Chaosmancer
Legend
Also, despite how... earnestly frustrated and upset I am getting, I do want to take a deep breath and wish everyone a Merry Christmas for tomorrow.
No, I know you haven't. I meant in the overarching context of this thread.Never made that argument.
My argument is "Why do are all the themed settings with minotaurs Greek but elves are not limited to only Norse and Celtic settings? If elves and dwarves can trancend culture, can the DM community think about doing so to other races?"
Can't minotaurs and hoplites be seperated sometimes and thought about as distinct things deeply?
I used to think that most players felt that way. I still do when I play. But in the last decade or so the general player base seems to have shifted from “adversity and friction make for good stories” to an attitude of “if I can’t win all the time, I don’t want to play”. Sweeping generalizations are of course sweeping generalizations, but that seems to be the dominant norm I’m seeing across a dozen or so forums and with various in-person games. Also see the argument about DM’s being naughty word edgelords if they don’t break their fantasy worlds so players can play anything and everything they want for nothing more than a convenient mechanical bonus.SMH. Isn't that part of the fun? To have your PC live with their inherent weaknesses/drawbacks/flaws and overcome challenges anyway because of their many strengths and ability to work together as a team with the rest of the party?
The entirety of the picture eluded you. She is in a tavern. Looks kind of tight too. You know, like a lot of taverns. But please let the horse in so the player has a chance to RP. I'm sure the bar is built for horses too. In fact, the rooms at the inn are built for them too.Ah yes, the all important "sitting in a chair" clearly the lynch pin of many an adventure. I mean, no one would ever say "I prefer to stand" after all.
So if the group decides to trample through canyonland atop gulley and rocks and ravines and scree, is it okay that the centaur can't be a part of that? If they go into a tight mine shaft, where the centaur has no ability to turn around, is it okay to inflict the real damage that would be caused by their predicament? If the adventure calls for sneaking into a nobles house through the window on the third floor, is it okay to just leave the centaur out of the adventure? If the centaur falls into a thirty foot pit, is it okay to leave them there because the group doesn't have an entire pulley system to get the centaur out? If most of the world doesn't know about centaurs, is it okay for the Queen's guards to take the centaur into custody so she can use it as her draft horse?SMH. Isn't that part of the fun? To have your PC live with their inherent weaknesses/drawbacks/flaws and overcome challenges anyway because of their many strengths and ability to work together as a team with the rest of the party?
In fairness, what actual basis is there for verisimilitude here. Have there been a lot of papers documenting the adventuring capabilities of centaurs? Have you met enough of them such that you know how they'd handle being on a boat?I legit had a player want to play a centaur. I mentioned some things might be harder or inconvenient due to his size, shape, and hooves. I specifically mentioned boats. He said none of that was in the book so I would be cheating if I tried to have some verisimilitude in regards to his character being a centaur.
What are you even trying to say here?Right, so when other people suggested that for the player, you would have disagreed with that as well. Because there is no real difference between DM and Player
So, if those people believe that for players, the same thing should apply to DMs. Because there is no real difference between DM and Player.
Literally nobody on our side is saying a player should play something they don't like. We are saying that should never happen. If they can't find fun in our game, they should go find another game to find fun in.Okay, so then those people who believe a Player can play something they don't initially like, should believe the same for DM's . After all, it isn't a double standard, it is one way or the other. Either you can grow to enjoy something or you can't.
Again, a front-flip with two backflips.So, maybe, checking our assumptions is useful, since my game would have been far poorer if I had acted as people in this thread had suggested.
I mean...yeah, there is.
edit: I don’t even just mean that in this context. A person who refuses to compromise (ie, have a conversation that might hypothetically result in slight changes to something they want to do, if they agree to it) simply because they don’t have to, isn’t a person I want to know IRL.
I’ve had my fill of having to run that sort of person out of a group or scene so that other people that aren’t as willing to have a confrontation as I am feel comfortable and safe.
Blanket refusal to compromise unless one has to is a character flaw.
The point is: DMs listen to players. They take suggestions. Again, in my experience, I haven't seen one not do these things in 25 years when running a campaign. But they are allowed to say no, and they are not jerks for doing so.
Actual horses are a fair basis to make verisimilitude arguments for centaurs. Even the intentionally smaller ones WOTC used to make it easier to include them. Ponies and smaller horse exist and we can look at what happens when you put one on a small boat. Or try to have one walk through a cramped tunnel.In fairness, what actual basis is there for verisimilitude here. Have there been a lot of papers documenting the adventuring capabilities of centaurs? Have you met enough of them such that you know how they'd handle being on a boat?
This line of thinking is the same path that runs to halflings and gnomes wouldn't "really" be able to fight things.
It's a legitimately fair to say that if no mention is made of these difficulties in the book, then those difficulties do not exist.