I haven't said anything about Games Workshop content. I don't disagree that their orcs (or orks) aren't great either.I disagree. The racism starts and stops at really poor work like in Volo's, at least that I've seen.
Otherwise, GW Orcs are just as bad, because there isnt a culture of Orc or Ork that isnt ready to scrap with anything that crosses their path. Their entire purpose, literally coded into their fungus genes, is to fight stuff.
Well said. This is the problem I have with most ultra-monoculture approaches to race. It means people turn off thought; "oh, it's an X, kill on sight" or "oh, it's a Y, they're automatically friendly." I don't want that. I get why some abnegation is desirable, but making it not only baked into the game, but repeatedly so, and in ways that really do resemble nasty patterns IRL. But even when my players go up against something like a mindflayer--something they can know is Super Evil, and is so by its own choice--I want them to respond by thinking, not by reflexively reaching for a sword.I think they're just dull. Not much to do other than toss them in to the grind, which... whatever?
Like, I bring up hobgoblins because I like using them because they can appear in a variety of situations. You can meet them on the road, you can meet them in a forest, you can meet them in a tavern. They might attack, they might parlay, they might be aggressive, they might be polite. To me, that's what helps make them interesting: there's no simple reaction to them. Each scenario can be different and require a different response.
The problem, of course, is that nothing human is actually simple. That's sort of what's being said here: that the claims of simplicity come across a lot more as a refusal to believe that there could ever be more to the story than what individual readers have personally seen and experienced.Ah ok. Thats an absolutely fair assessment. The argument put forward for the current Orcs, is that, they do what they are meant to do.
Simple, blunt, straightforward. Like Khorne.
I haven't said anything about Games Workshop content. I don't disagree that their orcs (or orks) aren't great either.
The racism definitely doesn't stop in the books, though. People with some pretty horrible views find D&D's racial categorizations useful, no joke. And if you look beyond D&D to the tabletop genre as a whole, it's not hard to find games with unpleasant connotations...or even outright awfulness. (Read up on MYFAROG sometime. It's...not great.)
Video games, for example, heavily rely on naughty word tropes like this. Mass Effect--a series I quite enjoyed, other than the end of ME3--has outright Space Roma and Space Jews, complete with standard racist tropes. It also has Blue-Skinned Space Lesbians. I'm not going to sugarcoat the naughty word things done in other places; all of them need to be addressed. But D&D is in a special place, by being (in some sense) the "grandaddy" of an entire genre. It has special weight and influence not found in other things--and it's something people build an identity around, which is Seriously Concerning when that identity may be built around stuff that's not exactly wholesome. (This, for example, is why you see people make such a big stink about whether or not certain games "are D&D"; to allow a game that doesn't fit with the identity a person has developed creates dissonance.)
That is not it at all. Like not AT ALL. They even wrote a story about it, the Kingdom of Many-Arrows.The problem, of course, is that nothing human is actually simple. That's sort of what's being said here: that the claims of simplicity come across a lot more as a refusal to believe that there could ever be more to the story than what individual readers have personally seen and experienced.
1: They deeply and fundamentally misrepresent LGBTQ experiences, particularly since the race in question has a taboo about reproducing with their own kind which only happened when they met other sapient species. That's...not a great look.1. What's wrong with blue skinned space lesbians? Representation etc.
Who were the space Jews and Roma?
I'm pretty sure Oofta and others are explicit about how they're looking for a simple, no-thought-needed antagonist. That that, in fact, is specifically the "niche" that they want orcs (and other races) to fill, and losing that means orcs (etc.) no longer have a "niche" and thus for some reason need to be eliminated.That is not it at all. Like not AT ALL. They even wrote a story about it, the Kingdom of Many-Arrows.
Yes, that is what they are looking for. That does not mean one cannot take that base, and build a more developed story out of it, which Wizards even published.I'm pretty sure Oofta and others are explicit about how they're looking for a simple, no-thought-needed antagonist. That that, in fact, is specifically the "niche" that they want orcs (and other races) to fill, and losing that means orcs (etc.) no longer have a "niche" and thus for some reason need to be eliminated.
1: They deeply and fundamentally misrepresent LGBTQ experiences, particularly since the race in question has a taboo about reproducing with their own kind which only happened when they met other sapient species. That's...not a great look.
2: The volus (the nerdy, weak, money-handling/greedy, short race that is a client to the obvious Space Romans, the turians) and the quarians (migrant culture treated like thieves or trash by other groups). This...really shouldn't have needed explanation, this is barely even subtext.
The narrative of savage fast-breeding barbarians descending on virtuous settled folk and menacing civilization isn't peculiar to Europeans or the 20th century. It's a human universal. Every settled corner of the earth has been threatened, raided, and conquered by nomadic people since forever. It's basically the history of the world in a nutshell. The steppes of Asia ('the navel of the world') alone have pulsed out dozens of waves of conquest into China, India, the Near East, and Europe. And the literate people who lived in those regions wrote sagas and myths and histories about the monstrous savages who lurk in the darkness beyond the lantern-light of civilization. The actors change in time and place - it might be the Scythians threatening Persia's frontiers in the 6th century B.C., Celts menacing Italy in the 2nd century B.C., the Saxons invading Britain in the 7th century AD, or the Mongols invading China in the 12th, but the story of the savage horde threatening civilization is a story told a thousand times in a hundred languages.There are three problems which you're not really acknowledging with this:
2) They have, including in 5E, aligned perfectly with some really SUPER RACIST tropes that been put around about black people and asian people at various points in the 20th century. Now, that's not your fault, and arguably, in some early iterations, they didn't align as well with these SUPER RACIST (like whoa) tropes that have done at other points. But all the stuff about them being fast-breeding, unnaturally strong, brainless violent thuggish worshippers of darkness who descend as hordes to wipe out "better" races is basically literally straight up the text of racist history books, propaganda articles and so on.