D&D 5E 20th level Sorcerer vs the world


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So, proficiency for a 14th-level character is +5; skill empowerment gives expertise (+10), Dex 16 makes it +13, and Guidance (if I let you use it for a check that takes more than a minute) gives a max of +4, to a total of +17. Am I missing something?

Magical Guidance can't be acquired without first consulting with the non-existent DM. You're very tolerant to allow it!

On a totally different subject that would warrant a new thread but since this one is fun, let's post there: my group has experienced players with first hand knowledge and practice of alpha-striking and scry-and-die techniques from previous campaigns and edition. THey are around level 10 and I'd like them to visit the plane... They recently made themselves known personally to the BBEG... I'd like the BBEG to alpha-strike them, but instead of kiling them, gating them all to another plane (where they would be unable to planeshift back yet) and in a James-Bond-Villain moment, explain that they are doomed, divulge a few elements of his plans and leave them stranded... It's railroad to take them to another plane, but it would be fitting... as a player, would you like this happening to your character?
 


Magical Guidance can't be acquired without first consulting with the non-existent DM. You're very tolerant to allow it!

On a totally different subject that would warrant a new thread but since this one is fun, let's post there: my group has experienced players with first hand knowledge and practice of alpha-striking and scry-and-die techniques from previous campaigns and edition. THey are around level 10 and I'd like them to visit the plane... They recently made themselves known personally to the BBEG... I'd like the BBEG to alpha-strike them, but instead of kiling them, gating them all to another plane (where they would be unable to planeshift back yet) and in a James-Bond-Villain moment, explain that they are doomed, divulge a few elements of his plans and leave them stranded... It's railroad to take them to another plane, but it would be fitting... as a player, would you like this happening to your character?
The Guidance cantrip gives +1d4 to a check that you make in the next minute. I don't typically allow it if the check takes more than a minute, or if the check is spontaneous. The Magical Guidance(?) sorcerer feature lets you reroll a d20 for a sorcery point; it doesn't add to your bonus.
 

From what? I included the max from the Guidance cantrip (which, as I said, you probably wouldn't be able to spam on your Stealth checks).
Minimum 10 (trance of Order) + 10 Pass without trace + 10 Expertise (Still expert feat) + 1d4 (Race) + 3 dex
Magical Guidance for still more reliability.
Its 33-43 + 1d4.
Yes The Clockwork level 14 can defeat them.
 

Minimum 10 (trance of Order) + 10 Pass without trace + 10 Expertise (Still expert feat) + 1d4 (Race) + 3 dex
Magical Guidance for still more reliability.
Its 33-43 + 1d4.
Yes The Clockwork level 14 can defeat them.
Hrm. He probably can't surprise any of them them, he certainly can't surprise all of them, and he'd possibly have to roll to see if he could sneak up on the rog/rgr.
 



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