EzekielRaiden
Follower of the Way
I have encountered both this and the other. Only once each personally, but there are individuals who have proudly laid claim to doing these exact things in discussions on this forum and others. It's part (but only part) of why I'm so leery of the "just trust me" response. I have personally seen it used very, very poorly. I ollied outy as soon as I realized what was going on. It's why I've said that there really, truly are some DMs who just enjoy preventing other people from having innocent fun, not because of any work done, but because they just dislike certain things and get a twisted glee out of telling others "you can't use that in MY sandbox" at the most (in)opportune time. If I had to speculate a reason, I'd peg it as a somewhat more "adult" version of the "no girls in the clubhouse" concept, forced into a far more subtle (or insidious) form because open hostility like that is too blatantly impolite. But, as stated, that's pure speculation.Your first scenario does sound implausible, and if (B) is true and players here have encountered that (has anyone? genuinely asking), whew, red flag, that's a campaign bound for r/rpghorrorstories.
Some people really will. I've definitely spoken (online) with multiple DMs who say things like "any homebrew, just ask" or "I'm open to suggestions," only to then present so many hurdles to actually getting any real homebrew or making alterations that they are effectively leading players on while perceiving themselves as fair and open-minded. Or consider the stuff Pming said earlier in the thread (before he was moderated), where he totally lets people play non-humans...and then openly engages in aggressively dehumanizing behavior until the "problem" (his word, not mine) goes away on its own. If that isn't an example of leading people on, I don't know what is; I'm not saying that all races should always be treated 100% identically by every NPC person ever, but having EVERYONE act like the non-human isn't there or can't understand ordinary speech? Not cool.Your second scenario is, I'll admit, entirely plausible. I agree: leading a player on, even for a moment, is a dick move and DMs shouldn't do it. But it's also (unfortunately) pretty much impossible to tell whether a DM who agrees to hear a player out has every intention of giving the player's idea due consideration or not. I'm not sure what else needs to be said about that.
As for what more we can say? Talking about the kinds of ways you can meet people in the middle, assuming the player actually IS willing to meet in the middle and not simply nickel-and-dime you until they got everything they wanted exactly as they wanted it. (Because, to be clear, I have TOTALLY seen that behavior too!) My mentions of the "beyond the horizon" effect, for example, were intended as an olive branch of sorts, saying you don't have to harm the work you've done in order to find niches for a player's not-well-established desires. Or, earlier in the thread, my comments about really drilling down and finding out what players truly want, rather than just dismissing their requests with "no, that's not an option, pick something else."
We can discuss tools for both sides. I don't know as many tools distinctly for the more-restrictive approach, so I'd welcome hearing what kinds of things other DMs do or have done on that front. Though I tend to be very accommodating, I do (as I said earlier in the thread) sometimes "put my foot down." Ways to do that better than I do are never unwelcome. I am not so proud as to claim that I know all the best tricks and methods.
Beyond that though? I honestly don't really get the fundamentals of the "I put N hundred hours into this setting, you're not allowed to WARP it with you picks." Races are far less impactful than cultures in my experience, and cultures being narrowly linked to single species is a cliché I genuinely believe D&D needs to set aside. Not even for "social justice" reasons or the like, but because species monocultures are...well, NOT actually a lot of world-building work, and typically not very interesting as a result. Rather a small amount, really. Tolkien's elves and dwarves don't have monocultures, and there's nothing implicitly wrong with a human living among them and having strongly elvish or dwarvish culture as a result. (Heck, that's basically Aragorn, who wasn't far off being Elrond's adopted son.) And this isn't even touching on the "planet of hats" problem that monocultures of all stripes almost always fall into.