IRON DM 2020 Tournament Thread


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el-remmen

Moderator Emeritus
Off the record, I was very disappointed that @el-remmen never even referenced a dryad-ghost. I mean, come on! It was right there
I thought of it, but wanted to avoid leaning on an idea that was already potentially cribbed from somewhere else.
 

Iron Sky

Procedurally Generated
Feel a bit like Rob Stark... win every battle/ingredient then lose the war. Especially since I seem to have lost over... hypothetical equipment options?

In fantasy games where enemies fly dragons and wield staves of power and PCs can pick their starting gear, why don't PCs just start with that equipment? In a modern campaign where enemies might have Apache attack helicopters and nerve gas, why don't the PCs just start with those? In scifi games where enemies have command sentient nanoswarms and Star Destroyers and PCs get to pick their starting gear, why don't the PCs start with those?

I've lost in many more judgments than I can even count, but this is by far the one that puzzles me the most, especially with a 5-0 ingredient lead which I think is the best ratio I've ever gotten on any IronDM.

Maybe I misread and the actual question is: what happens if the PCs get that lucky critical-hit headshot on the captain in the first encounter? If that's the problem, I totally get it and it's the main reason I run games that are completely improvisational/sandbox games but equipment?
 

Rune

Once A Fool
Feel a bit like Rob Stark... win every battle/ingredient then lose the war. Especially since I seem to have lost over... hypothetical equipment options?

In fantasy games where enemies fly dragons and wield staves of power and PCs can pick their starting gear, why don't PCs just start with that equipment? In a modern campaign where enemies might have Apache attack helicopters and nerve gas, why don't the PCs just start with those? In scifi games where enemies have command sentient nanoswarms and Star Destroyers and PCs get to pick their starting gear, why don't the PCs start with those?

I've lost in many more judgments than I can even count, but this is by far the one that puzzles me the most, especially with a 5-0 ingredient lead which I think is the best ratio I've ever gotten on any IronDM.

Maybe I misread and the actual question is: what happens if the PCs get that lucky critical-hit headshot on the captain in the first encounter? If that's the problem, I totally get it and it's the main reason I run games that are completely improvisational/sandbox games but equipment?
Okay. I’ll clarify my position. Despite the 5-1 ingredient split, i didn’t find that most of them were significantly better (although a couple definitely were). It’s a deceptive 5-1. In context, very nearly 3-3.

And when I weighed that against the structural issues I found in your entry, it made things tough. Those issues would (very likely, in my estimation) be pretty impactful to the experience of running the game. To be clear, the technological assumptions I called out are not the root of those issues, they are just one of the ways things could get derailed.

Fundamentally, your entry was very linear through a large part of it and there were a lot of points where things could easily go off course. And I’m talking about things that need to happen to get the adventure to it’s next step, like the pirates succeeding in their initial raid, the pirate captain surviving the raid, the steamship surviving the raid, the life raft surviving the escape, the pirate captain’s dino surviving long enough for a chase to happen.

(The laser sword and gatling guns seem like they would make each of those things more likely to get derailed, but it could still happen without.)

No doubt that would all get cleaned up with a second draft, but this version offers the DM nothing in the way of guidance if any one of those things happens. So, yeah. I had to go the other way.

Nevertheless, I remain sincere in expressing my admiration for the entry you put forth. Its cinematic and exciting through-line still looks like it would be a blast; I just know I’d have to prepare some contingencies.

And, I’m going to reiterate this more for the peanut gallery than for you, but I’m serious when I say, I do not believe I could do anywhere near as good a job as you did in one hour, let alone twenty-five minutes!

I am impressed.
 
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Wicht

Hero
I have read both. Pretty sure I know how my judgement is going to go but won't be able to finish it until this afternoon.
 

Iron Sky

Procedurally Generated
Okay. I’ll clarify my position. Despite the 5-1 ingredient split, i didn’t find that most of them were significantly better (although a couple definitely were). It’s a deceptive 5-1. In context, very nearly 3-3.

And when I weighed that against the structural issues I found in your entry, it made things tough. Those issues would (very likely, in my estimation) be pretty impactful to the experience of running the game. To be clear, the technological assumptions I called out are not the root of those issues, they are just one of the ways things could get derailed.

Fundamentally, your entry was very linear through a large part of it and there were a lot of points where things could easily go off course. And I’m talking about things that need to happen to get the adventure to it’s next step, like the pirates succeeding in their initial raid, the pirate captain surviving the raid, the steamship surviving the raid, the life raft surviving the escape, the pirate captain’s dino surviving long enough for a chase to happen.

(The laser sword and gatling guns seem like they would make each of those things more likely to get derailed, but it could still happen without.)

No doubt that would all get cleaned up with a second draft, but this version offers the DM nothing in the way of guidance if any one of those things happens. So, yeah. I had to go the other way.

Nevertheless, I remain sincere in expressing my admiration for the entry you put forth. Its cinematic and exciting through-line still looks like it would be a blast; I just know I’d have to prepare some contingencies.

And, I’m going to reiterate this more for the peanut gallery than for you, but I’m serious when I say, I do not believe I could do anywhere near as good a job as you did in one hour, let alone twenty-five minutes!

I am impressed.
Thanks for the clarification and I definitely agree with you about its linearity. If I'd had 25 minutes to edit rather than rewrite, I probably would have added things like: "if the captain is killed, replace him with a lieutenant of roughly equal power" and "if the steamship is destroyed, it doesn't really matter since the rogue wave will throw it onto the reef anyway" and "the life raft is too far away to hit with personal weapons". The captain did bring several mounts for the chase, but yes, his mount could have been killed again at the last stretch.

Other things I would have added were multiple pursuit options like "shortcut through the maze of rocks vs safer, longer way along the canyon rim" and "strain the sails to keep the life raft on the horizon" vs "play it safe and calculate where he's likely headed."

In my original draft I also even mentioned that he'd try to make his lair, but if he had to stand and fight he'd cut the egg open there and dump the mini-adventure of collecting the Lithovorisaur into whatever location they were at. He'd also be carrying a map to his lair so they could still enjoy delving/looting it. Didn't make it in the rewrite time.

Regardless, @Rune, thanks for clarifying, judging, and comments for the peanut gallery.

This 1-hour version was fun and challenging in a quite different way. Given my time constraints now-a-days too, it was much easier to fit in.
 

Gradine

The Elephant in the Room (she/her)
Judgement for Third Place Match: Iron Sky vs. el-remmen

Well, these are both really fun. I'll save the more detailed comments for after the ingredients. I'll be referring to these adventures as "Litho" and "Island" respectively.

Ship Mast
The ship-masts as landmarks to travel across the island in "Island" between the two shipwrecks is a pretty clever usage of this ingredient overall. "Litho" has the pirate captain cut down the mast of the PC's ship to scuttle it. There's a paragraph under the "Pursuit" heading that seems like it should've been earlier in the adventure, and it kind of muddies the timeline around this. There was more than way to scuttle the PC's ship (and note, the adventure does not allow the possible that the PCs can save their vessel), but the Mast ties in with another ingredient (Laser Sword) so that helps it a bit.

Dinosaur Bandits
I'm disappointed that both entries generally use this ingredient to create bandits who steal dinosaurs, rather than dinosaurs who are bandits. "Island" tries to sneak this in at the end but it doesn't really work. In either case... yeah, both entries have bandits, and those bandits steal dinosaurs, and they play a central role in the adventure.

Lone Survivor
I'm not particularly happy with how either entry uses this. "Island" features two actual survivors. Sure, we're led to believe, for a while, that Captain Konti didn't make. But she also had been hyped up through most of the adventure, and I never believed for a second she would have died off-screen. So, that gives us... two survivors, which if I'm doing my math correctly is not a lone survivor, so "Island" doesn't actual feature this ingredient. "Litho" gives us a captain that's also a lone survivor, but he's only the lone survivor because he murdered all the rest of his crew. That makes him lone, yes, but it also doesn't really make him a "survivor" so much as a "murderous backstabbing a-hole". He's not really forced to "survive" anything himself.

Golden Egg
MacGuffins! One has magical evolutionary power for... reasons, and the other is full extractable gold for... reasons. Of the two I think "Litho" definitely does a better job of pulling this off in a way that makes it make sense to be both golden and an egg. It of course makes the egg valuable, and the creature that hatches from it (and thus, presumably, capable of producing more eggs) even more valuable. It serves the adventure well, and it presents a clear and meaningful choice for the PCs at the end. "Island's" egg has no reason to be gold at all, and only symbolic reason to be shaped like an egg.

Rough Transition
A "rough transition" is, by its definition, rough. Having the egg sliced open certainly qualifies as traumatic... or at least it would have been had the lithovorisaur not been perfectly fine hatching in that manner. There's no consequence to it the action, and had the pirate captain not sliced the thing open it wouldn't have really changed anything at all (the egg could have begun hatching on its own, after all). It seems to be a moment that exists solely to satisfy the ingredient. "Island's" uses are far more clever and interesting, but they don't seem to be as directly relevant to the PCs in this case.

Laser Sword
Laser swords are super cool. And they're cool here, in this adventure. The laser sword plays a more central role in "Litho", and it ties directly into several of the other ingredients, strengthening together an overall weak set (Ship Mast, Rough Transition). But it doesn't ultimately feel like a necessary piece. One the other hand, the laser sword in "Island" may as well be any other type of weapon, or no weapon at all, considering the PCs aren't likely to fight Ashrozo. On the other hand, dinosaur jedi are frakking awesome.

As I said, these are both very fun adventures. "Litho" is a bit more railroad-like than "Island" (both have a fairly linear plot structure, I'm referring here instead to the PC's not being able to stop getting shipwrecked.) That said, it opens up at the ending with the PCs essentially getting to decide their own reward, and the potential ramifications of their choice. "Island" is a bit more open-ended in its travel but about as linear in structure until the end, when the PCs essentially have to decide what to do with Dino Monk and his people (to say nothing of the complications Captain Konti can provide if she gets loose). It's a gonzo twist with a surprisingly deep moral quandary- what to do about allowing a new advanced sentient civilization to grow and flourish in the world. The adventure offers little advice in the way of alternatives, which is a weakness of the piece overall, but one can infer that that Ashrozo might be convinced to keep his people contained the island, or perhaps find a way to fix his Spelljammer/vessel so they can travel to find a more appropriate home (or perhaps even help them find their original home, considering it is implied that the regular dinosaurs aren't native here either).

These two adventures are pretty even overall. That said, I think that "The Island that Time Forgot" edges out @Iron Sky's "Lithovorisaur" slightly on ingredients and just a little bit more in terms of the overall quality of the adventure. It's just a little bit more open-ended in its structure and conclusion, and just a little bit more interesting in its set pieces. So that is my pick for the winner of this match and @el-remmen for 3rd place for his competition. We'll see what our other judges think!

e: Adding the names of the contestants.
 

Gradine

The Elephant in the Room (she/her)
allyalbon_sketch334_jedi_dinosaur.jpg
 

Wicht

Hero
Judgment for Round 3, Third Place Match @Iron Sky vs. @el-remmen
This match, for third place this (last) year gives us two experienced contestants doing it old-school: six ingredients, one hour, no word limit.

Our first entry, Iron Sky’s Lithovorisaur (hereafter Rock) is billed as a Weird West adventure. This gonzo, dinosaur-filled chase sequence is packed full of goodness, but I find myself trying to figure out what system would work with it. Deadlands? Spirit of the Century? Cadillacs and Dinosaurs? Dragonball? Can I come back to this later?... I’m going to come back to this later…

Our second entry is El-remmen’s The Island that Time Forgot. The title is not all that creative, but it does conjure forth warm memories of other stories, including the classic Isle of Dread. Does the entry do anything new? We might come back to this as well…

The weren’t a lot of rules to follow this go-around, excepting get it turned in on time, so both entries followed the rules. Let’s dive right into the ingredients.

Our first ingredient, lovingly supplied by the malefic magnanimity of the judges, is that of Ship Mast. With sadness I notice neither of the entries had the mast be haunted. Moving on past the cold embers of past sorrows, let us consider how they have been used. Rock has the mast broken, in need of being repaired. Unimaginative, but passable. So what does Island give us? A mast sticking up out of water marking where a ship sank… and a marker for direction. I am going to give this one to Rock.

The dinosaur bandits of both entries are bandits intent on stealing or poaching dinosaurs or, at least a dinosaur egg. Island elevates itself though by hinting at off-world dino-sapiens who have taken up banditry and world-plundering if the PCs make the wrong choices. But this is, unfortunately not actually part of this adventure. It’s a story for elsewhen. I am going to give the nod to Island on this one, but really think the dino pirates should have been actually in the adventure! How much cooler would that have been?

Lone Survivor is likewise used a little stronger in Island. In Rock, the villain is the lone survivor, though as the text hints that he murdered his own crew, I am not sure this is the right wording. Island gives us a lone survivor as a clue, which is cliché, but still moderately stronger.

Both entries have really good uses of the Golden Egg. It is probably one of the strongest ingredients in both adventures. The golden egg of Island is an artifact with the powerful ability of giving sentience to dinosaurs. Which is really, really neat… except, did we just invent draconians? Maybe the go-bot equivalent of draconians? Dinonians? The egg in Rock, on the other hand, laid by a rock eating dinosaur, which just happens to have rich veins of gold in it… Literally a dinosaur that lays golden eggs. And then to have it hatch, and having the PCs dealing with a rock and metal eating little bundle of vicious cuteness. That’s just golden. So to speak. I am giving full points to both entries for this ingredient, but I do like Rock’s just better I must confess, it’s just more fun.

The use of rough transition in both entries is very different. In Rock it is a giant wave which turns the adventure from being an ocean adventure to being a land adventure. In Island it is the transformation the dino-beings are undergoing. Both have some weaknesses, but I am going to give full points for both.

On the other hand, in both adventures the ligh… laser sword is the weapon of choice of the primary villain. That’s as much of a wash as could be. Neither is a particularly strong usage, but both are passable, and equally so.

As I tally scores, Island has the barest of edges, point wise, but we are going to have to look a little deeper to see if the lead is good enough to win.

So let’s move on and critique the adventures themselves.

Both of these adventures had only an hour in which to be crafted. We could go easy on them, but this isn’t Aluminum DM,… So let’s start with the negative, especially when it comes to useability.

Rock has a few problems. The chase sequence is too long and drawn out. The whole matter of the dead pirate crew is contrived, as is the villain getting away. The villain’s name, even for a light setting, doesn’t feel right. And the cracking open of the egg is clumsy. Why isn’t the baby dinosaur cut in half? How about having the egg shell, besides having gold also have traces of vibranium, unobtanium, adamantine, or whatever magic metal the setting has, so that energy weapons bounce off? The laser sword rebounds, but not before cracking the egg shell.

This isn’t the biggest problem with the entry though. It is called a weird west adventure, but I have no idea what system it is meant to be run in? It is not Deadlands. I don’t recall a weird west setting with this level of gonzo in it. It reminds me a bit of the world of Dragon Ball (not the story-line, but the setting). If there is actually a game system with such a setting I would like to know about it.

But what about Island. Island has a few problems as well. Firstly, its derivative. I already mentioned the draconian connection. The island itself is straight from Land that Time Forgot. There’s not a lot of new stuff here. Even the villain is a straight up jedi riff. All of that is forgivable though if done right.

The second problem though is that it buries the lede. We have a decaying empire, dino-poachers, and a new race of uplifted saurian. And then suddenly we have a spell-jammer? Right there, we have a major problem, unless spell-jammers are already a known. But otherwise, it’s a major jump in theme and tone. Once you introduce that sort of thing into a game, it kinda trumps other issues. A new race of dino-people. Cool! But a ship that you can fly to other planets… that’s a whole new world right there!

And then there is the presentation. We have a lot of story. I’m not sure we have as much adventure outlined. There’s a few things to do, but mostly it seems to me that it is the opportunity for the PCs to discover a story, rather than a chance to really shape a story.

But what about appeal?

Island has a lot going for it, appeal wise. Dinosaurs are always fun. The whole new race of dino-men provide an interesting discovery. I could see it being a fun adventure if it was fleshed out and developed a bit more.

On the other hand, we have Rock. I don’t know what setting it is meant for, but I really want to find out. And if there isn’t one yet, there should be. It sounds like straight up fun. There’s a few problems here and there which knock it down a point or two, but then we get to the image of a rock eating, metal chewing dinosaurling, and all that potential for cute hilarity, and you just know that everyone involved would be having a great time.

So where does that leave us?
What is our final verdict?

The end-score is actually a little closer than I thought they would be when I first read through them. But in the end, I am going to have to go with fun. My judgment, for the reasons stated above, and based on my semi-arbitrary scoring system, is that Iron Sky’s Lithovorisaur makes him the winner of this match in my estimation.

Let's take a moment and see if the other judges have weighed in...

They have, and my judgment is the one odd out... So congratulations to El-remmen!


Lithovorisaur (Rock)
Rules 6
Ingredient Use

Ship Mast 1.5
Dinosaur Bandits 1
Lone Survivor 1
Golden Egg 2
Rough Transition 2
Laser Sword 1 (total 8.5/12)
Useability 4
Appeal 5
TOTAL SCORE 23.5/30

The Island Time Forgot (Island)
Follows Rules 6
Ingredients

Ship Mast 1
Dinosaur Bandits 1.5
Lone Survivor 1.5
Golden Egg 2
Rough Transition 2
Laser Sword 1 (total 9/12)
Useability 3
Appeal 4
TOTAL SCORE 22/30
 
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