I love this point about how bringing certain terms into a roleplaying game sets expectations. We see plenty of the assumptions about what science can and cannot do in the real world, especially when you look at trial cases and juries not understanding that DNA analysis does not work in the real world the way that it does on CSI.That's not really good enough. Because there's no reason to have them, either. When the exact same argument fits both possibilities, that argument doesn't really give you anything.
But, really, there is a reason to not have genes and such in your fantasy world. That reason is that words mean things. The terms "gene" and "DNA" bring with them a significant number of assumptions about how the world works. That sets expectations of how the world works in the player's minds.
Are you bothering in the least to actually follow those expectations? No? Then don't set them. There is no reason to do so.
I don't know if anyone's mentioned it yet, but cotton (wiki link) was grown in the old world long before modern Europeans discovered the Americas. It was domesticated in the Sudan as early as 5,000 BCE.That's hard to say. After all cotton came from the new world but while a lot of fantasy fiction is set in pseudo-medieval Europe they also have poh-tae-toes which were also from the new world. Add in the fact that the color blue was actually quite rare in dies, I'm not sure.
I'm on team Doesn't Matter as well. Aside from some weird monk doing experiments with pea plants, how would DNA have an impact on my game? Granted, I tend to assume that most things in a fantasy world work like they do in real life....until they don't. So, yeah, I guess my games have genes in them for the same reason salt on an open wound stings like the dickens. I'm going to assume that what's true in real life is true in my fantasy game...until it isn't.Personally, my stance is that it doesn’t really matter if genes exist. Heritability is a thing, and the characters in the world don’t have the tools to identify the mechanism behind it. Maybe it is a result of bio-chemical markers that instruct a creature’s DNA how to express itself, or maybe it’s the will of the gods. Either way, the outcomes are the same for the people who live in the fictional world. There being a right answer doesn’t really serve the gameplay in any meaningful way.