DND_Reborn
The High Aldwin
Which is what you quoted from me says. I'm just saying (especially using VTT or minis) it is easy to handle.No, again, my suggestion is to use Facing in place of Flanking. Only the attacker in the rear flank gets advantage. That’s literally the point.
Since advantages don't stack, having an opponent at your back when facing one in front, doesn't hurt you any so you might as well face the front opponent, ignore the rear one, and deny the front opponent advantage.
This is what you are doing. I get that.
But marking allows you an OA for free without the cost of your reaction. So, with marking you can get an OA and change facing. But you can't Uncanny Dodge and change facing, or cast shield can change facing. You are making people choose between changing facing and doing other reactions, but aren't making them choose between getting an OA and changing facing.Players should be able to use those features, though. Facing on its own makes that much more difficult, because players have one more thing (and a very important thing at that) competing for their reaction. Adding in Marking frees OAs up from using your reaction (at least in melee, which is where you’re most likely to need your reaction to change facing), so you’re back to the normal number of things competing for that resource.
That hurts all the other reaction options except getting in OAs when you add changing facing as a reaction as well.