Scott Christian
Hero
There are no specified constants because it is implied. It is implied through almost every rule WotC wrote down. Here are a few for you:So..I guess I'll say this again. D&D settings are imaginary.
That includes the physics. There are no specified gravitational constants, or coefficients of friction. Hell, grid-based combat doesnt even employ Euclidean geometry. The only truly applicable 'physical laws' are the ones specified in the rules. Anything beyond that is the DM making rulings for how they think their imaginary world should work.
- Falling damage
- Encumbrance
- Strength damage
- Size of creatures taking up area
- Volume
- Range of weapons being thrown or fired
There are a few hundred more. But if you insist they are not implied, again, because dragons can fly, then there is no debate. Draw the line wherever you want. (And for the record, they do use geometry, but opt for a simplified version so people aren't pulling out their TI84 graphing calculator during game play. You know, because some might find that immersion breaking. Very much like people keep explaining to you how no physics breaks their immersion.