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D&D 5E What is the appeal of the weird fantasy races?

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Taking reference and inspiration, responding to familiar classics, recognizing there is a genre zeitgeist....that's all fine. But why is it ABSOLUTELY EVERY high-fantasy universe has to have pointy-eared long-lived forest-dwelling innately-magical often-haughty people, AND bearded martial tradition-loving underground-dwelling often-surly miners, AND the two must always dislike each other for poorly-explained reasons? I mean for goodness' sake, even Dragon Age did it, and they barely even tweaked the formula (our elves WERE classical, until one of them broke magic and made them mortal! Our dwarves are...pretty much identical to Tolkien dwarves!)
Because people relate to it? I think that is the answer. And it is enjoyable for most. The fact that you are so tired of them might mean you are tired of fantasy. I mean, you have a problem with tropes. You can't stand the original Tolkien races. Maybe you just don't like fantasy right now. Play a cowboy game or one that uses dogs as characters or Masquerade. Maybe after a year or so it'll get some of its allure back.
Tolkien deserves his place in the canon of fantasy. Undeniably. I just wish that that didn't mean that 95% of campaign worlds were "Tolkien with the serial numbers filed off," and half of those being "...except the cultures are hollow stereotype Planets of Hats because it's way easier to just superficially imitate Tolkien than actually do serious worldbuilding."
We will just have to agree to disagree on this. In my opinion, D&D is nothing like Tolkien. Magic is different. The creatures are different. The races are different. The major players in lore are different. The world is different. The gods are different. Even power is different. I just don't see what you keep insisting.
Is D&D incapable of escaping from Tolkien's shadow? No. Plenty of games do. And there are even games that do actually manage to thread the needle of "follow Tolkien non-superficially but also not too rigidly." But I don't see how anyone can argue that D&D gamers as a whole have a problem with being extremely stuck in only one small corner of the enormous space that fantastic imagined worlds have to offer.
Why would they want to get rid of the tiny bit of Tolkien lore they have held onto? Why do they want to be different? That is the real question. I would say - they don't. You already have ten thousand differences between the two. To ditch the three similarities, similarities that a lot of players enjoy, seems not only silly, but also a terrible business decision. Do you also want PF they need to ditch Tolkien associations?
We have the entire field of human imagination to play with, yet we choose only to play in one sandbox off in one corner. It's a lovely sandbox and its creator left some great toys in it to play with. As with any sandbox, there's nigh-infinite variation to be had without ever leaving its confines. But that is no reason to cling to it so tightly (and especially not to keep building the same damn castle in it over and over and over...) that we forget the entire rest of the playground in the process.
So true. This is why D&D actually made an entire book just for DMs. And in that book, they tell the DM to create their world. Don't want elves and dwarves, tell the players they can't use them. And while we are at it, get rid of the halflings too. Tell them they can only be celestials or infernals or warforged. There, you have aasimar, tieflings and warforged. Make the setting nothing but the astral planes. There - a world nothing like Tolkien.

Of course, in order to that, one would have to limit races. ;)
 

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Oofta

Legend
I think the negative connotation is entirely appropriate, and would use exactly the same terms for similar stuff. For example, I'd certainly say that even into the early 2000s, comic books were chained to the (misunderstood and misapplied) legacy of Watchmen, The Dark Knight Returns, and God Loves, Man Kills, making 20 years or more of grim, depressing, edgelord comics that forgot the spirit and fantasy of superheroes. Despite drawing on a wealth of good, thoughtful work, the derivative or imitative follow-up was often just...not good, or good but held back by its need to be Extremely Mature And Dark.

Taking reference and inspiration, responding to familiar classics, recognizing there is a genre zeitgeist....that's all fine. But why is it ABSOLUTELY EVERY high-fantasy universe has to have pointy-eared long-lived forest-dwelling innately-magical often-haughty people, AND bearded martial tradition-loving underground-dwelling often-surly miners, AND the two must always dislike each other for poorly-explained reasons? I mean for goodness' sake, even Dragon Age did it, and they barely even tweaked the formula (our elves WERE classical, until one of them broke magic and made them mortal! Our dwarves are...pretty much identical to Tolkien dwarves!)

Tolkien deserves his place in the canon of fantasy. Undeniably. I just wish that that didn't mean that 95% of campaign worlds were "Tolkien with the serial numbers filed off," and half of those being "...except the cultures are hollow stereotype Planets of Hats because it's way easier to just superficially imitate Tolkien than actually do serious worldbuilding."

Is D&D incapable of escaping from Tolkien's shadow? No. Plenty of games do. And there are even games that do actually manage to thread the needle of "follow Tolkien non-superficially but also not too rigidly." But I don't see how anyone can argue that D&D gamers as a whole have a problem with being extremely stuck in only one small corner of the enormous space that fantastic imagined worlds have to offer.

As I have said before in other threads: We have the freedom to create ANY world we imagine--so of course every world we imagine is exactly the gorram same.

We have the entire field of human imagination to play with, yet we choose only to play in one sandbox off in one corner. It's a lovely sandbox and its creator left some great toys in it to play with. As with any sandbox, there's nigh-infinite variation to be had without ever leaving its confines. But that is no reason to cling to it so tightly (and especially not to keep building the same damn castle in it over and over and over...) that we forget the entire rest of the playground in the process.

Or for a different analogy: pepperoni pizza. Not my favorite, but I totally get why it's popular and omnipresent. But if pepperoni pizza were the ONLY variety on offer at EVERY restaurant in town, it'd get old quick. I wouldn't feet at all bad turning New Pizzeria B's pepperoni down without trying it, and would respond rather poorly to "well you don't know what twists THIS restaurant put on it, maybe you'll enjoy it for the unique and subtle differences!" Especially when my experience says there's at least a 50% chance that any given restaurant actually uses the exact same premade frozen pizza....
If I have standard races, that means I can focus on story and world history. I can immerse my players in a campaign without having to build up details about races because they already have a foundation and tropes to start from.

I mean if it doesn't work for you, fine. I'm still having fun telling unique stories.
 

Voadam

Legend
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Chaosmancer

Legend
I just looked through Google and I see a few readers like you accusing him of lazy writing, but no substantial authority on writing saying that. 🤷

Well I'm glad a five minute google search is better than my degrees in writing and English Lit.

But again, Tolkien likely had that explanation planned, we built everything long before he wrote anything, I fully acknowledge he was an amazing author with immense talent.

But no one is perfect, no one's work is without flaws, and this strikes me as a flaw in his work. It is a major flaw in other pieces of literature, sometimes even ruining other pieces of literature, on Tolkien it is more of a small blemish, but it is still something I would say was poorly done.
 

EzekielRaiden

Follower of the Way
Because people relate to it? I think that is the answer. And it is enjoyable for most. The fact that you are so tired of them might mean you are tired of fantasy. I mean, you have a problem with tropes. You can't stand the original Tolkien races. Maybe you just don't like fantasy right now. Play a cowboy game or one that uses dogs as characters or Masquerade. Maybe after a year or so it'll get some of its allure back.
I love fantasy. I just don't love fantasy that exclusively restricts races to "the ones that were members of the Fellowship of the Ring, even though there are no Rings and we call them different names and they were created by different beings etc. etc. etc."

We will just have to agree to disagree on this. In my opinion, D&D is nothing like Tolkien. <differences snop> I just don't see what you keep insisting.
I didn't say those things were. I said the cultures and races were. The things that are most directly relevant both to this thread topic, and to "what I get to do as a character in a game."

Why would they want to get rid of the tiny bit of Tolkien lore they have held onto? Why do they want to be different? That is the real question. I would say - they don't. You already have ten thousand differences between the two. To ditch the three similarities, similarities that a lot of players enjoy, seems not only silly, but also a terrible business decision. Do you also want PF they need to ditch Tolkien associations?
As stated: not talking about business decisions. I'm talking about home campaigns. I'm talking about the literally dozens of DMs I've spoken with over the years who not only adamantly, but proudly refuse to EVER step outside of "there are four Good Races, and Humans are the most important, and the elves hate the dwarves, and the

Also, you're committing a fundamental error here. Just because they are enjoyed does not mean that their absence could not also be enjoyed. Again, as noted much earlier in the thread, halflings and dwarves don't show up in numerous popular franchises (or do show up, but very differently, e.g. the Dwemer of The Elder Scrolls...who were a type of elf before they all mysteriously vanished centuries ago.) If having the precise dwarf-elf-hobbit trifecta were so important, why did Azeroth eclipse Norrath as the most popular MMO? If having orcs and cat-people but not having dwarves were such a concern, why is FFXIV the rising star of worldbuilding and main story? Why did Guild Wars 2 become a staple of the MMO genre--about to launch its third expansion pack--despite its race list being "humans, big were-humans, giant horned lion-bears, plant people, and flappy-eared grey pookas"? (In Tyria, humans are the closest equivalent to Tolkien elves culturally and historically, while the sylvari plant-people are the closest aesthetically; asura are the closest to dwarves physiologically, but they're really more like gnomes, and the literally seven-foot-tall norns are the closest to dwarves culturally and aesthetically except that they don't do a lot of mining; the miners are the charr, who are all military-industrial and spurn all gods! It looks almost nothing like Tolkien, and yet is quite popular.)

We don't really have any evidence that you DO need to keep these things front-and-center adhering as closely as possible to the superficial details of Tolkien's constructed cultures. Business seems to be booming either way, if you do the writing work to make an interesting and vibrant world.

So true. This is why D&D actually made an entire book just for DMs. And in that book, they tell the DM to create their world. Don't want elves and dwarves, tell the players they can't use them. And while we are at it, get rid of the halflings too. Tell them they can only be celestials or infernals or warforged. There, you have aasimar, tieflings and warforged. Make the setting nothing but the astral planes. There - a world nothing like Tolkien.

Of course, in order to that, one would have to limit races. ;)
Well, uh, no you wouldn't have to limit them? That's sort of my point. Having warforged and dragonborn and, y'know, not having your elves be ancient relics of a better time that hate the dwarves, and not having your dwarves be "beardy fighter-types" as OSP puts it that hate the elves, and maybe not strictly enforcing the "pseudo-medieval, Eurocentric, henotheist, all-religions-are-organized" pattern that D&D enforces because it was heavily derived from a highly superficial reading of Tolkien?

Like, I get it. Wizards aren't Gandalf (they're much stronger, actually). Dwarves aren't literally in every single possible way totally indistinguishable from Tolkien. There are explicitly multiple literal actual gods, as opposed to the one Eru Illuvatar and his godly angelic children who administer creation on his behalf and resemble a pantheon and....

And that's sort of what I mean. Tolkien did the work to merit it. He justified this stuff. Later authors and (I cannot stress enough) an enormous number of DMs, not so much. They borrowed the idea of powerful godlike beings with specific areas of interest, but didn't bother to consider the ramifications, and that's where we get horribly awful setting elements like the Wall of the Faithless. They borrowed the idea of Dwarves And Elves Don't Get Along, but didn't write about how the two will always have a hurdle to get over due to contested spiritual-metaphysical birthright (the Elves are Illuvatar's first children, but the Dwarves were adopted before the Elves appeared, leading to a built-in struggle between them, like that between Tygra and Lion-o in the Thundercats re-imagining.) They borrowed the medieval culture, without considering the consequences of widespread powerful magic and the fact that, in Tolkien's work, human (and elf and dwarf) civilization had been on the decline for centuries due to assaults by evil forces, the exile of the line of kings, an invading dragon, etc.--so the relative prosperity and plenty of cities in most settings doesn't make sense and leads to problems.

Again, my point is less about published settings (though I agree, that's a lot easier to talk about, since we can point to them!) My point is about what ordinary DMs make. Ordinary DMs have this INCREDIBLY frustrating tendency to be the most utterly hidebound, traditional, only-the-old-ways types I've ever seen. Pitch a single oddball idea and you get suspicion, questions about ulterior motives, implicit insults, all sorts of things. I've seen FAR too many DMs that, as noted, PROUDLY refuse to step outside of--maybe not "Tolkien's shadow" in the ABSOLUTE MOST STRICTEST POSSIBLE sense, but "Tolkien's extended shadow," the superficial reading of his work that is so commonly invoked it genuinely disheartens me.
 

Chaosmancer

Legend
No, it wasn’t a mistake, and he didn’t “try to fix” it later, he just wrote a work that included a bunch of history of the world. There is absolutely no need whatsoever for the reader to know why elves and dwarves don’t like eachother, especially when the hobbit tells us why the bitterness between Gimli’s folk and Legolas’ folk is so intense.
But even without the hobbit, it’s not an answer we need. At all.

You mean the thing I mentioned about that one Elf Kingdom and that one Dwarf kingdom, that Max then told me was wrong because the Simarillion gave us the "real" story? That answer?

Yeah, I referenced it. And that is a great explanation for why those elves and those dwarves have a great enmity. It is a really poor explanation for why all dwarves and all elves do. Which, you know, was a thing I said. And the thing being defended, the enmity between all elves and all dwarves across the world.

It certainly isn’t worth losing literally anything that is in the books. If you think the history of animosity between dwarves and elves is a better use of page space than the songs, then I hope to never read anything you write or edit.

Ah yes, because we clearly needed a song about bathing, we would have lost such nuance without it


Look, the point was if you want to argue that he shouldn't fill the book with extra fluff and historical events that don't matter to the story... then why did he have all of those songs about history?

He was clearly willing to add in dozens of historical details, but not this one. And this one creates a gap. Also, way to insult my entire collection of writing work just because I dared to have an opinion that Tolkien made a mistake, once, in his entire writing career. Truly shows you are an open-minded individual.


Why? The book isn’t the least bit confusing without it. Nothing is actually missing.

It isn't confusing at all... until you are asking questions it doesn't answer.

It can passed unnoticed if you don't end up asking why all dwarves and all elves have this bitterness towards each other, because (and I said this once already, so kind of repeating myself) the only dwarves we meet are from Erebor, and so that story covers all of the, But, we are also told that this is something for all dwarves, and all elves, and we meet a lot of elves who aren't Legolas' people.

It is a small thing, but it exists.
 

Chaosmancer

Legend
No it isn’t. You don’t need to know anything about the First Age roots of frosty elven-dwarven relations to understand enough of the distrust in either the Hobbit or the Lord of the Rings.

Considering you quoted this bit, you were quoting my general statement of writing.

So, let me give you an example.

A man travels to the city of Ream. There living in the city are the Galaks and the Therens. They hate each other, and there are significant plot points tied to the fact that they hate each other.

But nowhere does it give any reason for that hatred. No hints, no lost history. They just hate each other, because they hate each other.

Sound like lazy writing? Or maybe writing for a comedic purpose like they did in Looney Tunes?

Because as terrible as the reasons can be, no one hates someone else for no reason. So a writer who never creates or gives a reason is not thinking through their characters properly.
 

Jack Daniel

dice-universe.blogspot.com
Like, I get it. Wizards aren't Gandalf (they're much stronger, actually). Dwarves aren't literally in every single possible way totally indistinguishable from Tolkien. There are explicitly multiple literal actual gods, as opposed to the one Eru Illuvatar and his godly angelic children who administer creation on his behalf and resemble a pantheon and....

I see no reason whatsoever to believe that D&D pantheons are even vaguely based on the Valar. For goodness sake, Supplement IV—the original set of deities for the game—contains the Egyptian, Indian, Greek, Celtic, Norse, Finnish, Mesoamerican, and Chinese real-world mythologies and then the pantheons of Conan and Elric on top of that. And of course Deities & Demigods added the Lovecraft and Nehwon mythoi as well. The inspiration for D&D's religion is, I think, indisputably a combination of classical mythology and pulp novels, just filtered through a lens of "clerics are crusading Knights-Templars with the crosses filed off."

To the rest of your point: it seems like you're spilling a lot of digital ink trying to convince everyone here that lots of fantasy fans who are also gamers are clinging to the "Tolkienesque epic fantasy" sub-genre. Okay. That should surprise nobody who's picked up a fantasy novel written in the last fifty years.

Nor should it surprise anyone that hamfisted subversions of that genre are growing in popularity, in conjunction with the mega-popularity (while it lasted) of Game of Thrones.

For my part, I do seem to remember arguing some hundred pages back that D&D is flexible enough to handle other genres, including swords & sorcery (the game's former default) and historical fiction. If the game's currently-default, most-popular genre bugs you that much, it's not particularly difficult to play in a different one.
 
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Chaosmancer

Legend
I did just think of Skyrim. I had no idea why the Imperials were fighting the Stormcloaks outside of there was a conflict. I don't think it really bothered me. It was simply a tool used to enhance the setting. But maybe for some it was irritating. (Or maybe they found out the reason why. Gotta be honest, I loved the graphics and everything, but didn't play the game a whole lot.)

Friend introduced me to Skyrim Lore not too long ago.

They were fighting a war because the Imperials were expanding, then, to save their people from being annihilated by the Elves who control the Empire, the Nordic king surrendered.

Surrendering was a cowards tactic in the eyes of the Nords, who beleived they should have fought to the death, and the Imperials banned the worship of the Primary Nordic diety as part of the surrender.

So, war hero named "Stormcloak" challenged the king to a traditional duel, cheated and killed him, and started leading a revolution to kick out the Imperials.

That's the 30 second overview at least.
 

Chaosmancer

Legend
Sure it's a gradient. I think the point @Chaosmancer is trying to make is that Tolkien did not make a good case in the LOTR books for why the elves and dwarves had issues, which I think is fair...and fine, since it's not what those books were about.

But when DMs lean on the LoTR books for inspiration and assume those same racial relationship dynamics, there's a problem because it's not the same use case.

Yes, exactly.
 

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