turnip_farmer
Adventurer
Don't worry, embrace your snobbishness. I also look down my nose at people who complain that a game containing nothing more than addition and subtraction of single- or, at worst, double-digit numbers, has too much maths.It always amazes me when people have decided that basic math (addition and subtraction) is crunchy or complicated. I don't know if it makes me a snob to NOT want to play with people who fear basic math especially when most phones (even older flip phones) have a calculator on them.
Again, maybe it's not fair of me to say or think this but it's a huge pet peeve of mine when people complain about Pathfinder or Champions as crunchy games.
Maybe we should clarify, Is it crunchy because of the number options or is it because of the math?
But that doesn't mean I want a very crunchy system, at least as I would define it. The problem, as others have said, is not the complexity of the arithmetic, but keeping track of all the conditional modifiers.
"Oh but wait, hang on, you add 2 to that roll because of your height advantage." "But shouldn't there be a negative modifier due to fatigue by this point in the combat? What round are we on?" "Wait, Floppy has the Nippy ability so you subtract his speed bonus from the attack roll too." "No, because I have the Hit the Bugger special ability. Doesn't that cancel it out?" and so on and so forth.
I can handle a lot more of that sort of thing when I'm playing a wargame, but it detracts from the drama of combat in an RPG.