Chaosmancer
Legend
That is not an error. There is no illogical thinking. Because I state 1 doesn't mean we have to consider 0. And good for Guild Wars. Mario World is pretty popular too. Along with Final Fantasy and Bloodborne and that Horizon game where you hunt mechanical dinosaurs (that is what they look like, I have only seen previews). Samurai Jack is popular. None of those are like Tolkien. Should D&D, which has 45 years of lore, ditch it all to become new?
The problem isn't that, but the opposite.
Just because something is new, why can't we reference it?
Gygax referenced Conan because he liked Conan. He referenced Three Hearts and Three Lions because he liked that novel. He created worlds based on the media he liked. Why can't we do the same in the modern era? Why must we stick the same formulas we have been using.
And Honestly, I don't even need to reference us bringing in new influences like Bloodborne or anything like that. Why is it that despite being in the game for forty years Lizardfolk and Tabaxi are still "weird" It doesn't all have to be abadoning the old, it can be focusing on new uses of old things. It can be figuring out how old and new combine.
DnD settings aren't really zero sum. They don't need to be abandoned for us to come up with things that appeal to the newer generations.
I am very glad you think this. That is awesome. Because that is the exact reasoning I gave for why a DM would limit races in their campaign world - because it doesn't make sense! (Full circle.) Yet, notion after notion was insisted that the DM can simply wave their hand and create a race. Or the DM can bend and alter their world without so much of a thought.
Okay, but you are conflating "They don't do the work to make it make sense, so it makes no sense" with "It doesn't make sense to have them now, and I don't feel like putting in the work"
Those are two very different problems.
Can we do a thought experiment please? Pretty please?
Our average campaign lasts nine months. We play two sessions a month. Four hour sessions. Eighteen sessions at four hours each. A total of 72 hours. Out of that 72 hours probably 40 of it is combat (that is close to a table average for most I believe). We are left with 32 hours. Knock off 10 for horseplay; talking shop, personal talk, eating, people using the restroom. Now we have 22 hours. Out of that 22 hours of exploration and roleplaying, how often does the DM get to talk. 30% of the time. Maybe 40%. A verbose DM would be at 50%. We'll take 50% - 11 hours. 11 hours to flesh out a world, different settings, different people, different creatures, different cultures, etc.
This is the reason to use a standard setting. A descent DM (in my opinion) can weave their non-bearded dwarves who live in sky castles and ride balloons into the setting. But there is a lot of ground to cover, especially if you have a huge backstory and relationships to other races. A good DM (in my opinion) can weave those dwarves into relevant combat scenarios to show their culture. A great DM (in my opinion) can weave it into the personal talk at the table without it being disruptive or rude.
But the thought is that is not a lot of time. A DM can just as easily decide to spend their fifty hour work time on building appropriate dungeon designs or thinking about the ecology of the creatures that inhabit the plainlands or building memorable NPCs or writing character arcs for their players' PC's. Why fault them for this?
I don't think it is a matter of faulting, I'm not going to blame someone for having little time.
But if you have little time, then why also act offended if someone isn't into your generic work? And, while you say 11 hours, I'll remind you of a fact of Oofta's world.
20 years in the same world. If every year (about) is a new campagain that takes it to 220 hours. Now, clearly that is an extreme example, but it highlights a minor problem. The generic campaign world can be the longest running, with the most put into it... and if it is still generic, that is a problem.
(And before Oofta starts ranting at me again, no I am not claiming his world is generic. I am passing no judgements on his world. I literally just wanted to reference a real life example of a long running campaign world, and his was convenient to remember. This is not a personal attack, a judgement, or anything else. I just took the number.)