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D&D 5E 20th level Wizard vs the World


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Hohige

Explorer
The thread isn't about multiple 20th-level PCs battling it out, it's about one 20th-level wizard vs a world of NPCs no more than 12th level.
Its a bad premisse.
An Aberrant Mind Sorcerer level 9 casting Psionic Dominate Person/Geas with Heightein spell can defeat him. The World? Its certainly Impossible.
 

loverdrive

Prophet of the profane (She/Her)
Well, yes, pretty simple. I'd say you don't even need to be lvl 20, lvl 1 and some money would suffice.

Step 1: open a restaurant, where crispy chicken with predistigitation-enhanced taste is served.
Step 2: use money you've earned from running such successful business and open more restaurants
Step 3: expand, until you have a big fast-food chain all over the world
Step 4: release your own gaming console
 

loverdrive

Prophet of the profane (She/Her)
A bit less silly, but similar way:

Step 1: reach lvl 9
Step 2: inscribe a permanent teleportation circle in nearest large settlement
Step 3: inscribe more teleportation circles all over the world and provide teleportation services for free, both for civilians and the military, while maintaining political neutrality
Step 4: you control logistics of the world. Which means, you control the world.
 

DND_Reborn

The High Aldwin
If you want to know how to take over the world, ask the Brain:

1609427403310.png


Although, admittedly, his ideas never work... :(
 

It isnt clear enough.

As presented, It cant compete against The Aberrant Mind Sorcerer and It doesnt work as mentioned. Not even close.
Ok the long version...
To create golems, shield guardians, flaming skulls and even have outsiders ally, you need to have access to some certain spells that are not on the sorcerer's list (do your own research, I do not have my books). With the backing of a whole world, the wizard will have access to unlimited resources to build and pay for these. The sorcerer might use wishes, but with the risks of loosing his ability to cast it, the sorcerer will have to restrain himself. Not the wizard. The wizard wl be able to use the spells and rituals needed repeatedly and at nauseam since money (read here resources) will not be a hinderance.

Given time, and elven wizard or even a human who would prolong his life through artificial and magical means will litteraly have dozens of each type to protect himself and his empire. Your sorcerer will be stuck with 12 charmed (and no spells left to defend himself) while the wizard will always be at full capacity. Charms can be dispelled. Not golems. Not outsiders and bot willing servants.

If you really want your point of view to be taken seriously, show us how your sorcerer could fail. You only want to see how he would "win" but we already know how our wizard would fail. That is why it would never be alone without a few undispellable minions. But you are not willing to see the weak point of the sorcerers. We have shown you repeatedly that sorcerers are only that powerful in your games. Not in ours... Your position is unsustainable. Remove your tainted glasd and see the sorcerer for what it is. An excellent caster but not a versatile one. That has always been the weak point of the sorcerers on any editions. It has not changed in 5ed, not even with Tasha...
 

Oofta

Legend
If you want to know how to take over the world, ask the Brain:

View attachment 130742

Although, admittedly, his ideas never work... :(
That's because he should have listened to Pinky. There was at least 1 episode showing that The Brain was the problem. After all, the theme song say "One is a genius, the other insane" it doesn't specify which one is which. :unsure:
 

FarBeyondC

Explorer
If you cast finger of death on a creature made from an object via True Polymorph, would you end up with an (potentially broken) object or a zombie permanently under your command?

If the latter, I'd start building my army the slow but safest way by converting objects into creatures (via True Polymorph), then zombies (via Finger of Death), then finally into whatever other CR 1/4 or lower creature I desire.

From there, it's a matter of training the permanently obedient whatevers (likely Apprentice Wizards, because they're already on the way) into wizards like me and then we can really get things rolling.

If the former, I'd either acquire people that no one would miss and then do the person->zombie->whatever chain or go the True Polymorph->kindness/manipulaton route.
 
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FarBeyondC

Explorer
Ok the long version...
To create golems, shield guardians, flaming skulls and even have outsiders ally, you need to have access to some certain spells that are not on the sorcerer's list (do your own research, I do not have my books). With the backing of a whole world, the wizard will have access to unlimited resources to build and pay for these. The sorcerer might use wishes, but with the risks of loosing his ability to cast it, the sorcerer will have to restrain himself. Not the wizard. The wizard wl be able to use the spells and rituals needed repeatedly and at nauseam since money (read here resources) will not be a hinderance.

Given time, and elven wizard or even a human who would prolong his life through artificial and magical means will litteraly have dozens of each type to protect himself and his empire. Your sorcerer will be stuck with 12 charmed (and no spells left to defend himself) while the wizard will always be at full capacity. Charms can be dispelled. Not golems. Not outsiders and bot willing servants.

If you really want your point of view to be taken seriously, show us how your sorcerer could fail. You only want to see how he would "win" but we already know how our wizard would fail. That is why it would never be alone without a few undispellable minions. But you are not willing to see the weak point of the sorcerers. We have shown you repeatedly that sorcerers are only that powerful in your games. Not in ours... Your position is unsustainable. Remove your tainted glasd and see the sorcerer for what it is. An excellent caster but not a versatile one. That has always been the weak point of the sorcerers on any editions. It has not changed in 5ed, not even with Tasha...

There's no risk to casting 8th level or lower spells with Wish, so unless your plans involve using 9th level spells (I know my idea uses a lot of True Polymorph spells, which the sorcerer doesn't get and can't safely cast with Wish), there's nothing stopping the sorcerer from doing the same thing- even if it'll take more time.
 

Hohige

Explorer
Ok the long version...
To create golems, shield guardians, flaming skulls and even have outsiders ally, you need to have access to some certain spells that are not on the sorcerer's list (do your own research, I do not have my books). With the backing of a whole world, the wizard will have access to unlimited resources to build and pay for these. The sorcerer might use wishes, but with the risks of loosing his ability to cast it, the sorcerer will have to restrain himself. Not the wizard. The wizard wl be able to use the spells and rituals needed repeatedly and at nauseam since money (read here resources) will not be a hinderance.

Given time, and elven wizard or even a human who would prolong his life through artificial and magical means will litteraly have dozens of each type to protect himself and his empire. Your sorcerer will be stuck with 12 charmed (and no spells left to defend himself) while the wizard will always be at full capacity. Charms can be dispelled. Not golems. Not outsiders and bot willing servants.

If you really want your point of view to be taken seriously, show us how your sorcerer could fail. You only want to see how he would "win" but we already know how our wizard would fail. That is why it would never be alone without a few undispellable minions. But you are not willing to see the weak point of the sorcerers. We have shown you repeatedly that sorcerers are only that powerful in your games. Not in ours... Your position is unsustainable. Remove your tainted glasd and see the sorcerer for what it is. An excellent caster but not a versatile one. That has always been the weak point of the sorcerers on any editions. It has not changed in 5ed, not even with Tasha..
After all
No, Wizard does not have access to golems or Outsides.

1) "To create golems, shield guardians, flaming skulls and even have outsiders ally, you need to have access to some certain spells that are not on the sorcerer's list (do your own research, I do not have my books). With the backing of a whole world, the wizard will have access to unlimited resources to build and pay for these. The sorcerer might use wishes, but with the risks of loosing his ability to cast it, the sorcerer will have to restrain himself. Not the wizard. The wizard wl be able to use the spells and rituals needed repeatedly and at nauseam since money (read here resources) will not be a hinderance."


Wow, this is completely wrong, you are counting on crafting creatures and unlimited source of resources.
That was the worst argument I have ever seen.
"access to unlimited resources to build and pay for these."

By itself it already shows that the Wizard has no power to do this, and the Aberrant Mind does this and better with infinitely superior mind control.
And this is not a Wizards power and it is irrelevant.


2) "Given time, and elven wizard or even a human who would prolong his life through artificial and magical means will litteraly have dozens of each type to protect himself and his empire. Your sorcerer will be stuck with 12 charmed (and no spells left to defend himself) while the wizard will always be at full capacity. Charms can be dispelled. Not golems. Not outsiders and bot willing servants."

12 charmed per day. 5 days, 60 creatures.
You didn't understand, I can control 12 creatures per day, adding +12 creatures every day and my magic resources are huge, since I recover Sorcery Points in Short Rests.

And no, the Wizard has no golems or outsiders.

Aberrant Mind is infinitely superior than Wizard, is more versatile, has metamagic, recovers resources with each short rest, psionic casting and can still accumulate 12 creatures each day.
 

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