I would be more inclined to a charitable reading of the argument if they hadn’t spent the last dozen or so pages avoiding answering these same questions whilst simultaneously telling everyone who doesn’t agree with them that they lack imagination, are terrible DMs, and are playing the game wrong.
I get the frustration, but taking the low road here will illuminate nothing.
Like I said, It isn't an issue of banning one race.
The issue people like @Hussar is bringing up from what I think isn't "the DM forcing his personal tastes on the player".
The issue is "the DM forcing his personal tastes on the player by saying it doesn't fit the theme even though the theme doesn't match the DM stated"
AKA Clarity.The lack of.
Basically D&D has expanded in audience to the point that general vague statements don't narrow down much. And lack fclarity leads to problems at start and down te road.
Okay, then you're arguing something totally different from
@Hussar, so it's probably best if I just put a pin in that for now and wait for him to explain his position.
As long as if fits the theme, tone, genre, or playstyle described by the DM, then it is fine.
Each time the "allowed race list" or "allowed class list" doesn't match the theme, tone, genre, or playstyle, it causes a level of disconnect or lack of clarity. And if these instances pile up, it should warrant an explanation to increase clarity. It's not required but it look good.
Again a DM can do whatever they like in their settings. Players can and wll judge the DM's worlds based on their own preferences and what they know of the world.
The problem with the arguments you
are making here is that they're totally arbitrary.
"It's usually not one race being banned that's causes the damage. It's usually multiple."
What constitutes "damage"? How does banning
n > 1 number of races or classes inflict this ambiguous damage, and who gets to decide what
n is?
"As long as if fits the theme, tone, genre, or playstyle described by the DM, then it is fine."
What counts as a "fit" or a "match"? Who's to judge any set of restrictions, but the composer of those restrictions? (We don't have to assume that the buck stops with the DM alone, but let's say so just for the sake of simplicity. Even though it may nettle the anti-authority faction.) You can't just make the blanket statement that the players "can and will" have a hand in judging the DM's restrictions against any arbitrary set of criteria, because that's situational
at best—and more often than not, it's flat-out not true.
So let's refocus a little bit here. I'm interested in the whys and the wherefores. Why do you believe that race (or class) restrictions on a campaign can damage it? Is it purely a communication issue? Lack of clarity between the DM and the players?
Suppose that a DM is entirely clear and upfront—"No warlocks, no sorcerers, no tieflings, and no dragonborn in this campaign"—but offers no justification beyond brazen, personal preference. Nothing about theme, genre, or tone; merely whim. "I just don't personally like them."
Why is this a problem?