der_kluge
Adventurer
I'm toying with the idea of constructing a campaign around something with the feel of the Witcher. Specifically Velen. For people who aren't familiar, Velen is basically a despicable swampy land, where the people live in constant fear of monsters, abject poverty, hunger, corruption, bandits, disease, and just plain terribleness. In other words: a perfect place to adventure in!
Of course, given that most D&D modules are kind of "heroic" (and less depraved), most don't really fit this kind of mindset. I'd like to stick with 5th edition as my ruleset, but any edition or variant of D&D could be applicable here, since this seems to be the purview of old school, OSR, or other variant systems. They would be easy enough to convert, or adapt, anyway.
I am somewhat concerned, however, that even if I found the perfect module, or set of modules, that the tone would completely change once the party gets up in levels (probably around level 5), when the feel of it might change. So, I'd be interested in ideas around how to deal with that. I know there are a lot of variant rules, or rules adaptations that might be applicable there. So, also interested in hearing thoughts on that aspect as well.
Of course, given that most D&D modules are kind of "heroic" (and less depraved), most don't really fit this kind of mindset. I'd like to stick with 5th edition as my ruleset, but any edition or variant of D&D could be applicable here, since this seems to be the purview of old school, OSR, or other variant systems. They would be easy enough to convert, or adapt, anyway.
I am somewhat concerned, however, that even if I found the perfect module, or set of modules, that the tone would completely change once the party gets up in levels (probably around level 5), when the feel of it might change. So, I'd be interested in ideas around how to deal with that. I know there are a lot of variant rules, or rules adaptations that might be applicable there. So, also interested in hearing thoughts on that aspect as well.