Scott Christian
Hero
Because people relate to it? I think that is the answer. And it is enjoyable for most. The fact that you are so tired of them might mean you are tired of fantasy. I mean, you have a problem with tropes. You can't stand the original Tolkien races. Maybe you just don't like fantasy right now. Play a cowboy game or one that uses dogs as characters or Masquerade. Maybe after a year or so it'll get some of its allure back.Taking reference and inspiration, responding to familiar classics, recognizing there is a genre zeitgeist....that's all fine. But why is it ABSOLUTELY EVERY high-fantasy universe has to have pointy-eared long-lived forest-dwelling innately-magical often-haughty people, AND bearded martial tradition-loving underground-dwelling often-surly miners, AND the two must always dislike each other for poorly-explained reasons? I mean for goodness' sake, even Dragon Age did it, and they barely even tweaked the formula (our elves WERE classical, until one of them broke magic and made them mortal! Our dwarves are...pretty much identical to Tolkien dwarves!)
We will just have to agree to disagree on this. In my opinion, D&D is nothing like Tolkien. Magic is different. The creatures are different. The races are different. The major players in lore are different. The world is different. The gods are different. Even power is different. I just don't see what you keep insisting.Tolkien deserves his place in the canon of fantasy. Undeniably. I just wish that that didn't mean that 95% of campaign worlds were "Tolkien with the serial numbers filed off," and half of those being "...except the cultures are hollow stereotype Planets of Hats because it's way easier to just superficially imitate Tolkien than actually do serious worldbuilding."
Why would they want to get rid of the tiny bit of Tolkien lore they have held onto? Why do they want to be different? That is the real question. I would say - they don't. You already have ten thousand differences between the two. To ditch the three similarities, similarities that a lot of players enjoy, seems not only silly, but also a terrible business decision. Do you also want PF they need to ditch Tolkien associations?Is D&D incapable of escaping from Tolkien's shadow? No. Plenty of games do. And there are even games that do actually manage to thread the needle of "follow Tolkien non-superficially but also not too rigidly." But I don't see how anyone can argue that D&D gamers as a whole have a problem with being extremely stuck in only one small corner of the enormous space that fantastic imagined worlds have to offer.
So true. This is why D&D actually made an entire book just for DMs. And in that book, they tell the DM to create their world. Don't want elves and dwarves, tell the players they can't use them. And while we are at it, get rid of the halflings too. Tell them they can only be celestials or infernals or warforged. There, you have aasimar, tieflings and warforged. Make the setting nothing but the astral planes. There - a world nothing like Tolkien.We have the entire field of human imagination to play with, yet we choose only to play in one sandbox off in one corner. It's a lovely sandbox and its creator left some great toys in it to play with. As with any sandbox, there's nigh-infinite variation to be had without ever leaving its confines. But that is no reason to cling to it so tightly (and especially not to keep building the same damn castle in it over and over and over...) that we forget the entire rest of the playground in the process.
Of course, in order to that, one would have to limit races.
