D&D 5E What is the appeal of the weird fantasy races?

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Varies, I have run campaigns lasting from 9 months to three years.
Which might be a long time for a character concept. Until then, I could be playing a concept I'm less enamored with. With no guarantee that I might get my choice next time either.
Almost certainly not. I like to change things up periodically.
Which is good. I do too. Some people run campaigns for decades in the same setting, so if there is no dragonborn this campaign, there is a very good chance they won't be there next one either.
No reason you can't be in more than one group.
Except time, other responsibilities, distance, and finding groups that have opening AND will allow my choice. I lament the days of yore when I played in 4-5 groups and played a couple times per week. Adulting sucks.

However, if the situation was "well, we're playing Ravnica this game, so no tieflings. However, the next game I run will probably be Eberron, so you can play your tiefling then" is a fine enough compromise. But be warned I'm holding you to that!
 

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Poets edit constantly, as do players.
Editing =/= "this sentence doesn't work for me, can you write a different one that still rhymes but uses zero of the same words?" Editing, as far as I'm concerned, IS this process of trying to find a slightly different take that still accomplishes the desired goal. And yes, sometimes a specific word or phrase really is absolutely vital to a poetic idea. E.g. I have a poem I quite like where the first line is, "Sun-fire burns down into the West," and no I can't just decide to use East or to just not refer to directions at all, even if my editor doesn't like it being as it is, because it won't have the same meaning if I don't do that. I'll lose a beautiful bit of symbolism (ironically, in part a reference to Tolkien!) that cannot, even in principle, be recovered by any other phrasing...not without completely rewriting half the poem to get there. Which I'm not doing. I don't care if it's "just about a sunset" as my creative writing professor condescendingly asked. The poem can't be and do what it is and does--and certainly won't bring me joy--if I abandon that part of it, even though I am quite open to changing things IN GENERAL. I welcome creative input, but not flat and unhelpful instructions to write an entirely different opening to my poem.

But please just consider this:
Because you feel that way prior to session zero, does not mean you will feel that way after session one. <snip>
My point is - time changes passion.
I have never experienced anything remotely like this, and yes, I have tried to struggle under a character I wasn't actually enthusiastic to play. It got worse and worse until I started avoiding the game entirely, then feeling guilty about it. I wasn't kidding when I said it would negatively affect my ability to roleplay.

Also? Please keep my response in context. You initially asked me why I would ever "have" to do something not-greenlit, and I told you. For me--and I was very clear that I cannot speak for anyone else--SOMETIMES inspiration just doesn't work that way. Sometimes there is a particular word in the poem I'm not willing to budge on, even if I'm willing to budge on everything else, because that one word in its place is just too important. Hence, "I just need a good deity who values wealth. It's what brings the character together. Making it an evil deity or not a deity at all or not about wealth makes it not do that anymore." Or, "my concept really only works for a Paladin. I know you could maybe achieve something similar with a warlock, but laying on hands really is a big deal for me." (I LOVE the mechanics for 4e's LoH, incidentally; it is "I give of myself to replenish you, for a little while." No other 4e class can do that and yes, it COULD be a keystone element of a character.)

I honestly don't care if you don't grok it. I told you the experience I've had. If my actual, lived experience (with both poems and roleplay) fails to meet your criteria of belief, that's not my problem. You didn't ask for diamond absolutes. You asked how a thing could ever happen, and I told you how it HAS happened for me and me alone.

He is saying that the polite player that asks is not what is being argued against by the people promoting the DM's. Yet, that is what Chaosmancer keeps going back to - basically saying the DM is bad because polite players asking for something are just told no. Yet, every DM here has said they would try to work with that player. That is the strawman.
Okay wait so, let me get this straight.

Us pro-variety folks aren't allowed to talk about any DM that acts in bad faith, because that's rude and mischaracterizing your position.

Further, us pro-variety folks aren't allowed to talk about players acting in good faith, because if the player is doing so, no DM here would have a problem with them.

In other words, y'all are telling us the ONLY conversation we're allowed to have is one where the DM is by definition never in the wrong, and the player is by definition always in the wrong, as anything else is insulting or irrelevant.

1. Why are we still having a conversation, if you're going to fix so many terms of it that there's nothing left to discuss?
2. I hope you can see the bitter irony here, of folks demanding that only one set of options be allowed, and the people not okay with those demands being confused, frustrated, and openly considering bouncing out.
3. Maybe try turning those ideas around and seeing how that makes us feel? Making it so the only players worthy of discussion are those presumed to have bad faith isn't exactly friendly to the people who mostly play the game as players, and it certainly mischaracterizes our position. Further, presuming it is impossible for the DM to act in bad faith is deeply frustrating for exactly the same reason that it would be to presume it is impossible for a player to act in bad faith: it insulates DM behavior from any form of criticism whatsoever, making them (as I have repeatedly said in the thread now) a beleaguered victim and thus unquestionable and untouchable.

It must be because you instantly try to use the ones they tell you not to use.
Hey now. That's getting pretty personal again, and definitely sounds acrimonious.

I am, at least, glad we agree on this part. I have Strong Opinions™ about this subject. The players need to have confidence that what they are able to learn is really learned, not ever-mutable beneath their feet without even the possibility they could find out about such change. Otherwise, they're just wandering through a quantum railroad, where the rails are invisible and intangible but no less binding. Like when the holodeck uses tricks of motion and light to keep people thinking they're walking through an unconstrained space while never actually sending them beyond the limits of the room.
 



Remathilis, I completely agree. I did say earlier, I have never limited my D&D campaign. Anything goes. I sympathize with those offering restrictions though. So, to keep to your food analogy:
The best pizza in the US is Michael's in Long Beach. The chef is incredible. Beyond fresh dough. Sauce made only by him. Ingredients that are simple. And he doesn't cater to any fad. He offers the best of the best. Anyone I have ever brought there recognizes this pizza as being something extraordinary.
That said, my wife is a Chicagoan through and through. I took her there, and she was like, meh? But, she still recognized how detailed and incredible and fresh and good this place was. But, it didn't offer deep dish or load their pizza with Italian sausage, so to her it was okay. But she recognized the greatness. That is one difference.
The other pizza difference, that everyone seems to forget and is probably the most important: pizza places limit your toppings. I have never seen mango as a topping. I have never seen Brussel sprouts. I have never seen gizzards or hearts. I have never seen a hundred types of fish. So they do limit - because the theme is - pizza. D&D is a theme. The theme is created by the DM. Players have input.
So, to specifically look at the elf example that folks have been using, removing elves would be like a pizza place not having pepperoni.
 

Editing =/= "this sentence doesn't work for me, can you write a different one that still rhymes but uses zero of the same words?" Editing, as far as I'm concerned, IS this process of trying to find a slightly different take that still accomplishes the desired goal. And yes, sometimes a specific word or phrase really is absolutely vital to a poetic idea. E.g. I have a poem I quite like where the first line is, "Sun-fire burns down into the West," and no I can't just decide to use East or to just not refer to directions at all, even if my editor doesn't like it being as it is, because it won't have the same meaning if I don't do that. I'll lose a beautiful bit of symbolism (ironically, in part a reference to Tolkien!) that cannot, even in principle, be recovered by any other phrasing...not without completely rewriting half the poem to get there. Which I'm not doing. I don't care if it's "just about a sunset" as my creative writing professor condescendingly asked. The poem can't be and do what it is and does--and certainly won't bring me joy--if I abandon that part of it, even though I am quite open to changing things IN GENERAL. I welcome creative input, but not flat and unhelpful instructions to write an entirely different opening to my poem.
I agree with your entire message here. Until the publishing house tells you that there is a reason you can't use "the West." You are even correct to say you can't just use "the East." Nope. That doesn't work. I agree with you on all of it. So what do you do as a poet? You write another poem.
I have never experienced anything remotely like this, and yes, I have tried to struggle under a character I wasn't actually enthusiastic to play. It got worse and worse until I started avoiding the game entirely, then feeling guilty about it. I wasn't kidding when I said it would negatively affect my ability to roleplay.
Fair enough. Your experiences dictate as much. You have my sympathy that you have never experienced growing to like a character that wasn't a passionate pick. You garner even more sympathy when I hear it negatively impacts your ability to even roleplay the character. I guess my experience, as a DM, with recurring NPC's (even ones I do not like), has taught me to enjoy whatever character I play.
Okay wait so, let me get this straight.

Us pro-variety folks aren't allowed to talk about any DM that acts in bad faith, because that's rude and mischaracterizing your position.

Further, us pro-variety folks aren't allowed to talk about players acting in good faith, because if the player is doing so, no DM here would have a problem with them.

In other words, y'all are telling us the ONLY conversation we're allowed to have is one where the DM is by definition never in the wrong, and the player is by definition always in the wrong, as anything else is insulting or irrelevant.
No idea where you extrapolate any of those words. No idea how you come to the conclusion that the pro DM stance has ever said or implied or hinted at anything like this.
1. Why are we still having a conversation, if you're going to fix so many terms of it that there's nothing left to discuss?
Because I would hope that points can be clarified. Because I stated my defense only on: The DM explains their world and the DM is clear in the player's parameters, doesn't mean I hijacked the argument or made some out of line claim.
I said, if those two things happen, then the DM has the final say if the player chooses something not within the parameters. That has and always was my argument. I cannot help it if other people choose to take anything I said out of context.
2. I hope you can see the bitter irony here, of folks demanding that only one set of options be allowed, and the people not okay with those demands being confused, frustrated, and openly considering bouncing out.
I don't see it because it is not ironic. A person gives someone $100 to spend on a jacket because they are going hiking for days and it is going to be cold. But they want a $200 jacket or want to buy food instead. That doesn't make the person that gave them the money wrong. And when they are cold, it doesn't mean the leader should give them an extra hundred to cover the bill or be okay with them joining on the hiking expedition in the cold. The only person wrong in this scenario is the buyer. Sure, they may have had a passion for the $200 dollar jacket or really enjoyed that steak dinner, but it doesn't mean they can join on the hiking trip.

Now could the buyer ask for a $200 dollar jacket. Yup. In fact, they should. And when they get told no. Then what? They ask again and give great reasons. And when get told the budget doesn't allow it. Now what? They go into detailed explanation of why they need the jacket and can't be comfortable on the trip unless they have "that jacket." That is not ironic. That is being difficult to the organizer of the trip.
3. Maybe try turning those ideas around and seeing how that makes us feel? Making it so the only players worthy of discussion are those presumed to have bad faith isn't exactly friendly to the people who mostly play the game as players, and it certainly mischaracterizes our position. Further, presuming it is impossible for the DM to act in bad faith is deeply frustrating for exactly the same reason that it would be to presume it is impossible for a player to act in bad faith: it insulates DM behavior from any form of criticism whatsoever, making them (as I have repeatedly said in the thread now) a beleaguered victim and thus unquestionable and untouchable.
I have only stated players are asking in bad faith under these conditions:
  1. DM shares their view of their world.
  2. DM gives clear guidelines on character creation.
  3. Player joins.
  4. Player creates something not in the guidelines.
  5. DM discusses with the player the guidelines.
  6. Player gives their pitch for allowing the character that again, is not in the guidelines.
  7. DM says no based on one of the many reasons we have already given.
  8. Player, again asks to create something outside of the guidelines.
I have never stated any player was wrong for asking. In fact, I have always stated the opposite. I have never stated the player is wrong if the DM wasn't clear with their character creation guidelines. In fact, I said the opposite. The player has every right to make whatever they want if there were no guidelines or the expectations were not clear. It is only after that the player is in bad faith.

I think some on here just disagree with number seven. Others on here (like me) think it's a breach (and rude) to go beyond step five. And still others, seem to insist that the player has every right to go past step eight and even trump the DM.

No one way is right. No one way is wrong. Every table is an individual group. Do what works for everyone at the table.
 

So, to specifically look at the elf example that folks have been using, removing elves would be like a pizza place not having pepperoni.
Yes. It would be. I think elves are a staple, just like pepperoni. If someone removed them from the pizza toppings, it would cause consternation in a lot of pizza eaters. I would even call the decision odd. But it doesn't mean that for a certain percentage, that they would care. They may find it strange, but they wouldn't care.

And I know it is not relevant, but I have not ordered pepperoni on a pizza in probably twenty years. ;)
 


This is flat out wrong. There are no implications. Why? Because there are no elves. I don't need to explain the subclass abilities, just like they weren't explained in Tasha's. Nothing in them screams elf. Any race can dance and get bonuses.
Hell, the abilities don’t require dancing.

My Bladesinger projects an arcane augmentation to his perceptions, causing him to see ritual circles and geometric designs that interplay and things move, allowing me to predict terrain and movements of objects and people, which is what gives him his AC, movement, and Acrobatics, buffs, while also helping sharpen his focus, giving him his concentration boost. Predicting people requires analyzing body language, and observed details about the people, in a Holmesian fashion.

As a side effect of training in this ability, he also has become better at analyzing a “room” and playing to it, giving him proficiency in performance.

I do wish I had enough skills to give him Insight, but investigate stands in a lot of the time.
 


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