Stoutstien
lunk
IMO I dislike players asking to make any ability check and strongly suggest they don't because I'm way more likely to be make spot ruling in their favor if they tell me what they are trying to achieve and the desired outcome.
Right. It's not optimal play in my view as a player to push "skill checks." In a game where the DM decides whether you roll a d20 or not, the smart play is to try to avoid rolling! The d20 is very swingy. It is not to be trusted.IMO I dislike players asking to make any ability check and strongly suggest they don't because I'm way more likely to be make spot ruling in their favor if they tell me what they are trying to achieve and the desired outcome.
From discussion on these forums, I believe people play in a variety of modes. Some leaning more into fluff, others more into crunch. How one plays skill use is an element of that: another case where there are various good ways, and not really one right way.As well, the DMG has this to say: "By balancing the use of dice against deciding on success, you can encourage your players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world." Since the criteria for rolling are that the action has an uncertain outcome and a meaningful consequence for failure, then the goal as players to avoid rolling is to remove at least one of those two criteria, if they can. That requires paying attention and engaging with the environment in an effective way.
People don't generally read the rules.Wow, I didn't realize that was hard ruled in 5e like that. I have only been a player (not DM) in 5e, and we definitely haven't been playing like that.
IMO I dislike players asking to make any ability check and strongly suggest they don't because I'm way more likely to be make spot ruling in their favor if they tell me what they are trying to achieve and the desired outcome.
Or people just don't take the suggestions and examples as gospel that must be followed and instead do what makes sense to them and their group.People don't generally read the rules.
It's amazing how people think the rules work vs how they actually work.
You can only choose not to follow the rules if you know what they actually are.Or people just don't take the suggestions and examples as gospel that must be followed and instead do what makes sense to them and their group.![]()
Sure, as I say upthread, it won't break the game to do it another way than is stated in the rules. It's just a different experience. Even the way I do it is not strictly speaking the rules as written.From discussion on these forums, I believe people play in a variety of modes. Some leaning more into fluff, others more into crunch. How one plays skill use is an element of that: another case where there are various good ways, and not really one right way.
If a rule is printed in a book, and nobody ever reads it, is it a rule?People don't generally read the rules.
It's amazing how people think the rules work vs how they actually work.
Yes, because it will have been at minimum played prospectively - in the mind of the designer.If a rule is printed in a book, and nobody ever reads it, is it a rule?