CleverNickName
Limit Break Dancing (He/They)
I just read all 150+ pages of this thread. What a ride.
I think that explaining "the appeal of the weird fantasy races" first requires us to define what is meant by "weird." And according to the original post, we are asked to assume that "weird" means any character race that is anthropomorphic or monstrous--basically anything that couldn't pass as human. (Specifically mentioned: "turtle people, flying people, dragon people, and so on." "Turtle people and cat people and demon people and dragon people." "Anamilistic type characters," "bird people, elephant people, demon people, cat people, and so on." "ampthormorphic/furry")
So to answer the question, I first must accept that "not human-passing = inappropriate for a fantasy setting." And I firmly disagree with that assumption. They aren't weird to me, and they never have been, so the discussion ends before it can start.
Regarding monstrous or anthropomorphic heroes, there are plenty of references in real-world mythology and religion to draw inspiration from, and a lot of folks have pointed some of them out. I think they only get "weird" when the players' expectations don't match the expectations of the DM, that's all. Like, if the current campaign is based on Lord of the Rings, having dog- and cat-headed people walking around will definitely be strange...but if the campaign is based on ancient Egyptian mythology, they'll fit right in.
TL;DR: There aren't any weird fantasy races, there are only weird fantasy settings.
I think that explaining "the appeal of the weird fantasy races" first requires us to define what is meant by "weird." And according to the original post, we are asked to assume that "weird" means any character race that is anthropomorphic or monstrous--basically anything that couldn't pass as human. (Specifically mentioned: "turtle people, flying people, dragon people, and so on." "Turtle people and cat people and demon people and dragon people." "Anamilistic type characters," "bird people, elephant people, demon people, cat people, and so on." "ampthormorphic/furry")
So to answer the question, I first must accept that "not human-passing = inappropriate for a fantasy setting." And I firmly disagree with that assumption. They aren't weird to me, and they never have been, so the discussion ends before it can start.
Regarding monstrous or anthropomorphic heroes, there are plenty of references in real-world mythology and religion to draw inspiration from, and a lot of folks have pointed some of them out. I think they only get "weird" when the players' expectations don't match the expectations of the DM, that's all. Like, if the current campaign is based on Lord of the Rings, having dog- and cat-headed people walking around will definitely be strange...but if the campaign is based on ancient Egyptian mythology, they'll fit right in.
TL;DR: There aren't any weird fantasy races, there are only weird fantasy settings.