D&D 5E What kind of XP awards does your group currently use in 5E?

What kind of XP awards/advancement do you use in your 5E D&D game?

  • Monsters killed (straight up)

    Votes: 11 15.7%
  • Milestone (as described in DMG)

    Votes: 10 14.3%
  • Monsters killed, but granted at Milestones

    Votes: 2 2.9%
  • Session-Based Advancement (as described in DMG)

    Votes: 3 4.3%
  • Story-Based Advancement (as described in DMG)

    Votes: 20 28.6%
  • Something else or variation on one of the above (please explain below)

    Votes: 24 34.3%

I award XP based on enemies killed or for coming to alternative solutions to the problems enemies represent. But I also will just give out the minimum additional XP for people to level up if it seems an appropriate story beat and they haven't levelled up in a while. I don't like going with pure milestone because then it seems overly based on how closely the party follows an intended plot.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
When I'm awarding XP according to combat and social interaction, I award XP immediately after the challenge is resolved and, if character advancement is indicated, the player may level up the character right then and there.
Oh, interesting! I usually award XP at the end of the session (though I call out each award and what it’s for specifically) and have players level up between sessions.
 

Charlaquin

Goblin Queen (She/Her/Hers)
As they occur?
If I understand the question, see above. Awarded at the end of the session, but with each award called out at that time (so, for example, “everyone earned 25 experience for the encounter with the goblins, 50 for navigating the maze, 25 for talking your way past the gargoyle, 25 for the encounter with the bugbear, 75 for the boss fight, and 50 for recovering the McGuffin, for a total of 250 experience.”) I find it to be a nice way to recap the session, and it insures players know what they’re getting awarded for, without interrupting the flow of the adventure to adjust the numbers on the sheet.
 

el-remmen

Moderator Emeritus
If I understand the question, see above. Awarded at the end of the session, but with each award called out at that time (so, for example, “everyone earned 25 experience for the encounter with the goblins, 50 for navigating the maze, 25 for the encounter with the bugbear, 75 for the boss fight, and 50 for recovering the McGuffin, for a total of 225 experience.”) I find it to be a nice way to recap the session, and it insures players know what they’re getting awarded for, without interrupting the flow of the adventure to adjust the numbers on the sheet.

Nice. I just give lump sums and everyone present in a session gets the same amount for the session. So the only way to not get XP is to not be present at all (and even that I'd re-consider if there was some unforeseen emergency that made a player not able to make it last minute and give them something to keep them close to the rest of the party.)
 


Charlaquin

Goblin Queen (She/Her/Hers)
Nice. I just give lump sums and everyone present in a session gets the same amount for the session. So the only way to not get XP is to not be present at all (and even that I'd re-consider if there was some unforeseen emergency that made a player not able to make it last minute and give them something to keep them close to the rest of the party.)
The problem I have with lump sums is they obfuscate where the XP is coming from. It’s still more psychologically satisfying than story-based advancement because you have the progress bar to watch filling up, but it’s less satisfying than seeing the direct correlation between your actions in the game and the XP you earn for them. It also squanders the ability to use XP as an incentive. If the players see that they gain XP for doing a particular thing, it encourages them to do that thing more. But if they just receive a lump sum without knowing what they did to earn the XP, the only thing they’re encouraged to do is keep showing up every week. It ends up being about the same psychologically as session-based advancement.
 



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