D&D 5E 20th level Sorcerer vs the world


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Since it takes 3 dispels to dispel "everything including the simulacrum", and the assassin can't really cast dispel on his own, we must conclude that the action on round 1 was:

1.The Sorcerer Subtle Dispel on the the Wizard
2. Subtle Dispel by the SImulacrum on (I suppose) the original wizard's Simulacrum
3. Assassin checks for traps, apparently.

So, Catulle, what do you do on round 1? And on round 2, since you might very well have the initative.

And round 2
1. Subtle Dispel by the Sorc Simulacrum of the Wizard's Simulacrum's Simulacrum.


(this is a best case scenario for the sorcerer).
Be nowhere near this catastrophe, I'm a first-level Aberrant Mind Sorcerer just trying to get by. my best policy is to stay hidden!
 

The Sorcerer was at the Sanctum, destroying and dispelling everything.
Galandris teleported the Sorcerer to you alone and now flees? HAaha
The Diviner's Sims were in the Sanctum. The Sorcerer was on the road. The Assassin Sim was at the Sanctum. I don't believe you ever said where the Sorcerer Sim was.
 

Hhahahaha, got it. You want to play for me, right?

No, I am adjudicating results based on your action and the computer-generated roll of the dice from a neutral site that anyone can check.

If you really want purple worm poison, despite never having mentionned it before, and Prabe doesn't object too much for this SECOND partiality in your favor, let's say the Simulacrum has lost not 39 but 37/19 points depending on the roll save. PRABE, does the simulacrum uses some dice altering gimmick? If he fails, 39+37 damage will be destroy the simulacrum.

The Sorcerer is destroying the sanctum.
The funny thing is that they are assuming that the Sorcerer is not at Sanctum. I never said that and there is no reason to split up. Haha.

Prabe mentionned his sims were in the sanctum and him on the road far away. You mentionned the Assassin was checking trap in the Sanctum and you attacked the Wizard. Therefore, since they have split up and you decide members of your team are at different place, you have decided to split up as well. Nobody forced you to declare that.

But, I will not end the battle quickly.
He laughs at the Wizard's face and comes out of hiding.
The Sorcerer casts Distant Empowered Horrid Wilding with his Trance of Order.

Duly noted. You cast Distant Empowered Horrid Wilting with Trance of order on the ground, the last place you saw the Wizard

No, he isn't flying.

Cunning roleplay of not using out-of-character knowledge of the opponent action.
 


The Diviner's Sims were in the Sanctum. The Sorcerer was on the road. The Assassin Sim was at the Sanctum. I don't believe you ever said where the Sorcerer Sim was.
The Sorcerer was on road? Who told you that? :ROFLMAO: :ROFLMAO:
Attacking the Wizard means It's attacking his home and dispelling his Simulacrums.
 

If you really want purple worm poison, despite never having mentionned it before, and Prabe doesn't object too much for this SECOND partiality in your favor, let's say the Simulacrum has lost not 39 but 37/19 points depending on the roll save. PRABE, does the simulacrum uses some dice altering gimmick? If he fails, 39+37 damage will be destroy the simulacrum.
I kinda do object, somewhat. Simming the Assassin doesn't replicate the gear, and purple worm poison is, IIRC, pretty difficult to acquire. Maybe some lesser poison would have been available, though.
 

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