D&D 5E What is the appeal of the weird fantasy races?

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The base assumption of 5e assumes as "woodsy characters" as available as it includes wood elves, forest elves, rangers, druids, green pallys, and feylocks as option.

If a DM cuts all of that out, it's perfectly reasonable for a player to request a replacement or a good explanation from the DM.
I think in most worlds you are right. But geography (here we go again ;)) could easily play a role. What if the setting was more like Water World,. Or the setting's world had no forests, just vast arrays of plainlands, seas, and deserts. Or, the first half of the campaign there were no forests, until the players unlock the fey. Then the player learns they have elven blood and the rush of connectivity to the fey floods the character with elven abilities, but not until 10th level - until they "unlock" the fey.

Many explanation for many different tables.
 

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You can't be serious. (That's rhetorical, I assume you are).

More options are most certainly good. Why are there millions of different places to get a hamburger? Why are there thousands of different car makes and models? Why are there hundreds of different TV channels? Variety is the spice of life. People want to try new things. Maybe I saw the Aquaman movie and got inspired. Maybe I played a video game or read a book and want to model a PC off a character from it. Maybe I saw something in a sourcebook and it inspired me. Or maybe I'm tied of Tolkien Fellowship races and want to play a giant frickin turtle-man as a change of pace.

You may be content to play human fighters over and over again, but some of us want to try something new once and a while.
Try this in context.

One place offers you fifty hamburger options. They make them with ground beef, ground chuck, ground filet, add bacon to the hamburger mix, etc. You can order different buns: whole wheat, lettuce wrap, white, sourdough, rye, French, challah, sesame, etc. Hundreds of toppings: pineapple, more bacon, ham, mac-n-cheese, crispy onions, dozens of ketchups and mustards, jalapenos, etc.

Or

You go to a specialty place that has a fixed menu. They serve a hamburger. They make it the same every time. They know their ingredients very well. They have perfected the craft of making their burger.

Both are fine. Both can be tasty. It's just one has a chance of being terrible because of too many ingredients to taste right or too many ingredients to keep track of and therefore poor quality. It also has a chance of delivering an epic creation that is outstanding. The other will always be good, even great, as long as the patron knows what to expect.

I think In-n-Out has proven this time and again, as has traditional beef stands in Chicago, traditional NY hot dog stands with the same three ingredients, traditional hot dog stands in Chicago with the same seven ingredients, traditional Philly cheesesteak houses, and upscale restaurants that serve extremely tight and organized fix menus. But because they do these things well doesn't mean people don't like to go to the State Fair and eat a fried Snickers bar before partaking in BBQ. It doesn't mean people always stay away from Jack-in-the-Box and eat egg rolls with their taco and their bacon hamburger.

It is all good. But there are times more options are not good. And there are times when more options are good.
 

Just reverse that one for one second:

"IMO, if I, the DM, have an idea about established cultures, and the player can't handle the thought of even discussing it, the player is being overly precious about their vision, and needs to get over themselves."

See how it goes both ways.

That said, there is no one way. What fits one group might not fit another. And that is okay.
The two aren’t even equivalent, but also no one is suggesting that players should be able to just plop down their character 100% finished, including creating parts of the setting, without any DM input.

Pretty much everyone on the player empowerment side is advocating a discussion.
 

Wait a second. Isn't what you just said an absolute? Uh-oh, folks, I think we've just found Darth Gibster!
If you only knew the power of the Dark Side!

Blimpy.JPG
 

C'mon man. This has been explained too many times to rehash. The DM might have their reasons. They can be geographical. They can be thematic. They can involve lore. And any of those things can still produce a good story.

As a player, you can be skeptical. You can ask questions. Or you can accept the perimeters the DM gave and sit down to have fun with the hobby. If precluding gnomes means the player can't have fun, then most DM's would try to work with the player using an alternative. If the player still insists they can't have fun because "they need to be a gnome to play and have fun," then my suggestion to the player would be to sit in and watch how others play and have fun with characters other than gnomes.
Again, everyone on the player side of this discussion advocates a discussion.

What’s more, it’s perfectly reasonable to challenge the validity of certain types of reasons, barring some astonishingly good arguments for them. I don’t need any explanation, this isn’t a lack of understanding, it’s a disagreement.

Literally show me any argument for “geographical” reasons to omit a PHB race. The idea is preposterous.
 

Again, everyone on the player side of this discussion advocates a discussion.

What’s more, it’s perfectly reasonable to challenge the validity of certain types of reasons, barring some astonishingly good arguments for them. I don’t need any explanation, this isn’t a lack of understanding, it’s a disagreement.

Literally show me any argument for “geographical” reasons to omit a PHB race. The idea is preposterous.

My reason was this.

I spent $300 on Midgard, campaign them was not Egypt in Nuria Natal.

The focus was on the races and politics in that area. The Dragon empire in not Anatolia, Minotaur exiles and resistance against the Dragon Empires expansion.

Midgard also has leylines the Nuria river is a titanic one.

So yes plenty of other races exist but that's the focus of the campaign. So no you can't play a Samurai no I don't want a party of travellers either.

I just gave locals advantage on a lot of rolls and extra rewards from Pharaoh vs foreign mercs etc.

They ended up with an estate, grain farm, brewery, tax exemptions and trade licenses. And a sandship. Pharaoh also paid for their staff, less book keeping.

Get with the program good things happen. They were told this session 0. Anything in western Midgard was allowed, east no and locals got advantages.

Covid lockdowns ended that campaign but was building up for a dragon war and leyline and being used.

One player wanted a viking, that culture exists on Midgard but the Minotaur and Ravenfolk got the beer export licence and support of local churches (beer goddess). Bird and Bull Breweries.
 
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I would go into the game assuming that changes were made. I would not assume that they would be minor or major, but only that changes are made. I would then find out what changes were made.

So you go in with an absolute certainty that something was changed, but no idea what or how much it was changed.

To contrast, most people go in expecting the majority of the game to be unchanged. They figure most class abilities are the same, most races are the same, most equipment is the same, most rules are the same, most Feats are the same, ect.

In fact, I generally hear the question as "Are there any houserules?" instead of "What changes did you make?" because most people don't have the expectation that there were changes made.

Okay fine. You got me. I assume that there's a possibility that elves might not be there.

Wasn't out to "get you" unless you want to define that as "get you to agree to the definition of the word". At least we can go back to normal language now.

Bladesinger is no longer tied to elves. Anyone can be one, and I don't need to do anything about the rest but change a name. Boots of Walking Quietly and Cloaks of You Can't See Me, Neener Neener will most likely still be present in a setting.

All you have to do is ignore the fluff on monsters. And I already said it would be a lot of work to remove a race like Elves from an existing setting.

Bladesinger says "developed from the elves" in the lore write up, so it is still tied to them. You will need to explain how an elven art developed in a world with no elves.

And sure, change the names, ignore the fluff, rewrite it. All of that is... work. Additional work for the DM. If that Elven Demon didn't create the Ghouls, how did they come about? You if you want to establish a world without elves, you need answers to these questions, you need to rework these items. It isn't as simple as just not having elves.

Because sometimes I need to say no, and I have the authority to do so. If you notices, I was also arguing from a RAW standpoint. RAW gives the DM absolute authority.

Yeah, but no one seems to care a whit about RAW. After all, the DM might have changed anything. Maybe they even changed the rules about DMs having ultimate authority.

And, even if they did care about RAW, your position in this debate seems to be "I fully agree with the proposal of my opponent, but I want to make it very clear that by the strictest reading of the test, they are wrong and I can do whatever I want, I won't and don't think that is proper. But I could and I want you to acknowledge I could and that it is perfectly okay, even thought I would never do it. But I could."

Seems... pointless?

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Regarding the contradiction, I can see how you could read it like that. But, I also said DM's compromise. I said nothing about the race of the northern tribes player, so not sure where that is coming from. I said they "stole from frost giants." In this case the player wanted to create a rogue. (Again, never mentioned a race.) If the player wanted it to be a goliath, and the DM has already stated there were no goliaths, why would the player do this? It seems rude.

Now here is the compromise: If they want the mechanical effects of a goliath, I feel certain that the DM can work with them. I haven't really met a DM that wouldn't. It's just that they would need to choose a race that is on the list. See how that is compromise? The player chooses what is on the list, asks for specific request, and sits down with the DM to discuss how to achieve said request while staying in the list.

What if instead of the mechanics they want the lore? Or the Aesthetic?

Sure, compromising by reskinning is an option, and it is a great option for some situations. But it doesn't cover all situations, obviously.

Back to the contradiction, part of the point was that you didn't specify the race. You said they could and should do something, and then went back and added a stipulation where if they did that thing in a specific manner, it is rude and wrong. It seems odd, since if it was such an important restriction, wouldn't it have been part of the point to begin with?

And, we keep coming back to specific situations that are assuming that the player has full knowledge of a hard restriction that cannot be compromised, and brings it back up repeatedly. But how often is repeatedly? When did the player learn of the restriction?

What if we had a player who was handed a document, skimmed the lore section and saw an awesome hook. They go to the DM with a cool idea to take advantage of this hook, using a specific race. (1) The DM then tells them no, that race was banned, didn't they read the document? The player admits they hadn't gotten to that part yet, but they thought this was a really cool idea, can they work something out? (2) The DM tells them absolutely not, trust them, that race would ruin everything. Player says that seems a bit like an exaggeration, and they'd not want to ruin the campaign, but this seems like a wasted opportunity. (3)

At what point was the player being rude? Ask #1? #2? #3? Are they only rude if they wait a bit and then ask again later? A lot of people seem to have ironclad ideas about where the player is overstepping their limits, where are they?


D&D has always been about having hundreds of gods. Yet, do you not want to play when the DM tells you in his timeline of FR there are only six gods left? Do you leave the game if the DM details in advance that if you play a character that is reliant on religion, you should pick from these six?

Depends.

Why are all the other gods gone? Is it impossible to be a worshipper of one of the dead gods, many concepts still work even if the God is dead? Which gods are left? What was the reason for killing off most of the gods? Are they working in lore of various beings who would have been released by the death of certain gods?


You go to a specialty place that has a fixed menu. They serve a hamburger. They make it the same every time. They know their ingredients very well. They have perfected the craft of making their burger.

Both are fine. Both can be tasty. It's just one has a chance of being terrible because of too many ingredients to taste right or too many ingredients to keep track of and therefore poor quality. It also has a chance of delivering an epic creation that is outstanding. The other will always be good, even great, as long as the patron knows what to expect.

A lot of places claim that they have perfected the craft of making their burger. That doesn't make it a good burger, or even a decent one. It could be crap. I know the High School has perfected the craft of making "their" burger. Boiling their frozen patties in water, putting them on mediocre buns and that's it.

This idea that a limited setting is always at least good, if not superior in quality, has got to stop. It has no legs to stand on.
 

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Try this in context.

One place offers you fifty hamburger options. They make them with ground beef, ground chuck, ground filet, add bacon to the hamburger mix, etc. You can order different buns: whole wheat, lettuce wrap, white, sourdough, rye, French, challah, sesame, etc. Hundreds of toppings: pineapple, more bacon, ham, mac-n-cheese, crispy onions, dozens of ketchups and mustards, jalapenos, etc.

Or

You go to a specialty place that has a fixed menu. They serve a hamburger. They make it the same every time. They know their ingredients very well. They have perfected the craft of making their burger.

Both are fine. Both can be tasty. It's just one has a chance of being terrible because of too many ingredients to taste right or too many ingredients to keep track of and therefore poor quality. It also has a chance of delivering an epic creation that is outstanding. The other will always be good, even great, as long as the patron knows what to expect.

I think In-n-Out has proven this time and again, as has traditional beef stands in Chicago, traditional NY hot dog stands with the same three ingredients, traditional hot dog stands in Chicago with the same seven ingredients, traditional Philly cheesesteak houses, and upscale restaurants that serve extremely tight and organized fix menus. But because they do these things well doesn't mean people don't like to go to the State Fair and eat a fried Snickers bar before partaking in BBQ. It doesn't mean people always stay away from Jack-in-the-Box and eat egg rolls with their taco and their bacon hamburger.

It is all good. But there are times more options are not good. And there are times when more options are good.

I see your food analogy and raise you one: Pizza places.

Your typical pizza joint has a fair number of pre-made selections: supreme, meat-lovers, veggie, Hawaiian, chicken, etc. They also give you a full list of ingredients to create your own pizzas as well as modify their existing ones. You have options that satisfy nearly every taste, diet, or appetite for pizza.

Likewise, there is a local chain in my area that makes DIY stir-fry. Pick from a bunch of different meats (from chicken, pork, or beef to shrimp, fajita chicken or sausage), load up veggies, pour on one (or more) of a dozen sauces from mild to burning hot, and even add spices to taste. They recommend going simple, but they really don't care and will cook anything you bring them as long as it fits in your bowl.

D&D has always been like a good buffet or DIY restaurant. You might not want, or like, everything on said menu, but the menu isn't all for you. It's for you, me, and everyone else who might have wandered in hungry. It won't satisfy someone in the mood for truffles, but if you came in expecting stir-fry or pizza, you are going to get what you want.

Options allow you to get what you want and me to get what I want.
 

I would say the number one reason is because that race gives them a mechanical advantage they need for their class. Plain and simple. Most of this has nothing to do with roleplaying, cultures, etc. Sure, some might. But, most of it is I am stronger, faster, smarter, or more adept with these skills/combat when I play this race.
(Of course this is not true for everyone. But for most, I think it is.)
That's a bit self serving no?

Players only choose race options because they are power gaming while DM's only choose to restrict races for role playing reasons or to build a "good" campaign reasons? Not sure I buy that one.

Now, @Zardnaar, I have to admit, I find that argument fairly persuasive. I have "THIS" setting. Can we PLEASE PLAY this setting?

Only trick is, the players aren't invested in your setting. They aren't. They don't really care. And I've always gotten so much pushback from players whenever I've tried to do "THIS" setting. Hey, let's play Primeval Thule, based on pulp heroes and exploring deep dark places. Ok, I get 6 characters, every one of them dump stat's strength and have no exploration skills. :( Hey, let's play a pirate, swash buckling Saltmarsh campaign- 5 characters with nothing to do with ships, no interest in sailing, and none of them from the setting.

So, yeah, I do have a fair bit of sympathy here. Players really, REALLY need to get with the freaking program or not play. I'm sick to death of players who play "just because it's the game night" and make zero attempt to engage with the setting.

I'm just not convinced that restricting race options will get the results I want.
 

That's a bit self serving no?

Players only choose race options because they are power gaming while DM's only choose to restrict races for role playing reasons or to build a "good" campaign reasons? Not sure I buy that one.

Now, @Zardnaar, I have to admit, I find that argument fairly persuasive. I have "THIS" setting. Can we PLEASE PLAY this setting?

Only trick is, the players aren't invested in your setting. They aren't. They don't really care. And I've always gotten so much pushback from players whenever I've tried to do "THIS" setting. Hey, let's play Primeval Thule, based on pulp heroes and exploring deep dark places. Ok, I get 6 characters, every one of them dump stat's strength and have no exploration skills. :( Hey, let's play a pirate, swash buckling Saltmarsh campaign- 5 characters with nothing to do with ships, no interest in sailing, and none of them from the setting.

So, yeah, I do have a fair bit of sympathy here. Players really, REALLY need to get with the freaking program or not play. I'm sick to death of players who play "just because it's the game night" and make zero attempt to engage with the setting.

I'm just not convinced that restricting race options will get the results I want.

Thules a bit more niche than Midgardi suppose.

The players also chose Midgard and the Heroes Handbook is effectively a phb2.
So sure not everything exists but here's another 50 archetypes and 29 new races to play instead.

New players gotta get with the program, if they hang around they get a say in next game. If they get out voted it's up to them if they want to keep playing.
 

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