Campbell
Relaxed Intensity
I am not going to defend the veracity of the big model, but there is tons of useful stuff in the essays. The discussion of kickers and bangs utterly changed the way I ran games back in the day. It's full throated defense of looking at roleplaying games as games at a time when we really needed it helped me to embrace D&D again. It was my experience in the indie spaces that cultivated an interest in OSR play.
More than that the actual Forge forum provided a wealth of useful actual play techniques in a number of spaces. Ron's threads about his RuneQuest and Champions games along with some Sorcerer Actual Play experience formed the basis of my present NPC constellation prep techniques. Keys and the way they made you think about your relationships with other characters was also fairly game changing for me personally.
My time at the Forge and Story Games got me to embrace games as games. While I do think Ron and others had some interesting things to say about Right To Dream the project was about other ways to play. I can see it not being useful to running those games, but I think at least understanding the ways other people play should be useful at least for discussion purposes.
More than that the actual Forge forum provided a wealth of useful actual play techniques in a number of spaces. Ron's threads about his RuneQuest and Champions games along with some Sorcerer Actual Play experience formed the basis of my present NPC constellation prep techniques. Keys and the way they made you think about your relationships with other characters was also fairly game changing for me personally.
My time at the Forge and Story Games got me to embrace games as games. While I do think Ron and others had some interesting things to say about Right To Dream the project was about other ways to play. I can see it not being useful to running those games, but I think at least understanding the ways other people play should be useful at least for discussion purposes.