monoculture" which is a different concept.
I don't play an edition that uses ideals, bonds, flaws, etc. Mechanizing that sort of thing strikes me personally as a ghastly notion. But supposing that I did… why in the world would you imagine that they'd all have to be the same for every member of a party of samurai? Culture is not character. Do you think that in an Arthurian setting, Lancelot and Gawain and Galahad have all the same personality traits because they're all Arthur's knights? That in an Ancient Greek setting, Achilles and Odysseus and Agamemnon (who are all human fighters who share a culture, a language, a pantheon) are somehow similar characters!?
Hmm, let me see here.
Achilles was from the City-State (basically country) of Phthia.
Odysseus was from the City-State (basically country) of Ithaca
Agamemnon was from the City-State (basically country) of Mycenae
So... shock of all shocks, they didn't really share a Culture. Your argument here is basically like saying that Kenya, Ethiopia and Somalia all have the same culture, because they are near each other.
This is the problem. You said Monoculture, but you didn't mean an actual Monoculuture. You meant a cultural region.
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There are three different subclasses in the PHB alone. Right now with Tasha's and Xanathar's, you could do 8 different Rogue subclasses. No need to all be the same.
But they share a lot of abilities, in fact they share the majority of their abilities. Which was the point being made. They share so much in terms of how they approach problems that they will end up feeling very samey.
I personally experienced this. Had a game with three rogues, a Swashbuckler, Assassin and a Thief. They felt fairly similar. Not exact, but it was noticeable