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Level Up (A5E) What am I missing?

Faolyn

(she/her)
I do however think there's a really interesting conversation to be had here though (which LevelUp's splitting race into Heritage & Culture gives nice tools to btw), which is, let's say a particular Orcish Culture (not Heritage!) has Savagery as a core tenet, they prize it, value it, esteem those who display it - how does someone who grew up in that Culture relate to that quality ?
Does that mean that every player character has be particularly savage in nature/demeanor ? No, of course not. But will they have to decide for themselves whether they embrace that savagery, reject it utterly, or find a balance somewhere in the middle wrt it ? Yeah, they probably will.
And will they have to contend with other's prejudices, perceptions & biases on that front because most of the people from their culture act that way so people expect them too as well ? Most likely.

No, not every orc/raised by orcs PC from a "savage" culture has to be savage, in the same way that not every dwarf has to be a hard-working miner with a beard you could hide a goat in and not every halfling has to be an easy-going bucolic homebody who eats six meals a day.

It's up to the DM to expand upon the cultures in their world, and up to the player to decide how they want their character from that culture to act.


Hmmm... I think I worded that question poorly. It wasn't meant to say that I think LevelUp will be bland. It was designed to be part observations, part question but I think they were conflated. I'll try a different tack:
  • Question (meant to be an honest, open enquiry) - Do we think there is a risk/danger of this happening with LevelUp ? (Answer might be no, that would be desirable to me).

No. Because things like stat bonuses and physical appearance aren't what makes the game or a game world interesting.

  • Example #1 - It seems strange to me to move stat bonuses from race (I guess we are talking about Heritage in LevelUp) to backgrounds - does this not mean that stat-wise, dwarves are no tougher than gnomes, elves are no more nimble than dwarves, etc so from an ability point of view, all individuals of all races are identical ? I mean, I understand the desire for customisability (is that even a word?) but do we not think there are biological differences that would show up as tendencies to different stat distributions ? Of course there is a huge variation, and individuals can be unique snowflakes, and training is important, but isn't that what skill trainings in backgrounds are for ?
Chimps, who are usually pretty small in comparison to humans, but something like four times stronger. All you need to do is take a quick look through any collection of cute cat videos to find videos of cats falling off things and failing to jump. Elephants are huge, ungainly things, but they're fast and have remarkable dexterity with their trunks. Appearances can be deceiving, and there's plenty of real-world precedent to draw on for things like "I don't feel like this race should be good at this attribute."

So basically, elves are, in general, delicate, graceful things. Your elf PC is a total klutz. Dwarfs are normally sturdy, solid things. Your dwarf PC is double-jointed and is allergic to everything. Ditto everything else. Your orc PC is a genius. Your tiefling is is dull and socially awkward. Your kobold has a genetic mutation that caused them to be a slab o' muscle. You can say that a race has X trait, but PCs are unusual and it's OK if they break the mold. After all, there has to be something unusual about your PC to make them go adventuring.


* Example #2 - The choice to make the subraces Cultures .... that would tend to imply that there aren't biological differences b/w subraces in this version ? So for example, Shadow Elves (Drow?) have the same hair, skin, eye colouring etc that wood elves & high elves ?

The thing with drow is that, traditionally, they are both Always Evil and black. This is problematic, to say the least. So the options are:

Get rid of the Always Evil. You can say that drow are just people like any other: some good, some bad, some neutral, some a little of everything depending on the circumstances. You can say that drow are, like other elves, mostly good--but their theocratic rulers fell in with demons and are now oppressing the culture in horrible ways and preventing drow from leaving. You can come up with something else.

(While you're at it, get rid of Usually Evil as well. Honestly, one-alignment humanoids doesn't make sense and is pretty boring.)

Get rid of the black. You can give them albinism, as is common for creatures that live underground (although that's it's own problematic trope). You can make them another color. My personal take is, elves blend into their surroundings: wood elves are green or brown, desert elves are brown or gold, snow elves are white or pale gray. Underdark elves would, logically, be black or dark gray. After they live a long enough time in a different environment, their skin changes color again. Heck, if they can change gender now, practically on a whim, then why not skin color as well?

The real question is, is it really important that your drow be black-skinned, red-eyed, and white-haired? Why is their coloration more important than their cultural mores?


Is that really what we want ? Again, of course there is the ability to have customisation for individuals, but isn't the dark skin and pale hair of drow as distinct from the earthy tones of the wood elves part of the core concept of those subraces ?

Not really. Drow are distinct because they went for black is evil, or possibly, black is evil and sexy (but mostly just because they're evil; I checked the 2e Complete Book of Elves and being black is a curse for being evil. hmmm.) Also in 2e, my go-to edition for non-5e things, high elves were described as being "pale in complexion," cream-white that never tans, and wood elves being "slightly darker." Their Dragonlance equivalents were the same, although the darker Qualinesti aren't as attractive as their paler kin (double hmmm). The elves in the 3e PH were described in much the same way: pale skin, dark hair, green eyes. I've only seen elves described with different colors in the 5e PH, although I admit I haven't read 4e.

Or are we saying like Tetrasodiums comment above that these sorts of things are left to the campaign setting and might be different in different worlds ? In which case, wouldn't it still be valuable to have defaults or examples or starting points that people can change if they wish to and make a conscious choice to depart from ?
We don't know that the LU book won't have physical descriptions yet. We've only seen the playtest packets which didn't focus on physical appearances. But since it seems that what you think of as the default appearance of wood elves is actually a Forgotten Realms-specific thing (what with bronze-colored sun elves and copper-colored wood elves), it wouldn't actually end up being any different than the way it is now.
 

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TheOneGargoyle

Explorer
No, not every orc/raised by orcs PC from a "savage" culture has to be savage, in the same way that not every dwarf has to be a hard-working miner with a beard you could hide a goat in and not every halfling has to be an easy-going bucolic homebody who eats six meals a day.

It's up to the DM to expand upon the cultures in their world, and up to the player to decide how they want their character from that culture to act.
Yes, this is exactly what I'm saying. Not every individual from a given race/heritage/culture will be exactly the same as each other, nor will they be a precise stereotype of that aspect of their origin. I think we're in furious agreement there :)
As a DM, I would like my players to think about how they relate to those norms though - they could embody the stereotype if that's what they want, be the exact polar opposite of it if they prefer, or be somewhere on a spectrum in between, and they might be at peace with that, or extremely uncomfortable with that, and all of that is great character building. They're unlikely to be completely indifferent to it though if they grew up immersed in it, I would normally think they would have some stance to it, regardless of what that stance is.
No. Because things like stat bonuses and physical appearance aren't what makes the game or a game world interesting.
They aren't the totality of what makes it interesting by themselves, but they can be aspects of things that are interesting about it.
Chimps, who are usually pretty small in comparison to humans, but something like four times stronger. All you need to do is take a quick look through any collection of cute cat videos to find videos of cats falling off things and failing to jump. Elephants are huge, ungainly things, but they're fast and have remarkable dexterity with their trunks. Appearances can be deceiving, and there's plenty of real-world precedent to draw on for things like "I don't feel like this race should be good at this attribute."

So basically, elves are, in general, delicate, graceful things. Your elf PC is a total klutz. Dwarfs are normally sturdy, solid things. Your dwarf PC is double-jointed and is allergic to everything. Ditto everything else. Your orc PC is a genius. Your tiefling is is dull and socially awkward. Your kobold has a genetic mutation that caused them to be a slab o' muscle. You can say that a race has X trait, but PCs are unusual and it's OK if they break the mold. After all, there has to be something unusual about your PC to make them go adventuring.
Again, I think we're trying to say the same thing. I'm in 100% agreement that individuals can be very divergent from norms be they racial, cultural, gender or otherwise.
That's completely different from saying that albatrosses have the longest wingspans, peregrin falcons have the highest dive speeds and owls are the most silent flyers.
If you're making up an albatross character, do you have to have long wings ? No, of course not. But even short wings for an albatross are likely to still be pretty long compared to falcons (unless you decide otherwise in your particular case for whatever your story reasons are).
The thing with drow is that, traditionally, they are both Always Evil and black. This is problematic, to say the least. So the options are:
I agree that is an unfortunate confluence. Correlation does not equal causation though. Plenty of races designated as Evil in past editions are not black.
Get rid of the Always Evil. You can say that drow are just people like any other: some good, some bad, some neutral, some a little of everything depending on the circumstances. You can say that drow are, like other elves, mostly good--but their theocratic rulers fell in with demons and are now oppressing the culture in horrible ways and preventing drow from leaving. You can come up with something else.

(While you're at it, get rid of Usually Evil as well. Honestly, one-alignment humanoids doesn't make sense and is pretty boring.)
Well, this is probably where I think differently. If every other race has fundamentally the same brains, thought processes, emotions, motivations, etc as humans, then, sure, but who's to say they do ? And why do they have to be ?
As an example, why can't other races with different biologies have different ways that their brains and hence minds work ? One of my biggest bugbears in sci-fi is when authors write about aliens who think and experience emotions the same as human beings and are basically humans in goo-bag suits. If a different race has a different biology, who's to say they might not completely lack the same form of emotional connection that we know of as empathy and hence, we view them as evil ?
As another example, why can't a race be inclined either through biology, sociology or just plain universal education to be far more likely to be what we would call good ? Why is that not allowed ?
I guess what I'm saying here is, if we limit all forms of life to only be able to be like humans "some good, some bad, some neutral, some a little of everything depending on circumstances" we are forcing them all to be the same, in which case, why not just all play humans ?
Get rid of the black. You can give them albinism, as is common for creatures that live underground (although that's it's own problematic trope). You can make them another color. My personal take is, elves blend into their surroundings: wood elves are green or brown, desert elves are brown or gold, snow elves are white or pale gray. Underdark elves would, logically, be black or dark gray. After they live a long enough time in a different environment, their skin changes color again. Heck, if they can change gender now, practically on a whim, then why not skin color as well?
I actually really like this ! That would make complete sense to me for elves ! (how do we request this gets added to the official material ?!?!)
The real question is, is it really important that your drow be black-skinned, red-eyed, and white-haired? Why is their coloration more important than their cultural mores?
It's not, I'm just trying to get my head around the idea which doesn't seem to make any sense to me. Let me try a different example:
There are many types of frogs, some larger, some smaller, some lives in trees, some in water, some spit water, some have slingshot tongues.
To me, the idea of moving a bunch of what seem to me like biological traits (stat proclivities, skin/hair/eye colourings, etc) to Culture & Backgrounds is akin to saying that a Green Tree Frog might grow up to be as big as a Caine Toad if that's who it grew up with, or might develop poison skin if it was trained to do so by archers from the Amazon. It won't. It just doesn't work that way. Green Tree Frogs are smaller than Caine Toads and not poisonous.
Now, do you want to play a wierd mutant Green Tree Frog who is both huge and also poisonous ? Ok, cool, great character concept, have at it ! You might want to think about WHY you are so different from normal Green Tree Frogs, but there's no reason you can't play what you want. But that doesn't change the fact that you are very different to the normal one.
Not really. Drow are distinct because they went for black is evil, or possibly, black is evil and sexy (but mostly just because they're evil; I checked the 2e Complete Book of Elves and being black is a curse for being evil. hmmm.) Also in 2e, my go-to edition for non-5e things, high elves were described as being "pale in complexion," cream-white that never tans, and wood elves being "slightly darker." Their Dragonlance equivalents were the same, although the darker Qualinesti aren't as attractive as their paler kin (double hmmm). The elves in the 3e PH were described in much the same way: pale skin, dark hair, green eyes. I've only seen elves described with different colors in the 5e PH, although I admit I haven't read 4e.
Well, I can't say I know definitively what their intentions were there, but as you say, "Thing that make you go hmmm..." I agree that doesn't look so good. But definitely not what I'm talking about. Btw, I used orcs for my example, not drow, and orcs are definitely not black (and I'll leave it to each person to say whether they think orcs are sexy or not ....).
We don't know that the LU book won't have physical descriptions yet. We've only seen the playtest packets which didn't focus on physical appearances. But since it seems that what you think of as the default appearance of wood elves is actually a Forgotten Realms-specific thing (what with bronze-colored sun elves and copper-colored wood elves), it wouldn't actually end up being any different than the way it is now.
Again, I have no issue with this varying by campaign setting (in fact, those that do are better settings IMHO), but that applies to anything, mechanical, technological, biological, sociological, etc. You can still have starting points in core rules which those settings can depart from.

My question was simply around subraces in O5e (which definitely have biological differences) being changed to cultures in A5e (which seem to have no biological differences). It wasn't meant to have any more read into it than that B-)
 

TheOneGargoyle

Explorer
The kickstarter hasn't happened yet so it's just a signup for notice when it does.
My kickstarter-fu is obviously failing me here. I don't get it. I'd like to signup for notifications for when it happens, but I don't seem to be able to.

The link on the FAQ page is Log in — Kickstarter but when I click on that it just takes me to the home page Kickstarter and no matter what I do I can't seem to search or find Level Up or anything like it in Kickstarter to be able to sign up for notifications.

Other Upcoming RPG & tabletop projects show up, and I can click Notify me on Launch for them. But all my searches for Level Up, A5e, 5th, etc all show up nothing.

Can someone link it to me or show me the search that finds it please ?
 

Morrus

Well, that was fun
Staff member
My kickstarter-fu is obviously failing me here. I don't get it. I'd like to signup for notifications for when it happens, but I don't seem to be able to.

The link on the FAQ page is Log in — Kickstarter but when I click on that it just takes me to the home page Kickstarter and no matter what I do I can't seem to search or find Level Up or anything like it in Kickstarter to be able to sign up for notifications.

Other Upcoming RPG & tabletop projects show up, and I can click Notify me on Launch for them. But all my searches for Level Up, A5e, 5th, etc all show up nothing.

Can someone link it to me or show me the search that finds it please ?
It’s not there yet. It’s some months away at least, maybe more.
 

Faolyn

(she/her)
Warning: long post is long.

Yes, this is exactly what I'm saying. Not every individual from a given race/heritage/culture will be exactly the same as each other, nor will they be a precise stereotype of that aspect of their origin. I think we're in furious agreement there :)
As a DM, I would like my players to think about how they relate to those norms though - they could embody the stereotype if that's what they want, be the exact polar opposite of it if they prefer, or be somewhere on a spectrum in between, and they might be at peace with that, or extremely uncomfortable with that, and all of that is great character building. They're unlikely to be completely indifferent to it though if they grew up immersed in it, I would normally think they would have some stance to it, regardless of what that stance is.
Then I guess I don't understand what your question or complaint is here. Are you expecting the game to provide that stance, or examples of it?

Again, I think we're trying to say the same thing. I'm in 100% agreement that individuals can be very divergent from norms be they racial, cultural, gender or otherwise.
That's completely different from saying that albatrosses have the longest wingspans, peregrin falcons have the highest dive speeds and owls are the most silent flyers.
If you're making up an albatross character, do you have to have long wings ? No, of course not. But even short wings for an albatross are likely to still be pretty long compared to falcons (unless you decide otherwise in your particular case for whatever your story reasons are).
Birds' wings are pretty different from the skin color of fictional humanoids. There's a reason why wings are shaped the way they are: albatross wings let it soar; falcon wings let it dive; owl wings let it fly silently. Likewise, there are evolutionary reasons why human skin colors wound up the way they are. But a fantasy humanoid, potentially created by gods or magic, only looks the way it does because some writer or artist decided it.

(I'd like to point out that orcs have gods of fertility and medicine, loyalty and strength, and strategy--yet for some reason, D&D decided those gods are evil; if they were elf gods, they'd be CG.)

Now, you could make a point that artists should learn something about wing anatomy before illustrating dragons.

I agree that is an unfortunate confluence. Correlation does not equal causation though. Plenty of races designated as Evil in past editions are not black.
A large number are, or are else designed to embody a particular negative cultural trait. Whether it was intended to be racist isn't the point, though; it's the result that count.

Well, this is probably where I think differently. If every other race has fundamentally the same brains, thought processes, emotions, motivations, etc as humans, then, sure, but who's to say they do ? And why do they have to be ?
As an example, why can't other races with different biologies have different ways that their brains and hence minds work ?
As another TV Tropes page is entitled "Most Writers Are Human."

I love xenofiction. Two of my favorite novels count as xenofiction (Watership Down and The Gods Themselves), and another novel I enjoy (Raptor Red) is not only xenofiction, but involves only animals with animal intelligence, not full sapience like in Watership Down. But here's the thing: it's difficult, maybe even impossible, for a human writer to (a) both write from a completely alien point of view, and (b) make it interesting and relatable to readers. Just like it would difficult or impossible for you to write a sunset described by a creature able to see four or five colors instead of just three. Heck, lots of seeing people find it hard to describe things properly to blind people, and we're the same species--and even some of one group's culture doesn't translate into another.

Or to players. Anecodote time: ages ago, my BFF and I worked to create a setting--still incomplete, because we gave up after a while--that was designed to be as non-Tolkienesque as possible and still be fantasy. There were nine sentient races, all of which were PC-allowed, and only three sentient monster species, and only three of those intelligent beings were even mammals (humans, ogres, elves). The other PC races include three reptilian races (couch-sized dragons, naga, lizard-folk) and three insectoid races (one based on butterflies, one based on beetles, and one based on termites), and the monster species were based on birds. I wrote up all the racial and monster info and worked very hard to make everyone as alien as possible. I used a lot of actual biology in there, and stole lots of interesting tidbits from non-European cultures in what was certainly cringe-inducing cultural appropriation, but in my defense, this was at least 16 years ago. Even the humans were very nontraditional. Their society was more based on that of Plains Indians, people had mile-long names that grew with every accomplishment, were polyamorous, and they had three genders (each with their own pronouns) and very strict gender roles--but their genders were chosen at adolescence and had nothing to do with biological sex or sexuality.

So my BFF decided to run a one-shot at a convention, DragonCon I think. And it was a flop. Nobody wanted to play any of the races except for humans because they were simply too alien. If I had made the nonhuman races more like humans, instead of trying to draw heavily from natural biology, it might have worked better.

One of my biggest bugbears in sci-fi is when authors write about aliens who think and experience emotions the same as human beings and are basically humans in goo-bag suits. If a different race has a different biology, who's to say they might not completely lack the same form of emotional connection that we know of as empathy and hence, we view them as evil ?
Assuming a humanoid? Humans, along with our fellow primates and numerous other mammals, birds, and even some reptiles, engage in some degree of pair-bonding and have a small number of altricial young. We literally have be with others of our kind to reproduce, and we have to take care of our young if we want to be able to survive as a species; it's built into our genetics. This means that, as a species, we have empathy built into our DNA. Thus, a D&D humanoid, whether it's an orc, elf, dwarf, goblin, whatever, is likely to be built the same way.

You can definitely have a society where empathy is frowned upon--goodness knows there's plenty of humans that seem to view empathy and kindness as a horrible thing, like when Fox & Friends called Mr. Rogers an evil man for teaching children they are special--but those societies are going to implode after a while. You simply can't sustain a society where nobody cares about anyone else, certainly not for the thousands of years of a typical D&D setting's history. They'd all die out after a while, either from things that could be prevented if they worked together, or from murdering each other.

5e has been using a lot of "their gods make them evil" as an excuse, which is also not a particularly good excuse. Even if you ignore what I said before (Luthic is an eeeevil god of healing), it also doesn't make sense that, if you have a zillion gods in a world, why people would stick with a destructive god. "Hey, so, Gruumsh is a god of strength, storms, and violence, and because we worship him, we're expected to go and die in droves in unending, pointless battles where we barely get any loot, plus everyone wants to kill us. But there's the Kord guy who's pretty much the same but he's considered an OK kind of god who doesn't want us to die so the chief can get some extra gold. Maybe we should think about converting?"

So what about non-humanoids. I doubt there's many people saying you can't have an Always Evil species of monster. I like neogi for that: they're born an elder goes senile, bloats to many times its original size, is injected with venom, and then spontaneously generates offspring until they chew their way out or the elder explodes. There's no reason for one neogi to have to woo another, and since the young are precocial, they don't have to take care of their young. And they have a natural ability to mentally dominate others to which they are not immune. They can, logically, build a society based entirely on a pecking order of who owns who. This makes them a perfectly acceptable monster to be Always Evil.

You can come up with equally logical reasons for lots of other monsters: dragons are apex predators who are literally more powerful than nearly anything else. Mind flayers are utterly alien; so are intelligent plant monsters and many fey. Beholders, going by 5e, are as illogical as dreams. Lycanthropes are the predatory instincts of an animal mixed with the darkest parts of a human mind.

As another example, why can't a race be inclined either through biology, sociology or just plain universal education to be far more likely to be what we would call good ? Why is that not allowed ?

Because while people aren't all evil, they also aren't all good. And more importantly, while we may have decided that greed, jealousy, wrath, etc., are evil sins, it's not the emotions that are bad, it's how you express those emotions.

Sure, you can create a people who are all-good, but it's as illogical as creating one that's all-bad, and just as boring. As Asimov wrote about utopias and dystopias, "you can't build a symphony on just one note."

I guess what I'm saying here is, if we limit all forms of life to only be able to be like humans "some good, some bad, some neutral, some a little of everything depending on circumstances" we are forcing them all to be the same, in which case, why not just all play humans ?

In the real world, there have been, and still are, thousands upon thousands of cultures and sub-cultures, and there are literally an infinite number of stories that can be told just using humans. You lose nothing, and gain a lot, by also including nonhumans.


To me, the idea of moving a bunch of what seem to me like biological traits (stat proclivities, skin/hair/eye colourings, etc) to Culture & Backgrounds is akin to saying that a Green Tree Frog might grow up to be as big as a Caine Toad if that's who it grew up with, or might develop poison skin if it was trained to do so by archers from the Amazon. It won't. It just doesn't work that way. Green Tree Frogs are smaller than Caine Toads and not poisonous.
There are a few aspects of the ancestry/culture divide I disagree with, and yes, a person changing size because they were raised by people who were a lot smaller or larger is a silly one, and hopefully one that didn't make the final cut. Especially since it would prevent fun like Carrot "Headbanger" Ironfoundersson.

On the other hand... if the red halflings of the great Marching Jungle are red-skinned and poisonous to touch, why is that? Is it part of their innate biology? Or is it because, like hawkbill turtles and many other animals, they are capable of extracting the toxins from the food they eat and it permeates their flesh and, like flamingos, their coloration comes from the fact that many of their favorite foods contain high levels of beta carotene? Thus, it's possible that non-red halflings can also develop the ability to extract the toxins and turn bright red.

Now, do you want to play a wierd mutant Green Tree Frog who is both huge and also poisonous ? Ok, cool, great character concept, have at it ! You might want to think about WHY you are so different from normal Green Tree Frogs, but there's no reason you can't play what you want. But that doesn't change the fact that you are very different to the normal one.
Yup. So there's no problem here?

Well, I can't say I know definitively what their intentions were there, but as you say, "Thing that make you go hmmm..." I agree that doesn't look so good. But definitely not what I'm talking about. Btw, I used orcs for my example, not drow, and orcs are definitely not black (and I'll leave it to each person to say whether they think orcs are sexy or not ....).

Yeah, take a look at this hideous thing from AC9 - Creature Catalogue, published for D&D in 1986 by TSR.

1609705328856.png
 

tetrasodium

Legend
Supporter
Epic
Warning: long post is long.
It was a good one with lots of things I agree with
dragons are apex predators who are literally more powerful than nearly anything else.

[/SPOILER]
In an effort to avoid the sort of thread locking that the orc rabbit hole has produced in the past, here's some food for thought on that matter :D
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On a serious note though, the lifespan & power gap between the mortal "humanoid" races is so vast that they pretty much exist in some middle ground between starfish aliens, sufficiently advanced aliens, & good is not nice or similar. Much like when the shadows helped the centauri get exactly what the centauri wanted & when the vorlons were roped in to vorlons help... sheridan?(minbari?) with the shadows... They have their own things going on & cann trivially handle your problem... but.... you don't want that help.
 


Faolyn

(she/her)
It was a good one with lots of things I agree with

In an effort to avoid the sort of thread locking that the orc rabbit hole has produced in the past, here's some food for thought on that matter :D

As others have pointed out, furbies also have binocular vision. ;)

On a serious note though, the lifespan & power gap between the mortal "humanoid" races is so vast that they pretty much exist in some middle ground between starfish aliens, sufficiently advanced aliens, & good is not nice or similar. Much like when the shadows helped the centauri get exactly what the centauri wanted & when the vorlons were roped in to vorlons help... sheridan?(minbari?) with the shadows... They have their own things going on & cann trivially handle your problem... but.... you don't want that help.
Agreed. Any group of people, or powerful individual, is going to have their own agenda, so while they might be "good" or just not "evil", it doesn't mean that their goals are going to help you in the slightest. And this is doubly so when you have species that lives for hundreds or thousands of years and is planning on a very long-term basis.

You don't need to have Always Evil when you have Purple and Orange morality.
 


tetrasodium

Legend
Supporter
Epic
As others have pointed out, furbies also have binocular vision. ;)


Agreed. Any group of people, or powerful individual, is going to have their own agenda, so while they might be "good" or just not "evil", it doesn't mean that their goals are going to help you in the slightest. And this is doubly so when you have species that lives for hundreds or thousands of years and is planning on a very long-term basis.

You don't need to have Always Evil when you have Purple and Orange morality.
Totally agree on blue & orange morality. I think that once the gap in power between intelligent free willed mortal beings is vast to a certain degree that traditional good & evil as defined by humanity starts being something less & less relevant going both ways but getting into the dragon end of the power scale tends to be maybe immortal fiends/celestials/elementals bound by their nature with less than complete free will & barely sentient things like the 3 int tarrasque. Even the more powerful high CR giants are probably a lot closer to humans than dragons from lifespan alone if not morphology & basic needs/desires. I've never seen anything to suggest they have life spans like dragons or even* old school elves & such.

Dragons themselves differ wildly from setting to setting as well. In FR dragons tend to be little more than intelligent tarrasque with a breath weapon that adventurers kill instead of sending away while in eberron (and maybe dragonlance?) they might as well be gods or the vorlons.

.* that I can recall
 

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